//	ŏI@l̕[@stN_mi_01_@BGM-04@SE
//	˂QAǂƂ͂ȂB

// eLXg{bNX\
#IFMode, 1;
#TextLayerDraw, "MSG1Lay", "ShowTextLay";


////	BGM@Đ@04@[v
//#BGMLoad, "BGM1Lay", "data/bgm/bgm-04.ogg";
//#BGMDraw, "BGM1Lay", "Sound_Play_Loop";
////	EFCg
//#MoveWait;

#MsgDraw, 6159, "MSG1Lay", "ShowMsg", {
yz
uccccccv
};
#InputWait;

#MsgDraw, 6160, "MSG1Lay", "ShowMsg", {
yǁB
ߑRȍݍ[yCF
~⁋B
};
#InputWait;

#MsgDraw, 6161, "MSG1Lay", "ShowMsg", {
Aߛ]IāB
j@ڒnICK
藏o^SI㱁B
};
#InputWait;

#MsgDraw, 6162, "MSG1Lay", "ShowMsg", {
yz
u]ccٖ@ᐥBI꘢C
@ᐥœޓIߘC
@ٖ@oIFccv
};
#InputWait;

#MsgDraw, 6163, "MSG1Lay", "ShowMsg", {
FݗC诘ʁB
|Î~Cޖ玗≺rKB
};
#InputWait;

#MsgDraw, 6164, "MSG1Lay", "ShowMsg", {
ŒI_Csm]C
^͉ʑR@IC
mI䊛ߑRB
};
#InputWait;

#MsgDraw, 6165, "MSG1Lay", "ShowMsg","data/voice/MIKA00807.ogg", {
yz
ucc@Bv
};
#InputWait;

#MsgDraw, 6166, "MSG1Lay", "ShowMsg", {
֔@C訓__CB
};
#InputWait;

//	ST@\@@stN_mi_01_ʁ@tF[h
#LayerLoad,"STEF1Lay", "data/st/stN_mi_01_01.png";
#LayerDraw,"STEF1Lay", "FadeShow_S_C", "Cross", 1;
//	
#MsgDraw, 1, "MSG1Lay", "ShowMsg", {
};
//	EFCg
#MoveWait;

#MsgDraw, 6167, "MSG1Lay", "ShowMsg","data/voice/MIKA00808.ogg", {
yz
uaaBmvL䷁C琍kdSB
@ݓIFC_A莗Bv
};
#InputWait;

#MsgDraw, 6168, "MSG1Lay", "ShowMsg", {
yz
ucc]Bv
};
#InputWait;

#MsgDraw, 6169, "MSG1Lay", "ShowMsg","data/voice/MIKA00809.ogg", {
yz
usv]BFF
I^Az@߁Bv
};
#InputWait;

#MsgDraw, 6170, "MSG1Lay", "ShowMsg","data/voice/MIKA00810.ogg", {
yz
u߁ccAB
@@ʑґvC衋^㱁Bv
};
#InputWait;

#MsgDraw, 6171, "MSG1Lay", "ShowMsg", {
yz
uCBH㏬SBv
};
#InputWait;

#MsgDraw, 6172, "MSG1Lay", "ShowMsg","data/voice/MIKA00811.ogg", {
yz
uCFFvۏdBv
};
#InputWait;

//	ʉ@Đ@hAJ߁@[vȂ
#SELoad,"SE1Lay", "data/se/se-10.ogg";
#SEDraw,"SE1Lay", "Sound_Play";
//	ST@@@tF[h
#LayerLoad,"STEF1Lay", "data/st/dummy.png";
#LayerDraw,"STEF1Lay", "FadeHide_x2", "Cross", 0;
//	
#MsgDraw, 1, "MSG1Lay", "ShowMsg", {
};
//	EFCg
#MoveWait;

#MsgDraw, 6173, "MSG1Lay", "ShowMsg", {
cgC訊ЏQd[ށB
Aݓ߈uށC[ޓI󟃉TxCߐl
tnl划B
};
#InputWait;

#MsgDraw, 6174, "MSG1Lay", "ShowMsg", {
cc^IDЁH
ۋNEC]jC
ɓsjIҔЁH
};
#InputWait;

#MsgDraw, 6175, "MSG1Lay", "ShowMsg", {
ACgPQjC
a䏊]Is^AB
梋oSzCAŉI䭗B
};
#InputWait;

#MsgDraw, 6176, "MSG1Lay", "ShowMsg", {
ݓICٖ@ǏjIrKB
};
#InputWait;

//	wi@\@@tF[h
#LayerLoad, "BGEF1Lay", "data/bg/BG_Black.png";
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
//	
#MsgDraw, 1, "MSG1Lay", "ShowMsg", {
};
//	EFCg
#MoveWait;

#MsgDraw, 6177, "MSG1Lay", "ShowMsg", {
cccccc
};
#InputWait;

#MsgDraw, 6178, "MSG1Lay", "ShowMsg", {
cccccc
};
#InputWait;

//	ʉ@Đ@mbN@[vȂ
#SELoad,"SE1Lay", "data/se/se-15.ogg";
#SEDraw,"SE1Lay", "Sound_Play";
//	wi@\@l̕[@tF[h
#LayerLoad, "BGEF1Lay", "data/bg/BG_Man-Room_b.png";
#LayerDraw, "BGEF1Lay", "FadeShow_x2", "Cross", "BG1Lay";
//	
#MsgDraw, 1, "MSG1Lay", "ShowMsg", {
};
//	EFCg
#MoveWait;

#MsgDraw, 6179, "MSG1Lay", "ShowMsg", {
v訔IȓQB
䑁L䞊B
ݗ痢CVIݖځB
};
#InputWait;

#MsgDraw, 6180, "MSG1Lay", "ShowMsg", {
yz
uCK{Bv
};
#InputWait;

#MsgDraw, 6181, "MSG1Lay", "ShowMsg","data/voice/TIKA00682.ogg", {
ymz
uߘcc䐥mB
ȑōꉺЁHv
};
#InputWait;

#MsgDraw, 6182, "MSG1Lay", "ShowMsg", {
ߑR@aȐ{cLsC
A琥m\ȈӜÓI㱁B
};
#InputWait;

#MsgDraw, 6183, "MSG1Lay", "ShowMsg", {
yz
uCRȁBK{㱁Bv
};
#InputWait;

//	ʉ@Đ@hAJ߁@[vȂ
#SELoad,"SE1Lay", "data/se/se-10.ogg";
#SEDraw,"SE1Lay", "Sound_Play";
//	ST@\@@stN_ch_01_@tF[h
#LayerLoad,"STEF1Lay", "data/st/stN_ch_01_04.png";
#LayerDraw,"STEF1Lay", "FadeShow_S_C", "Cross", 2;
//	
#MsgDraw, 1, "MSG1Lay", "ShowMsg", {
};
//	EFCg
#MoveWait;

#MsgDraw, 6184, "MSG1Lay", "ShowMsg", {
梉񓚍@CQeeŘdCmSn
ToB
};
#InputWait;

#MsgDraw, 6185, "MSG1Lay", "ShowMsg","data/voice/TIKA00683.ogg", {
ymz
uōBv
};
#InputWait;

#MsgDraw, 6186, "MSG1Lay", "ShowMsg", {
j܏㉆fsZsI_FB
m琥i藎Ȉ꘢fI㱁B
};
#InputWait;

#MsgDraw, 6187, "MSG1Lay", "ShowMsg", {
yz
uccDvsCmBv
lWaЁHv
};
#InputWait;

#MsgDraw, 6188, "MSG1Lay", "ShowMsg","data/voice/TIKA00684.ogg", {
ymz
uscc꒼LlMCA
ށCxௗ
oBv
};
#InputWait;

#MsgDraw, 6189, "MSG1Lay", "ShowMsg", {
yz
uA^ccӊOBv
};
#InputWait;

//	ST@\@@stN_ch_01_@tF[h
#LayerLoad,"STEF1Lay", "data/st/stN_ch_01_02.png";
#LayerDraw,"STEF1Lay", "FadeShow_S_C", "Cross", 2;
//	
#MsgDraw, 1, "MSG1Lay", "ShowMsg", {
};
//	EFCg
#MoveWait;

#MsgDraw, 6190, "MSG1Lay", "ShowMsg","data/voice/TIKA00685.ogg", {
ymz
uؗ؁Bv
};
#InputWait;

#MsgDraw, 6191, "MSG1Lay", "ShowMsg", {
m꒼[I\cꍱB
DCŗjvL㭋pB
};
#InputWait;

//	ST@\@@stN_ch_01_@tF[h
#LayerLoad,"STEF1Lay", "data/st/stN_ch_01_04.png";
#LayerDraw,"STEF1Lay", "FadeShow_S_C", "Cross", 2;
//	
#MsgDraw, 1, "MSG1Lay", "ShowMsg", {
};
//	EFCg
#MoveWait;

#MsgDraw, 6192, "MSG1Lay", "ShowMsg","data/voice/TIKA00686.ogg", {
ymz
uccߘCFFCL_smsC
VCaVސsCY梁Hv
};
#InputWait;

#MsgDraw, 6193, "MSG1Lay", "ShowMsg", {
yz
uЁHCpACV痢Bv
@
};
#InputWait;

#MsgDraw, 6194, "MSG1Lay", "ShowMsg","data/voice/TIKA00687.ogg", {
ymz
uCߘccCEDL_送C
qL_B
CY梎Hv
};
#InputWait;

#MsgDraw, 6195, "MSG1Lay", "ShowMsg", {
yz
uCߑTiccv
};
#InputWait;

#MsgDraw, 6196, "MSG1Lay", "ShowMsg", {
猏vKv^tCs^tBC
s\ypnTq
VIFB
};
#InputWait;

#MsgDraw, 6197, "MSG1Lay", "ShowMsg","data/voice/TIKA00688.ogg", {
ymz
uccccЁBv
};
#InputWait;

#MsgDraw, 6198, "MSG1Lay", "ShowMsg", {
ߗ獱FImCIoTI
\Csm
@BAkCjU쐸_CaB
ꕛSŕs_I_B
};
#InputWait;

//	ST@\@@stN_ch_01_ʁ@tF[h
#LayerLoad,"STEF1Lay", "data/st/stN_ch_01_01.png";
#LayerDraw,"STEF1Lay", "FadeShow_S_C", "Cross", 2;
//	
#MsgDraw, 1, "MSG1Lay", "ShowMsg", {
};
//	EFCg
#MoveWait;

#MsgDraw, 6199, "MSG1Lay", "ShowMsg","data/voice/TIKA00689.ogg", {
ymz
uߘCFFB梁Cᐥ梊ő҉I@Hv
};
#InputWait;

#MsgDraw, 6200, "MSG1Lay", "ShowMsg", {
yz
umccv
};
#InputWait;

#MsgDraw, 6201, "MSG1Lay", "ShowMsg","data/voice/TIKA00690.ogg", {
ymz
uBFFCClsBCŊBB
]\C
ᐥ梊ő҉IHv
};
#InputWait;

#MsgDraw, 6202, "MSG1Lay", "ShowMsg", {
䞗VI
߁BamVޗL[I{C
jI
sFIBs\ΌB
};
#InputWait;

//	BGM@~@tF[h
#BGMDraw, "BGM1Lay", "Sound_Stop_Fade";
//	
#MsgDraw, 1, "MSG1Lay", "ShowMsg", {
};
//	EFCg
#MoveWait;

#MsgDraw, 6203, "MSG1Lay", "ShowMsg", {
_CKoȓI^Az@B
};
#InputWait;

//	ŏI@l̕[@stN_ch_01_ʁ@BGM00_SE
//	I
//	PAm
//	QAǂƂ͂Ȃ
//	RAǂ

// ---------------------------------------------
// I
// ---------------------------------------------

// eLXg{bNX\
//#IFMode, 1;
//#TextLayerDraw, "MSG1Lay", "ShowTextLay";
#IFMode, 0;
#TextLayerDraw, "MSG1Lay", "HideTextLay";

// I\
#LayerLoad, "SEL1Lay", "data/if/IF_game_btn_choi10a_n_1.png";
#LayerLoad, "SEL2Lay", "data/if/IF_game_btn_choi10b_n_1.png";
#LayerLoad, "SEL3Lay", "data/if/IF_game_btn_choi10c_n_1.png";
#LayerDraw, "SEL1Lay", "ShowSel1Lay";
#LayerDraw, "SEL2Lay", "ShowSel2Lay";
#LayerDraw, "SEL3Lay", "ShowSel3Lay";

/// I`
#SelectWait, {
, "SEL1Lay", "ScpSel001_Sel01A", 1, 0, "",
, "SEL2Lay", "ScpSel001_Sel01B", 1, 0, "",
, "SEL3Lay", "ScpSel001_Sel01C", 1, 0, "",
};


// ---------------------------------------------
// I@I
// ---------------------------------------------
@ScpSel001_Sel01A;
	#LayerDraw, "SEL1Lay", "HideSelLay";
	#LayerDraw, "SEL2Lay", "HideSelLay";
	#LayerDraw, "SEL3Lay", "HideSelLay";

	// t@CWv
	//	PDI
	#ScpCall, "data/scp/scp_01_11_01.txt";

// I@I
// ---------------------------------------------

@ScpSel001_Sel01B;
	#LayerDraw, "SEL1Lay", "HideSelLay";
	#LayerDraw, "SEL2Lay", "HideSelLay";
	#LayerDraw, "SEL3Lay", "HideSelLay";

	//	QDI
	#ScpCall, "data/scp/scp_01_11_02.txt";

// I@I
// ---------------------------------------------

@ScpSel001_Sel01C;
	#LayerDraw, "SEL1Lay", "HideSelLay";
	#LayerDraw, "SEL2Lay", "HideSelLay";
	#LayerDraw, "SEL3Lay", "HideSelLay";

	//	RDI
	#ScpCall, "data/scp/scp_01_11_03.txt";




///////////////////////////////////////////////////////////////////////////////
// XNvg̏I
///////////////////////////////////////////////////////////////////////////////
#ExitScp;


