transition	"parts\transition\1280x720\046.png",1
setbgeffecttime	1
setbgwaittime	0
bg	"bg\black.png",0,0,100,100

label	X112

//head;X112_F02wJ[Vx
//head;@{FX211@X112B
//head;@uFHB
//head;@ۑFAu񂱃J[ɑςIv
//part
//xFX112@x
//Z[uFgDfCYEt@Cgw񂱃J[x

wait	60

transition	"parts\transition\1280x720rev\046.png",90
setbgeffecttime	1
setbgwaittime	0
bg	"bg\b241b.png",-448,109,170,170

wait	120

label	X112_01
scenetitle	"gDfCYEt@Cgw񂱃J[x"

layermove	0,600,31,109

//rd	//wZ̃`Cŋ
//part
//CGBB242b	//LaOK

se	"SE\SE_ADD01\SE27.ogg"

@ĂāB̒x݂B

windowclose

layerload	99,"bg\white.png",0,0,200,200
layermode	99,1
layerfadein	99,90
wait	90

//part
//CGBB321b	//`聞

transition	"",1
setbgeffecttime	1
setbgwaittime	0
bg	"bg\b321b.png",0,0,100,100

layerfadeout	99,60

se	"SE\00_\Ƌ\`炷1.ogg",1

camerashake	30,2,8,8

@Ȓx݂̋ŁB
@،Ƃ݂͊AٓXJB
̂悤ɁANXCg𓮂͂߂B

bgm	"bgm\bgm01.ogg",528837

transition	"parts\transition\1280x720\032.png",60
layerload	11,"parts\mask\frm_0000.png"

qkE,M_JK_WKS000039
uAv

qkEO,M_JK_MITU000031
u҂Ă܂I
ĂĂ[BA^Ṽ_CGbg͂ǂ邩v

se	"SE\w\se012.ogg"

windowclose
wait	30

transition	"parts\transition\1280x720\101.png",48
setbgeffecttime	1
setbgwaittime	0
bg	"bg\b321b.png",-384,55,160,160
layerrelease	11

wait	83

wait	30

layerload	21,"chara\kasumi\m\kasumi.atlas",160,389,75,75
layerskin	21,""
layeranimation	21,""
layeraddanimation	21,"2"
layerfadein	21,30

layermove	21,60,0,389

wait	60

,KSM001950
uȂƂ[ȂB
ςȂ񂾂A،p̑߂Sł̂āv

layermove	21,48,0,434,3

wait	48

se	"SE\00_\uE|\̂Ă`hThTb.ogg"

layerfadeout	21,30
camerashake	30,2,8,8

qkE,M_JK_WKS000040
uBłsvĉB݂񂽁Ak
וɎgĂˁB̃ogpٓȂ́H
񂯂ȑו̂͂ǁccv

qkEO,M_JK_MITU000032
u[AˁBkɎĂA
dŎ̓oႤ񂶂ȂHv

،
uBЂł񂾂AB
w傤̂͂dȁAȂyx
Ċ҂ƂāAɃ_xĂ肷邵v

qkE,M_JK_WKS000041
uȂقǁB
͏ˁAd͌y܂ނƂ킯ˁv

،
uccB݁H
͂AוĂȂB
ǂĎĂ񂾁AȎR̂悤Ɂv

@݂͔AX`[ٓ̕eɐςݏグĂB
̎RȂAoq΂낵ǂǂoĂ
炵B

@̓킯͂ȂÂ
_~[̋eȂ̂낤BłAɂĐB
\tȏς܂ĂB

layerload	21,"chara\kasumi\m\kasumi.atlas",17,445,69,69
layerskin	21,""
layeranimation	21,"jw"
layerfadein	21,30

layermove	21,48,17,355

,KSM001951
uA܂ˁ[B
̂͐[FȂŁB
悤ɂ͂Ȃv

،
uAN悤ɂƂ̃ZtB
Ȃ񂾂Ȃcćv

layerchange	21,"chara\kasumi\m\kasumi.atlas"
layeranimation	21,"΂"
layeraddanimation	21,"΂2"

,KSM001952
uHׂȂׂ׌ȂB
ႠႠA{̂łEӂƂI
n߂ႤOɂv

layermove	21,12,17,355

layerchange	21,"chara\kasumi\m\kasumi.atlas"
layeranimation	21,"LL"

se	"SE\SE09_04_vCb.ogg"

layermovepass	21,7,12,17,331,12,17,355

wait	24

layermovepass	21,7,12,0,389,12,17,355
layerzoompass	21,7,12,75,75,12,69,69

camerashake	60,2,8,8

,KSM001953
u،NBNɐu˂B
yChɍs\\Hzv

،
uccJ[AȂقǁB킩B
傤̓J[Ȃ񂾂ȁv

layerchange	21,"chara\kasumi\m\kasumi.atlas"
layeranimation	21,"{"
layeraddanimation	21,"{2"

,KSM001954
u[I@mBƓI
Ⴀ،NAMlɖ₤I
wJ[Ƃ͉Hxv

،
uJ[Ƃ͉H
܂Ă邾AȂ́v

@،̓Vc̃{^]vɊJAʂȂ
jƏ΂B

bgm	""

،
uݕv

jqkEer,M_DK_KKC000014
uI@؂v

seteffectlayer	17
effect	"parts\effects\l-W4(L).ogv",80,45,240,240
layerchange	21,"chara\kasumi\m\kasumi.atlas"
layeranimation	21,"y"
layeraddanimation	21,"y2"
layerfadein	17,60

se	"SE\19_y\t.ogg"

camerashake	60,2,8,8

,KSM001955
u悵I@̐SӋC⃈VB
傤̂łEӂƂ́w񂱃J[xv

bgm	"bgm\bgm06.ogg",307112

layerfadeout	17,60
layermove	21,30,-42,355,3
layerfadeout	21,30

wait	30

layerfadeout	21,30
windowclose
wait	30

transition	"parts\transition\1280x720\101.png",48
setbgeffecttime	1
setbgwaittime	0
bg	"bg\b321b.png",-128,18,120,120

wait	72

se	"SE\00_\炵\vX`bNgv`߂.ogg"

@Ƃ肠ZBƂ肠Z̔AX`[e킪
،̑Oɕ񂾁B

@ɂ̓x\ĂāAg͂ЂƖڂł킩B
،͂܂uV[t[hJ[vƂ̂̊W
JĂ݂B

،
uւcc
ٓeȂ񂾂ȁv

@e̒͑܂ɎOɕʂĂBC
J[pXy[XB̉Ƀ|PbgB|Pbg
T_̂낤B͕t킹ꂾB

@̃V[t[hJ[ɂ́AJ[̒ԁE_Ђ
YĂB̐ԐFAăJ[痧
،̃eV͌錩オĂB

windowclose
wait	30

transition	"parts\transition\1280x720rev\101.png",48
setbgeffecttime	1
setbgwaittime	0
bg	"bg\b321b.png",106,55,160,160

wait	72

،
uccI
񂶂ނBy`ȁv

se	"SE\00_\HE\˗ނĐHׂ鉹.ogg"

camerashake	60,2,8,8

،
u񂲂I
񂲂cc
񂲂Iv

qkE,M_JK_WKS000042
úcc񂾁I
ЂƑŁBЂƌŁv

qkEO,M_JK_MITU000033
u傤̃_CGbg͂ǂ[B
[A肪₠肪v

،
uA肾B
ǂ[őIׂ΂Hv

windowclose
wait	30

transition	"parts\transition\1280x720rev\101.png",48
setbgeffecttime	1
setbgwaittime	0
bg	"bg\b321b.png",0,0,100,100
layerload	21,"chara\kasumi\s\kasumi.atlas",-38,253,50,50
layerskin	21,""
layeranimation	21,"΂"
layeraddanimation	21,"΂2"

wait	72

,KSM001956
uI@Ђ[ǂׂ邩AxĊJĂāB
B񑩂Bwt킹ԐHׂxB[Hv

@B񂱃J[̊J킾I

s_bango=10
s_enemy=10
@ssg_selinit
label	X112_02

scenetitle	"gDfCYEt@Cgw񂱃J[x"
//part
//xFX112A񂱃J[
//Z[uFgDfCYEt@Cgw񂱃J[x
//ViX^WAog#03
//vZF[،go#03]10
//vZF[݂go#03]10
//e#03o|[NJ[p
//e#03or[tJ[p
//e#03o`LJ[p
//e#03oJcJ[p
//e#03o}gJ[p
//e#03oJ[p
//com;RFViX^WAog̃VXe𗬗pAʂ̑IłB
//com;@@@uKX̃GtFNggȂViX^WAogvƂ
//com;@@@܂BX}zgIC^[tFCXȂǂ
//com;@@@܂̂Ƒz肵Ă܂B
//com;RFI̍\B
//com;@@@-1@-1@o|[NJ[p
//com;@@@-1@-1@@o؂ԃJ[p
//com;@@@-2@-1@@oX^~iJ[p
//com;@@@-1@-1@or[tJ[p
//com;@@@-1@-1@@o|[Nr[t`LJ[p
//com;@@@-2@-1@@o[XJcJ[p
//com;@@@-1@-1@o`LJ[p
//com;@@@-2@-1@@ot{J[p
//com;@@@-1@-1@@@@o`LRRibcJ[p
//com;@@@-1@-1@oJcJ[p
//com;@@@-2@-1@@oւJ[p
//com;@@@-1@-1@o}gJ[p
//com;@@@-1@-1@@o[OgJ[p
//com;@@@-0@-1@@@@oL[}J[p
//com;@@@-2@-1@oJ[p
//com;@@@-1@-1@@o[J[p
//com;@@@-1@-1@@@@oGr{[J[p
//com;RFU[gB
//com;
//com;
//part
//xFX112A񂱃J[_Viog#03_|[NJ[
//vZF[݂go#03][݂go#03]|1

@lifedisplay
@enemylifedisplay

if s_enemy<1 then goto X112_19b
if s_bango<1 then goto X112_19


if ssg_sel(18)=0 then addSSGSelect	18,"|[NJ["
#	addSSGSelect	14,"؂ԃJ["
#	addSSGSelect	4,"X^~iJ["
if ssg_sel(7)=0 then addSSGSelect	7,"r[tJ["
#	addSSGSelect	8,"|[Nr[t`LJ["
#	addSSGSelect	12,"[XJcJ["
if ssg_sel(5)=0 then addSSGSelect	5,"`LJ["
#	addSSGSelect	15,"t{J["
#		addSSGSelect	6,"`LRRibcJ["
if ssg_sel(2)=0 then addSSGSelect	2,"JcJ["
#	addSSGSelect	13,"ւJ["
if ssg_sel(9)=0 then addSSGSelect	9,"}gJ["
#	addSSGSelect	11,"[OgJ["
#		addSSGSelect	3,"L[}J["
if ssg_sel(0)=0 then addSSGSelect	0,"J["
#	addSSGSelect	10,"[J["
#		addSSGSelect	1,"Gr{[J["

getSelect	sel

ssg_sel(sel)=1

if sel=0 {
goto	X112_16
}

if sel=1 {
goto	X112_18
}

if sel=2 {
goto	X112_11
}

if sel=3 {
goto	X112_15
}

if sel=4 {
goto	X112_04
}

if sel=5 {
goto	X112_08
}

if sel=6 {
goto	X112_10
}

if sel=7 {
goto	X112_05
}

if sel=8 {
goto	X112_06
}

if sel=9 {
goto	X112_13
}

if sel=10 {
goto	X112_17
}

if sel=11 {
goto	X112_14
}

if sel=12 {
goto	X112_07
}

if sel=13 {
goto	X112_12
}

if sel=14 {
goto	X112_03
}

if sel=15 {
goto	X112_09
}

if sel=16 {
goto	X112_19
}

if sel=17 {
bgm	""

goto	X112_20
}


se	"SE\SE09_04_vCb.ogg"

layermovepass	21,7,12,-38,233,12,-38,253

camerashake	6,2,8,8

wait	24

@|[NJ[B؂̃o낲ĂBύ݂
dĂ˂ŁȂ@ۂCقǂقǂĂB

،
u񂲂ccI
AAccIv

//rd	//􃉃bLEށuႭAv

se	"SE\00_\HE\񂲊ށ`WV.ogg"

camerashake	6,2,8,8

@،͂ЂƑň񂾁Bĕt킹ށB
̓jjN̂܂ݖЂB݂ލA
GiW[̌ł܂肪ꂽB

layerload	21,"chara\kasumi\s\kasumi.atlas",-38,253,50,50
layerskin	21,""
layeranimation	21,"y"
layeraddanimation	21,"y2"

,KSM001957
uA񂾂ˁB
͂B񂱂񂱂Be|悭Iv


//e#03o؂ԃJ[p
//e#03oX^~iJ[p
//vZF[،go#03][،go#03]|1
@bango_down
	addSSGSelect	14,"؂ԃJ["
	addSSGSelect	4,"X^~iJ["
//ViX^II
goto	X112_02


layerload	21,"chara\kasumi\s\kasumi.atlas",-38,253,50,50
layerskin	21,""
layeranimation	21,"΂"
layeraddanimation	21,"΂2"

label	X112_03
//part
//xFX112A񂱃J[_Viog#03_؂ԃJ[
//vZF[݂go#03][݂go#03]|1
@enemy_down
se	"SE\SE09_04_vCb.ogg"

layermovepass	21,7,12,-38,233,12,-38,253

camerashake	6,2,8,8

@؂ԃJ[B̓őĂȂ
|[NJ[B̑AD̏ɎR
؂胍[XĂB

@▭ɉ΂̒ʂ̓AJ[DƂ܂Ƃ߂
ɗށBR̊ÖƁAăAR[ۂ
ꖡꂽB

،
uccI
̓A{䥂ł񂾂ȁv

layerload	21,"chara\kasumi\s\kasumi.atlas",-38,253,50,50
layerskin	21,""
layeranimation	21,"y"
layeraddanimation	21,"y2"

,KSM001958
uA܂ˁ[B͂͂At킹B
͂͂nC͂@e|悭e|悭v

//rd	//_ЂށuςςAςv

se	"SE\00_\HE\K.ogg"

@t킹͖؂̒ЂBא؂ł͂ȂTCY
ɐ؂ꂽ́A؂ؓƊނƍōɔB
،͂߂B

se	""

،
u``ccI@ōB
AtȂHv

layerload	21,"chara\kasumi\s\kasumi.atlas",-38,253,50,50
layerskin	21,""
layeranimation	21,"΂"
layeraddanimation	21,"΂2"

,KSM001959
uAȂB傤͈ނɂtB
͂͂@e|悭e|悭
񂱂񂱁EwCwCv


//vZF[،go#03][،go#03]|1
@bango_down
//ViX^II
goto	X112_02
//part
//xFX112A񂱃J[_Viog#03_X^~iJ[
//vZF[݂go#03][݂go#03]|1

layerload	21,"chara\kasumi\s\kasumi.atlas",-38,253,50,50
layerskin	21,""
layeranimation	21,"ʏ"

label	X112_04
@enemy_down
se	"SE\SE09_04_vCb.ogg"

layermovepass	21,7,12,-38,233,12,-38,253

camerashake	6,2,8,8

@X^~iJ[Bꂽx̊WJƁA
CpNgȋ܂ڂɓBƑ傫ȓ؃oB
ăubR[̂Ԃ؂肾B

،
u񂪂B񂲂v

jqkEer,M_DK_KKC000015
uւcc
ubR[ăJ[̋ɂȂ񂾁v

qkE,M_JK_WKS000043
uABubR[B
ȂH@Ԃǁv

//rd	//lQށuڂڂv

se	"SE\00_\HE\񂲊ށ`WV.ogg"

@̃J[ɕt킹͓YĂȂBƂA
ނvȂB̃ubR[̉Ή悭āAc
cĂ邩炾B܂܂i񂾁B

layerload	21,"chara\kasumi\s\kasumi.atlas",-38,253,50,50
layerskin	21,""
layeranimation	21,"΂"
layeraddanimation	21,"΂2"

,KSM001960
u[I@܂܂D[I
[I@f[Nf[NIv


//vZF[،go#03][،go#03]|2
@bango_down2
//ViX^II
goto	X112_02
//part
//xFX112A񂱃J[_Viog#03_r[tJ[
//vZF[݂go#03][݂go#03]|1

layerload	21,"chara\kasumi\s\kasumi.atlas",-38,253,50,50
layerskin	21,""
layeranimation	21,"ʏ"

label	X112_05
@enemy_down
layermove	21,12,-38,253

layerload	21,"chara\kasumi\s\kasumi.atlas",-38,253,50,50
layerskin	21,""
layeranimation	21,"y"
layeraddanimation	21,"y2"

se	"SE\SE09_04_vCb.ogg"

layermovepass	21,7,12,-38,233,12,-38,253

camerashake	6,2,8,8

@r[tJ[B͖ɕRBŃDTA
قƂǓĂȂB

،
uP`ȁAOv

layerload	21,"chara\kasumi\s\kasumi.atlas",-38,253,50,50
layerskin	21,""
layeranimation	21,"{"
layeraddanimation	21,"{2"

,KSM001961
u͂͂Aׂ׌ȂI@ׂĂ͐HׂĂA
Ał画fIv

،
uI@cc
āBȂ񂾂B܂Iv

@̃J[D́ABŜɓ̑@ۂĂB
ڂ̑e~`𐶂œɓA]MŎdグĂ̂B

،
uccB܂I
KcƂȁAv

//cv;̂ł͂Ȃ̂ł͎͂iBȉB

layerload	21,"chara\kasumi\s\kasumi.atlas",-38,253,50,50
layerskin	21,""
layeranimation	21,"΂"
layeraddanimation	21,"΂2"

,KSM001962
uւ[ccȂɁH
Ă[AnCnCI@肥~߂ȂB
ႭႭ𓮂Iv


//e#03o|[Nr[t`LJ[p
//e#03o[XJcJ[p
	addSSGSelect	8,"|[Nr[t\n`LJ["
	addSSGSelect	12,"[XJcJ["
//vZF[،go#03][،go#03]|1
@bango_down
//ViX^II
goto	X112_02
//part
//xFX112A񂱃J[_Viog#03_|[Nr[t`LJ[
//vZF[݂go#03][݂go#03]|1

layerload	21,"chara\kasumi\s\kasumi.atlas",-38,253,50,50
layerskin	21,""
layeranimation	21,"ʏ"

label	X112_06
@enemy_down
layermove	21,12,-38,253

layerload	21,"chara\kasumi\s\kasumi.atlas",-38,253,50,50
layerskin	21,""
layeranimation	21,"΂"
layeraddanimation	21,"΂2"

se	"SE\SE09_04_vCb.ogg"

layermovepass	21,7,12,-38,233,12,-38,253

@|[Nr[t`LƏꂽeBg̓x܂܂B
̃r[tJ[x[XɁA|[Nƃ`L܂
낲ĂB

،
uBAB
[A߂v

@ςƂ낯̂邽߂A̓ɂ͂ǂ
ĂڂtĂB̏łL܂ȂANZgB

//rd	//􃉃bLEށuႭAv

se	"SE\00_\HE\K.ogg"

@̃ANZgAt킹ݍӂB~|ɒЂ
jjNBJ[Ƃ͌ẌႤhƎ_ςA،
H~܂܂藧ĂB


//vZF[،go#03][،go#03]|1
@bango_down
//ViX^II
goto	X112_02
//part
//xFX112A񂱃J[_Viog#03_[XJcJ[
//vZF[݂go#03][݂go#03]|1

layerload	21,"chara\kasumi\s\kasumi.atlas",-38,253,50,50
layerskin	21,""
layeranimation	21,"ʏ"

label	X112_07
@enemy_down
se	"SE\SE09_04_vCb.ogg"

layermovepass	21,7,12,-38,233,12,-38,253

camerashake	6,2,8,8

،
uB[XJcJ[Bȁv

@ȃJcAD̏ɃhJƏĂB傤
Hׂ₷TCYɕĂB؂
yJ[Ɲs˂āA傫Jɍŉ^ԁB

،
uق[cc
CCȁ[AB肱񂾂A݁v

layerload	21,"chara\kasumi\s\kasumi.atlas",-38,253,50,50
layerskin	21,""
layeranimation	21,"{"
layeraddanimation	21,"{2"

,KSM001963
uccӂ񂾁BȖJ߂ȂłĂ΁BB
͂͂AʂɊJĂ邻̌ɂ΂΂J[
ނBJ[Ƃ͉[HIv

،
uAݕȁB
OAӂ͖J߂Ȃƕs@ɂȂ邭ɁB
͂͂́v

//rd	//VEKꖂuAv

se	"SE\00_\HE\񂲊ށ`WV.ogg"

camerashake	6,2,8,8

@̕t킹͗ΐF̌sBAXpKXƎv
uVEKvB͂Ɉނ킯ɂ͂ȂB
،͂KVKVƂ񂾁B

،
u[ccH
͂ǂȂB
ɃVEK͂ƍȂC邼v

layerload	21,"chara\kasumi\s\kasumi.atlas",-38,253,50,50
layerskin	21,""
layeranimation	21,"΂"
layeraddanimation	21,"΂2"

,KSM001964
uBˁ[BvB
VEKɍ͓̂ؓAɎgȂ
Ð|ЂɂقˁBĩKv

،
uB̂قƎvB
Av񂾂ȂłȂ񂾂v

layerload	21,"chara\kasumi\s\kasumi.atlas",-38,253,50,50
layerskin	21,""
layeranimation	21,"{"
layeraddanimation	21,"{2"

,KSM001965
uA͂AȋCɂȂẮB
͂͂A܂~܂ĂI@ǂǂ񎟂I
t@CI@t@Ct@CIv


//vZF[،go#03][،go#03]|2
@bango_down2
//ViX^II
goto	X112_02
//part
//xFX112A񂱃J[_Viog#03_`LJ[
//vZF[݂go#03][݂go#03]|1

layerload	21,"chara\kasumi\s\kasumi.atlas",-38,253,50,50
layerskin	21,""
layeranimation	21,"ʏ"

label	X112_08
@enemy_down
layermove	21,12,-38,253

layerload	21,"chara\kasumi\s\kasumi.atlas",-38,253,50,50
layerskin	21,""
layeranimation	21,"΂"
layeraddanimation	21,"΂2"

se	"SE\SE09_04_vCb.ogg"

layermovepass	21,7,12,-38,233,12,-38,253

camerashake	6,2,8,8

@`LJ[B͎ɃX^_[hŃI[\hbNX
J[Bd͂Ă˂AςƂ͉ȂB

se	"SE\00_\HE\˗ނĐHׂ鉹.ogg"

camerashake	30,2,8,8

،
u```A`v

@،́AقڂЂƌň݊B

qkE,M_JK_WKS000044
u[ccݑ܂͂܂Ă˂AkB
A̐HׂB
w悭ꂽybgx݂ȁHv

layerload	21,"chara\kasumi\s\kasumi.atlas",-38,253,50,50
layerskin	21,""
layeranimation	21,""
layeraddanimation	21,"2"

,KSM001966
uJ[BȂƂȂ[B
ȃJ[A،͂ȍDȂ͂ccv

qkE,M_JK_WKS000045
uH@A݁B
ӂȂ炱Ƃ΂ɂǂɂȂƂȂ̂ɁccHv

//rd	//􃉃bLEށuႭAv

se	"SE\00_\HE\񂲊ށ`WV.ogg"

camerashake	6,2,8,8

@t킹͂܂Ԃ̃X^_[hB傤B
O̎荇킹́AڐVȂ
Q̈芴B


//e#03ot{J[p
	addSSGSelect	15,"t{J["
//vZF[،go#03][،go#03]|1
@bango_down
//ViX^II
goto	X112_02
//part
//xFX112A񂱃J[_Viog#03_t{J[
//vZF[݂go#03][݂go#03]|1

layerload	21,"chara\kasumi\s\kasumi.atlas",-38,253,50,50
layerskin	21,""
layeranimation	21,"ʏ"

label	X112_09
@enemy_down
wait	30

layerload	21,"chara\kasumi\s\kasumi.atlas",-38,253,50,50
layerskin	21,""
layeranimation	21,"΂"
layeraddanimation	21,"΂2"

se	"SE\SE09_04_vCb.ogg"

camerashake	6,2,8,8

camerashake	6,2,8,8

،
úccI
OA͂Ƃ肷v

@ȂꂾA~zC̓YꂽeBWJ
J[D̉璹`ĂB{ۂ܂
ĐFt̂yύłB

layermove	21,9,-38,253

layerload	21,"chara\kasumi\s\kasumi.atlas",-38,253,50,50
layerskin	21,""
layeranimation	21,"y"
layeraddanimation	21,"y2"

se	"SE\SE09_05_Ղɂ.ogg"

layermovepass	21,7,9,-18,253,18,-58,253,18,-18,253,18,-38,253

wait	63

,KSM001967
uAB̃zC͕ޗpccB
͂،B̐A񂾂v

،
uwAxāB
Ȃȁv

@[Xg`LoA~zCŗ{AԂB
f̂tĂāAJ[ɂ悭B
ĂłƎĂ̂悩B

se	"SE\00_\HE\񂲊ށ`WV.ogg"

camerashake	30,2,8,8

،
uBAނB
[A߂v

//rd	//lQށuڂڂv

se	"SE\00_\HE\񂲊ށ`WV.ogg"

camerashake	6,2,8,8

@t킹̓JůÐ|ЁBqꂢɊJ
ڂɂɂB


//e#03o`LRRibcJ[p
		addSSGSelect	6,"`LRR\nibcJ["
//vZF[،go#03][،go#03]|2
@bango_down2
//ViX^II
goto	X112_02
//part
//xFX112A񂱃J[_Viog#03_`LRRibcJ[
//vZF[݂go#03][݂go#03]|1

layerload	21,"chara\kasumi\s\kasumi.atlas",-38,253,50,50
layerskin	21,""
layeranimation	21,"ʏ"

label	X112_10
@enemy_down
layermove	21,12,-38,253

layerload	21,"chara\kasumi\s\kasumi.atlas",-38,253,50,50
layerskin	21,""
layeranimation	21,"΂"
layeraddanimation	21,"΂2"

se	"SE\SE09_04_vCb.ogg"

layermovepass	21,7,12,-38,233,12,-38,253

camerashake	6,2,8,8

،
u`LRRibcJ[cc
ǂȂ̂H@`LRRibcāv

layerload	21,"chara\kasumi\s\kasumi.atlas",-38,253,50,50
layerskin	21,""
layeranimation	21,""
layeraddanimation	21,"2"

,KSM001968
uAB̓AAقB`L̃RRibc
J[Ɍ܂Ă邶񁈁@
ׂ׌킸ɂ܂Hׂv

se	"SE\00_\HE\˗ނĐHׂ鉹.ogg"

camerashake	30,2,8,8

@}܂܍Ōɗ񂾂́A
Â̌`LJ[BÂ̏oǂ͋̒B
RRibc~NŎύł̂B

se	""

،
uقف[B炩ȁBB
̂炩AAlłȂ񂾁v

@̂炩\̂ŁA،
킴ƌ܌ň񂾁B

//rd	//|eg`bvXށup|Aςv

se	"SE\00_\܁E\|eg`bvX܁`P.ogg"

@̕t킹́Ag|eg`bvXB
ЂނłȂǁAオVȂ
܂H~NĂB


//vZF[،go#03][،go#03]|1
@bango_down
//ViX^II
goto	X112_02
//part
//xFX112A񂱃J[_Viog#03_JcJ[
//vZF[݂go#03][݂go#03]|1

layerload	21,"chara\kasumi\s\kasumi.atlas",-38,253,50,50
layerskin	21,""
layeranimation	21,"ʏ"

label	X112_11
@enemy_down
layermove	21,12,-38,253

layerload	21,"chara\kasumi\s\kasumi.atlas",-38,253,50,50
layerskin	21,""
layeranimation	21,"΂"
layeraddanimation	21,"΂2"

se	"SE\SE09_04_vCb.ogg"

layermovepass	21,7,12,-38,233,12,-38,253

@JcJ[B̃x̒ǵAmɃJcB
@̃JcĂȂB܂Hׂ΂킩bB

،
uAv

@̓gJcBԒ̒ԁAʂ̃JcJ[B
@B̓DBق̂荕݂ĂāA
SxǂƍB

،
uB߁[B
̃J[AȂ񂾁H@ق̂ƈႤȁv

layerload	21,"chara\kasumi\s\kasumi.atlas",-38,253,50,50
layerskin	21,""
layeranimation	21,""
layeraddanimation	21,"2"

,KSM001969
uABƂˁB͂ˁB́B
ubNׂƂׂƃJ[v

،
uȂɁH@ÕIWiB
AJ[Ă̂ƎvB
̂Ȃ񂾂ȁAJ[v

layerload	21,"chara\kasumi\s\kasumi.atlas",-38,253,50,50
layerskin	21,""
layeranimation	21,""
layeraddanimation	21,"2"

,KSM001970
uABˁB
AI@͋ubNׂƂׂƃJ[v

//rd	//Lxc̐؂Hׂuv

se	"SE\00_\HE\|eg`bvX.ogg"

camerashake	6,2,8,8

@O͂ƂB̕t킹͐؂LxcB
ẽT_̕ɓĂB܂ŐHAꂩ
Dɗ߂ĎBǂt킹ƂĂ͏XB


//e#03oւJ[p
	addSSGSelect	13,"ւJ["
//vZF[،go#03][،go#03]|1
@bango_down
//ViX^II
goto	X112_02
//part
//xFX112A񂱃J[_Viog#03_ւJ[
//vZF[݂go#03][݂go#03]|1

layerload	21,"chara\kasumi\s\kasumi.atlas",-38,253,50,50
layerskin	21,""
layeranimation	21,"ʏ"

label	X112_12
@enemy_down
se	"SE\SE09_04_vCb.ogg"

layermovepass	21,7,12,-38,233,12,-38,253

،
uւJ[H
AHv

layerload	21,"chara\kasumi\s\kasumi.atlas",-38,253,50,50
layerskin	21,""
layeranimation	21,"Wg"
layeraddanimation	21,"Wg2"

,KSM001971
uABmȂ́A،BLȂٓ`F[́B
őւٓČ~bNXtCٓ̂Ɓv

@WJƁÂƂ肾B~bNXtCB
`ƃRbPAƃGrtCBꂪт̏
ׂA̋ۂD|ĂB

،
ug񂾂ȁB̃ubNׂƂׂƃJ[v

layerload	21,"chara\kasumi\s\kasumi.atlas",-38,253,50,50
layerskin	21,""
layeranimation	21,""
layeraddanimation	21,"2"

,KSM001972
uAB~bNXtCɂ̓ubNׂƂׂƃJ[B
펯펯BmȂ̂v

//rd	//Lxc̐؂Hׂuv

se	"SE\00_\HE\|eg`bvX.ogg"

camerashake	6,2,8,8

@t킹̓LxcB̍Dɂ
LxcƂ|݂Ȃ̂炵B


//vZF[،go#03][،go#03]|2
@bango_down2
//ViX^II
goto	X112_02
//part
//xFX112A񂱃J[_Viog#03_}gJ[
//vZF[݂go#03][݂go#03]|1
//e#03o[OgJ[p

layerload	21,"chara\kasumi\s\kasumi.atlas",-38,253,50,50
layerskin	21,""
layeranimation	21,"ʏ"

label	X112_13
@enemy_down
se	"SE\SE09_04_vCb.ogg"

layermovepass	21,7,12,-38,233,12,-38,253

wait	24

wait	30

se	"SE\00_\HE\˗ނĐHׂ鉹.ogg"

camerashake	30,2,8,8

،
u}gJ[ccB
[A߂I@̌͂ꑐۂȁB
Av

jqkEer,M_DK_KKC000016
uccł邵B
܂ł邵v

@،̃J[݂͍̈BeŜXÂ܂
ČɗށB͕t킹̂B
sV͈ȐHׂBϋq̍AƖB

se	""

،
uՂ͂B[A܂B
ccāB@܋C񂾂ǂv

،
uȃJ[Hɂ܂Ȃcc@
قB̒イAȃJ[̓Łv

layerload	21,"chara\kasumi\s\kasumi.atlas",-38,253,50,50
layerskin	21,""
layeranimation	21,""
layeraddanimation	21,"2"

,KSM001973
uBA񁈁@΂ˁcc
߂I@݂Ȃ߂˂BA
Ȃ񂩂_oŁv

jqkEer,M_DK_KKC000017
uB񂺂ȂB
ȂHv

jqkE,M_DK_TTR000012
uB
ĂIA畠M[M[ĂĂB
k̐Hāv

qkEO,M_JK_MITU000034
u[[B
A^Ṽ_CGbg̑ȁ[v

@l̃J[ՂC͂܂łȂB
،͈gAt킹ɎL΂B

//rd	//_ЂށuςςAςv

se	"SE\00_\HE\K.ogg"

camerashake	6,2,8,8

@̕t킹͍ؒЂB
@uS}܂Ԃꂽ́A}gƓ̌|A
ւ̐H~܂܂~ĂĂꂽB

	addSSGSelect	11,"[Og\nJ["
//vZF[،go#03][،go#03]|1
@bango_down
//ViX^II
goto	X112_02
//part
//xFX112A񂱃J[_Viog#03_[OgJ[
//vZF[݂go#03][݂go#03]|1

layerload	21,"chara\kasumi\s\kasumi.atlas",-38,253,50,50
layerskin	21,""
layeranimation	21,"ʏ"

label	X112_14
@enemy_down
se	"SE\SE09_04_vCb.ogg"

layermovepass	21,7,12,-38,233,12,-38,253

@[OgJ[BWJƂ́AvɃiX
Ղ`LJ[BȂƂڂɂ
ƂvȂB܂̓`rƍĂ݂B

،
uւ[ccI
Aƕς񂾂ȁB[OgƁv

@J[DƂ܂₩ɂȂĂBĂȂ
CpNg͂Ȃ̂Ał܂ƔB،͂
ӂň񂾁B

@t킹͊uhEBÂႭƁA
̒Œǂ[Og̎c荁ƍA₩
ĂB̎荇킹HvȂ̂낤B


//e#03oL[}J[p
		addSSGSelect	3,"L[}J["
//vZF[،go#03][،go#03]|1
@bango_down
//ViX^II
goto	X112_02
//part
//xFX112A񂱃J[_Viog#03_L[}J[
//vZF[݂go#03][݂go#03]|1

label	X112_15
@enemy_down
se	"SE\SE09_04_vCb.ogg"

layermovepass	21,7,12,-38,233,12,-38,253

wait	24

wait	30

se	"SE\00_\HE\˗ނĐHׂ鉹.ogg"

@L[}J[Bڂ낪悤Ȍڂ̂́A
̂،̍DB܂ɊX
񂾁B

se	"SE\SE05_10_e[u@.ogg"

camerashake	60,2,8,8

،
uAcc
ԂAԂ͂@͂A@ɓv

layerload	21,"chara\kasumi\s\kasumi.atlas",-38,253,50,50
layerskin	21,""
layeranimation	21,""
layeraddanimation	21,"2"

,KSM001974
uBĂ̂A߂B
L[}J[߂킯ȂłHI
߂˂݂ȁA^̎ĂȂv

se	"SE\00_\Ƌ\ؐ֎q`K^.ogg"

camerashake	30,2,8,8

،
uAccI@BȂ񂩈ݕccv

qkE,M_JK_WKS000046
uA݁B
bĂȂv

@₽݁A΂炭ނŁAƎ܂B
t킹̓L[}J[ƈꏏɈJԂĂ܂A
܂B


//ViX^II
goto	X112_02
//part
//xFX112A񂱃J[_Viog#03_J[
//vZF[݂go#03][݂go#03]|1

layerload	21,"chara\kasumi\s\kasumi.atlas",-38,253,50,50
layerskin	21,""
layeranimation	21,"ʏ"

label	X112_16
@enemy_down
se	"SE\SE09_04_vCb.ogg"

layermovepass	21,7,12,-38,233,12,-38,253

،
uJ[B
AV[t[hJ[ƂǂႤ񂾁Hv

layerload	21,"chara\kasumi\s\kasumi.atlas",-38,253,50,50
layerskin	21,""
layeranimation	21,"{"
layeraddanimation	21,"{2"

se	"SE\SE09_05_Ղɂ.ogg"

camerashake	60,2,8,8

,KSM001975
u܂͐HׂĂ݂I
͓Ɍ𓮂Iv

،
uǂv

@̃V[t[hJ[Ƃ܂œɌJ[B
HׂĂ݂Ƃ܂ňBF
ꂳĂB̔gB

،
uւ[ccBA܂B
ĂA͂{ŏIIȁv

@̂蔍gB̂ƌł̂A
݉ĔBu߂ΊނقǖoĂv
ƂB

//rd	//_ЂށuςςAςv

se	"SE\00_\HE\񂲊ށ`WV.ogg"

camerashake	6,2,8,8

@łŁARƖɂȂB𓮂Ɍ𓮂B
ȂJ[̕t킹͒Ԃ̕_ЂB
肪ǁAV[t[hɂ͈ԍĂB


//e#03o[J[p
	addSSGSelect	10,"[J["
//vZF[،go#03][،go#03]|2
@bango_down2
//ViX^II
goto	X112_02
//part
//xFX112A񂱃J[_Viog#03_[J[
//vZF[݂go#03][݂go#03]|1

layerload	21,"chara\kasumi\s\kasumi.atlas",-38,253,50,50
layerskin	21,""
layeranimation	21,"ʏ"

label	X112_17
@enemy_down
se	"SE\SE09_04_vCb.ogg"

layermovepass	21,7,12,-38,233,12,-38,253

،
u[J[H
[ĉHv

layerload	21,"chara\kasumi\s\kasumi.atlas",-38,253,50,50
layerskin	21,""
layeranimation	21,"΂"
layeraddanimation	21,"΂2"

,KSM001976
uLBC̊LBقAOɔ،񂿂̂Z
CɘAĂĂꂽH@̂ƂC݂̊ɐĂ
LBɂƎẮv

،
uȂɂH@huL񂩁B
ȂAĤHv

layerload	21,"chara\kasumi\s\kasumi.atlas",-38,253,50,50
layerskin	21,""
layeranimation	21,"{"
layeraddanimation	21,"{2"

,KSM001977
uI@̂Ƃ̂̃J[̂
ǂhuLȂBĂ͍̂ۂk̐FB
AHׂHׂv

@͊mɃ[L̃J[BJ[ƈ
gł͂ȂBkƎςłB

،
u[cc
ȂقǁBɈႤȁBǩ`v

layerload	21,"chara\kasumi\s\kasumi.atlas",-38,253,50,50
layerskin	21,""
layeranimation	21,"h"
layeraddanimation	21,"h2"

,KSM001978
uႤłAhuLƃ[LƁB
񂽁AR̕͏ڂɁAC͂̕񂺂񂾂ˁ[v

،
uȂAR炿Ȃ񂾂B
@܂B܂ȁAB
邶񂩁AhuLǂv

//rd	//_ЂށuςςAςv

se	"SE\00_\HE\K.ogg"

camerashake	6,2,8,8

@،̎ȌƂ͐^tɁA[J[͊|lȂ
Bt킹BmɓꂵĂA~jイ
sNX{܂܂œYĂB


//e#03oGr{[J[p
		addSSGSelect	1,"Gr{[J["
//vZF[،go#03][،go#03]|1
@bango_down
//ViX^II
goto	X112_02
//part
//xFX112A񂱃J[_Viog#03_Gr{[J[
//vZF[݂go#03][݂go#03]|1

layerload	21,"chara\kasumi\s\kasumi.atlas",-38,253,50,50
layerskin	21,""
layeranimation	21,"ʏ"

label	X112_18
@enemy_down
se	"SE\SE09_04_vCb.ogg"

layermovepass	21,7,12,-38,233,12,-38,253

،
uAGr{[Iv

@O炵ĂɔȂ́AWJ
zǂ̕B~[g{[̃GrgB
ՂՂ肵g`ĂB

،
uAcc
Ђ傣I@AȂȂ̊ۂƃGr񂩁B
@v

layerload	21,"chara\kasumi\s\kasumi.atlas",-38,253,50,50
layerskin	21,""
layeranimation	21,""
layeraddanimation	21,"2"

,KSM001979
uABꂾƂЂƋʂAubN^CK[
͎gĂˁB[ccI
āA،B낻H@낻남ςHv

//rd	//􂦂тׂꖂuςAςv

se	"SE\00_\HE\|eg`bvX.ogg"

camerashake	6,2,8,8

@pp𗧂ĂĐHׂt킹́AܕS~ʑ
GrׂBOkׂ@āAnɍ
ĂĂB̃Gr{[肾Ƃ؋B


//vZF[،go#03][،go#03]|1
@bango_down
//ViX^II
goto	X112_02
//part
//xFX112A񂱕ٓ_Viog#03_sk



layerload	21,"chara\kasumi\s\kasumi.atlas",-38,253,50,50
layerskin	21,""
layeranimation	21,"ʏ"

label	X112_19
@lifeclear
@enemylifeclear
@missionstatus_normal
se	"SE\SE09_04_vCb.ogg"

layermovepass	21,7,12,-38,233,12,-38,253

wait	24

wait	30

layerload	21,"chara\kasumi\s\kasumi.atlas",-38,253,50,50
layerskin	21,""
layeranimation	21,""
layeraddanimation	21,"2"

se	"SE\08_\N[`[\̂ߑ`{HHc.ogg"

camerashake	60,2,8,8

،
uccՁBA
<font size=+1></font>v

//dir;y@zAtHgグB

layerload	21,"chara\kasumi\s\kasumi.atlas",-38,253,50,50
layerskin	21,""
layeranimation	21,"VNVN"

,KSM001980
u@
Ɣ،BJ[ՐȂł[B
[AERv

layerload	21,"chara\kasumi\s\kasumi.atlas",-38,253,50,50
layerskin	21,""
layeranimation	21,""
layeraddanimation	21,"2"

,KSM001981
uŁB傢̂H@Ȃ̂Hv

bgm	""

،
uccBςBS`v

@FՂfȂ،傪ƁA݂
ӊOȔB



X112_win=0
goto	X112_20

label	X112_19b
bgm	"bgm\bgm06.ogg",307112
@missionstatus_success
//com;RFł́u[vmX112B`hnɂȂv
//com;@@@ƂɂȂ܂B
//go X112B`h
//part
//xFX112A񂱕ٓ_Viog#03_

layerload	21,"chara\kasumi\s\kasumi.atlas",-38,253,50,50
layerskin	21,""
layeranimation	21,"ʏ"
@lifeclear
@enemylifeclear
se	"SE\SE09_04_vCb.ogg"

layermovepass	21,7,12,-38,233,12,-38,253

،
u[cc
t炢Ȃ炢邩ȁv

bgm	""

layerload	21,"chara\kasumi\s\kasumi.atlas",-38,253,50,50
layerskin	21,""
layeranimation	21,"VNVN"

@Ȃ،傪ƁA݂
Ɠ𐂂ꂽBƈӊOȔB

X112_win=1
goto	X112_20
layerload	21,"chara\kasumi\s\kasumi.atlas",-38,253,50,50
layerskin	21,""
layeranimation	21,"ʏ"


//go X112B`h
//part
//xFX112B`h
//Z[uF`ho

label	X112_20
scenetitle	"`ho"
bgm	"bgm\bgm08.ogg",517726

windowclose
wait	30

transition	"parts\transition\1280x720\216.png",48
setbgeffecttime	1
setbgwaittime	0
bg	"bg\b321b.png",106,29,160,160
layerload	21,"chara\kasumi\l\kasumi.atlas",0,380,81,81
layerskin	21,""
layeranimation	21,""
layeraddanimation	21,"2"

wait	72

layermove	21,30,0,470,3

layerchange	21,"chara\kasumi\l\kasumi.atlas"
layeranimation	21,"_[W"

layermove	21,30,0,470,3

wait	30

se	"SE\00_\uE|\|P.ogg"

camerashake	30,2,8,8

,KSM001982
uccB
<font size=+1></font>v

//dir;y@zAtHgグB

//rd	//j̔Ɗu[AςςςςIv

se	"SE\00_\\iOj.ogg"

@Ȃ݂͂̏ɂ낯AЂB
̎dɒނăM[ɂȂ
𑗂B

camerashake	30,2,8,8

qkE,M_JK_WKS000047
u悭I
݂񂽁A悭Iv

camerashake	60,2,8,8

jqkEer,M_DK_KKC000018
uɂ݂ɑςĂ悭I@Iv

jqkE,M_DK_TTR000013
ul^ÂAOv

،
uH@H
Ȃ񂾁AHv

layerchange	21,"chara\kasumi\l\kasumi.atlas"
layeranimation	21,"VNVN"

se	"SE\SE05_10_e[u@.ogg"

camerashake	30,2,8,8

camerashake	60,1,20,20

,KSM001983
uI@I@`I
،̈ݑ܂ɂāÂȂĂIv

//

//okmX112A񂱕ٓ_Viog#03_nl	//،傪
if X112_win=1 {

se	"SE\SE09_13_ti-nn2.ogg"

،
uABȂ񂾂悻ꁈ@
ǂӖÁHv

}

//okmX112A񂱕ٓ_Viog#03_sknl	//،傪
if X112_win<>1 {

se	"SE\SE09_13_ti-nn2.ogg"

،
uȂAȂ񂾂悻ꁈ@OĂȂH
ǂӖÁHv

}

//rd	//l蔏肷upApApccv
//cg;灁`h

bgm	""

se	"SE\00_\\`ЂƂ.ogg"

windowclose
wait	30

transition	"parts\transition\1280x720rev\101.png",48
setbgeffecttime	1
setbgwaittime	0
bg	"bg\b321b.png",192,1,130,130
layerrelease	21

wait	72

wait	60

//cg;@F󍕂Aő啿ȂPV΁BXAS̗]T̂PlB
//cg;@R摜uJ[̐ƃ`hvɂǂƂȂĂB

bgm	"bgm\bgm01.ogg",528837

jqkE`h,M_DK_CHAN000001
u܂肱ӖB
wkAiCXݑ܁IxB
₢Av

se	""

،
ucc
OA`h񂩁v

@肵ȂĂ̂́A悭m炾B
u`hvBwZ̓B

@ނ̖{́uvƂB̂ChŖV哪
̂Au`hVvu`hvƂ̂
ɂȂB

@Ȃ݂ɁBuJ[̐ƃ`hvƂ
C^[lbgW[NꂽƂ́ASwNĂ
󂯂ɂȂBȗAނ͕̂śu`hvB

//cv;uctvAtĂ܂ĂB

jqkE`h,M_DK_CHAN000002
uIq́A{NƓqĂ񂾂B
ޏ́wctŖB͂ȂxƌB
ă{ŃwǉłƈtHׂĂ݂xƌv

jqkE`h,M_DK_CHAN000003
u̎|ŁB
kBς炸̌VƂԂ肾ˁB
悩犴z𕷂Ă炦Ȃ낤Hv

،
ucc`h񂿁AٓȁB
傤̃J[AĐVj[ƂHv

layerload	21,"chara\kasumi\m\kasumi.atlas",271,314,63,63
layerskin	21,""
layeranimation	21,""
layeraddanimation	21,"2"

layermove	0,48,14,1
layermove	21,48,2,314
layerfadein	21,48

,KSM001984
uAȂ̂悤BVi̔OeXgČ
炢̂񂽂ẃ[v

layermove	21,30,0,389
layerzoom	21,30,75,75

layerchange	21,"chara\kasumi\m\kasumi.atlas"
layeranimation	21,"{"
layeraddanimation	21,"{2"

layermove	21,30,0,389
layerzoom	21,30,75,75

wait	30

se	"SE\00_\|E\ӂƂ񂽂R.ogg"

camerashake	30,2,8,8

,KSM001985
u[AI
ǁ[Ăƈt䖝łȂA߂I
̌̂₵h[uc߂Iv

wait	18

se	"SE\00_\|E\ӂƂ񂽂R.ogg"

camerashake	6,2,8,8

wait	18

//rd	//w@u΂Iv
//ʗh炵

se	"SE\00_\|E\ӂƂ񂽂R.ogg"

camerashake	30,2,8,8

،
u@ȂBl̈ݑ܂œqȂ́@
Ał̃J[ƖႤƎvv

layermove	0,48,96,1
layermove	21,48,160,389

jqkE`h,M_DK_CHAN000004
uI@I@̂Ƃ낪B
kBIq́ctŖƌ؂B
͐Ǝv񂾁v

jqkE`h,M_DK_CHAN000005
u瓖łHvBt킹̒ЕAv

،
uAȂقǂȁB
ӂJ[ĐHi߂ĂƃQt[ĂȂ邯ǁA
傤̂͒ЕooH畜v

layermove	0,48,14,1
layermove	21,48,0,389

،
uA݁B{ꂽȁ
Ă炦B`h񂿂̔`̃Vs悤ށv

se	"SE\00_\|E\ӂƂ񂽂R.ogg"

camerashake	6,2,8,8

wait	12

se	"SE\00_\|E\ӂƂ񂽂R.ogg"

camerashake	6,2,8,8

wait	12

//rd	//w@u΂Iv
//ʗh炵

se	"SE\00_\|E\ӂƂ񂽂R.ogg"

camerashake	30,2,8,8

،
u@AɂĂāB͂͂͂B
wԂĂȂAĉāB
A΂΂΂΂v

camerashake	60,2,8,8

,KSM001986
uI@J[ł[炵
̂͂̌HI@̌HIv

@݂،̔wɎAlwŔނ̌
L΂ĂB
@ȓlɁA`h͐ÂɎ𑱂B

jqkE`h,M_DK_CHAN000006
uǂꂪԌɍȁB܂AoԂ͂ǂH
J[{̂Ƃ̑gݍ킹́H
𕷂Ăقv

،
uAJBł΂Ԕ̂΁cc
΃bMuȁv

،
uAǁBɂɂ̒ЂB
łƃ{[NK[AUCM[ɍłv

jqkE`h,M_DK_CHAN000007
uӂނӂށBƐSz񂾁B
u^ɃjjNƌdȂƁB
|[NJ[ƃPJ͂ĂȂ񂾂ˁHv

،
uJAobaaB
ނ܂܂ŁAǐHȂccv

،
uŁI@΂ȂAÂ΁v

se	"SE\SE05_10_e[u@.ogg"

camerashake	6,2,8,8

camerashake	60,1,20,20

,KSM001987
u`ā`I@񂾂`I
AoƂ،B
A烊`Ɋ|Iv

jqkE`h,M_DK_CHAN000008
uBPƂ͔ƁB
܂肾B،̂̌VՂ́B
Iq̈ȂՂv

layermove	21,9,0,389

layerchange	21,"chara\kasumi\m\kasumi.atlas"
layeranimation	21,"jw"

se	"SE\SE09_05_Ղɂ.ogg"

layermovepass	21,7,9,25,389,18,-25,389,18,25,389,18,0,389

,KSM001988
uJH@cc
₾Ȃ`
AȈȂȂā```v

@̂Ђƌł݂،̔w甍ƁA
`h͉`Pbg̑ޏɍoB

jqkE`h,M_DK_CHAN000009
uႠ͂AIqBȂ񑩂̂łB
bɂȂ܂v

layerchange	21,"chara\kasumi\m\kasumi.atlas"
layeranimation	21,"y"
layeraddanimation	21,"y2"

,KSM001989
u
[A˂A`hB
AȂɂBꂵ[v

،
uȂ񂾂AB
̃`Pbgł𔄂̂́v

layerchange	21,"chara\kasumi\m\kasumi.atlas"
layeranimation	21,"΂"
layeraddanimation	21,"΂2"

,KSM001990
uႤĂ΁BقA悭B
̓`h񂿂̂ٓ̈Bف[A
񂾂炠񂽂̎OHɂ͂Ȃłv

se	"SE\SE09_14_ti-nn.ogg"

camerashake	6,2,8,8

jqkE`h,M_DK_CHAN000010
uȂɂāH@OHHv

jqkE`h,M_DK_CHAN000011
u͎h܂B{N͌ܐĤœn񂾁B
Ƒ҂ĂBAAOcc
͂Aǉłǂv

layermove	21,12,0,389

seteffectlayer	17
effect	"parts\effects\LL01(L).ogv",0,0,200,200
layerchange	21,"chara\kasumi\m\kasumi.atlas"
layeranimation	21,"LL"
layerfadein	17,60

se	"SE\SE_ADD01\UPPER.ogg"

layermovepass	21,7,12,0,364,12,0,389

,KSM001991
u[ށ@[
`hAς炸v

layerfadeout	17,60
،
uA@肢ȁA`hB
AJ[HȂ̂ɁB
ĂA݂ȃRgŕ̖ɗ̂Hv

jqkE`h,M_DK_CHAN000012
u₢BƂˁAkB
<ruby text="񂩂">S</ruby>݂Ȃ̂Ȃ񂾁v

jqkE`h,M_DK_CHAN000013
uN炢ɔHׂĂ炦
̏i͂邩ˁB
kɔHׂĂ炦āA肻v

jqkE`h,M_DK_CHAN000014
uႠ킯ŁB܂B
Bj[̃J[͗TX܂ɕԂA
悯ΊeʂłBł́[v

windowclose
wait	30

transition	"parts\transition\1280x720rev\101.png",48
setbgeffecttime	1
setbgwaittime	0
bg	"bg\b321b.png",0,0,100,100
layerload	11,"parts\mask\frm_0000.png"
layerrelease	21

wait	72

wait	30

se	"SE\w\se015.ogg"

camerashake	6,2,8,8

@V哪܂ڐ[XƉƁA`h
oĂB

jqkEer,M_DK_KKC000019
uւccT炩B
񂿂ٓ̕A߂ɂHv

qkEO,M_JK_MITU000035
uABscỎwOB
B󑐒ʂɂ邩B̂ق߂ˁv

bgm	""

@狳イɗ߂ĂA܂ȂJ[̍B
đ炢jJLĖȐHՂƁA
t킹ooݍӂcc

@Ch̓E`hBނ͏lB
ނ̉Ƃ̓X̃J[ٓ́AT炫
傢ɔɈႢȂB

windowclose
wait	30

transition	"",30
setbgeffecttime	1
setbgwaittime	0
bg	"bg\black.png",0,0,100,100
layerrelease	11

wait	45

wait	60

transition	"parts\transition\1280x720\197.png",48
setbgeffecttime	1
setbgwaittime	0
bg	"bg\b321b.png",0,0,100,100
layercolor	0,100,20,20
layerload	16,"cg\eyecatch\eyecatch_name_back.png"
layeralpha	16,50
layerload	17,"cg\eyecatch\eyecatch_name_kasumi.png",240,180
layercolor	17,0,0,0
layerload	19,"chara\kasumi\l\kasumi.atlas",-240,488
layerskin	19,""
layeranimation	19,"LL"
layercolor	19,0,0,0
layeralpha	19,80
layerload	21,"chara\kasumi\l\kasumi.atlas",-320,488
layerskin	21,""
layeranimation	21,"LL"

wait	72

wait	30

layerload	18,"bg\bg_red2.png"
layercolor	18,30,30,30
layerfadein	18,6
layerpriority	18,3020
layerpriority	19,3018
layerpriority	21,3019

wait	6

layerload	17,"bg\bg_red2.png"
layercolor	17,30,30,30
layermode	17,2
layerload	20,"cg\eyecatch\eyecatch_name_kasumi.png",240,180
layerrelease	18
layerpriority	20,3021

se	"SE\18_mCY\mCY`Wb.ogg"

camerashake	30,1,10,10

wait	180

transition	"parts\transition\1280x720\046.png",90
setbgeffecttime	1
setbgwaittime	0
bg	"bg\black.png",0,0,100,100
layerrelease	16
layerrelease	17
layerrelease	19
layerrelease	20
layerrelease	21

wait	120

//ACLb`_`{
//frm;RF؂̂ӏɁ@ACLb`@u܂B
//frm;@@@Pt@CPb̓ǐ؃X^Cł̂ŁAet@C
//frm;@@@ɂ͂قƂǒu܂B
//frm;RFꂼAKȃACLb`oĂĂB
//frm;@@@Yӏ񂠂܂̂ŁAp^[
//frm;@@@pӂƌhƎv܂B
//frm;@@@p̎Qlĩt@CňۓIGÂj
//frm;@@@_ȉɕL܂B
//t@CGh
//part
return

