;mode800
;value500
;=====================================================
;פŮΥϩ`ȥ`ߥ󥰥Υ٥
;
;餤
;
;C)mint wings2015
;=====================================================

*define

	caption "餤"
	versionstr "餤","mint wingsver.1.00"

humanz 900
btnnowindowerase    ;ܥr˥ɥʤ

;֣ک`ͤwȥ٥루ƥ५ޥ
textgosub *text_cw
;ƥȱʾֱǰwȥ٥루ƥ५ޥ
pretextgosub *pretext
autosaveoff
;``xָ
defsub csp
defsub texton
defsub textoff
usewheel
lookbacksp 0,1
globalon
savedir "savedata"
savenumber 20

;ʹIָηŤ혤s
    mov %0,150    ;։`룩s_ʼ
    mov %1,150    ;Љ`룩s_ʼ
    mov %2,500    ;։`Х룩s_ʼ
    mov %3,500    ;Љ`Х룩s_ʼ



;褯ʹ
    ;։ xy
    numalias x,%0:inc %0
    numalias y,%0:inc %0
    numalias x1,%0:inc %0
    numalias y1,%0:inc %0
    ;ܥ
    numalias BtnRes,%0:inc %0

    ;`
    numalias Loop,%0:inc %0

    ;ж
    numalias GapY,%0:inc %0

    ;։ ``ɥե饰`
    numalias ScenePlayback,50

;``x
    ;։ cspΥѥ`
    numalias CspParam,%0:inc %0


;ƥȥɥ
;ƥȥå`vSΥꥢx
    ; åΥץ饤ȷ
    ;å
    numalias TextCCPageSpNum,800
    ;`ȥ`
    numalias TextCCAutoSpNum,801

    ;Љ FڱʾФΥƥ
    numalias TextLogNow,%1:inc %1

    ;Љ Fڤǰ
    numalias TextName,%1:inc %1

    ;։ ĥک`ɤж
    numalias ClickType,%0:inc %0


;xk֫ޥ
    ;։ xk֫һrʹã
    numalias TextSelectionNum,%0:inc %0

;Хå

    ; Хåک`
    numalias BacklogpageMax,50

    ;Љ Хåƥȴ
    numalias LogText,%1:inc %1

    ;։ ХåάFȩ`
    numalias BacklogTotalNum,%0:inc %0

    ;։ I
    numalias BacklogNumDummy,%0:inc %0
    numalias BacklogTagNumDummy,%0:inc %0
    numalias BacklogVoiceFileNumDummy,%0:inc %0

    ;ХåI
    numalias BacklogNumNow,%0:inc %0

    ;ХåΥI
    ;։ FIз
    numalias BacklogTagNumNow,%0:inc %0
    ;։ F·1200ѭh
    numalias BacklogTagHouseNum,%0:inc %0
    ;Љ θ{ȉ50_
    numalias BacklogTagSecureNum,%1:add %1,50

    ;Љ ХååܥΥե3_
    numalias BacklogVoiceFile,%1:add %1,3

    ;։ Хåܥܥ
    numalias BacklogVoiceBtn,%0:inc %0

    ;։ Хå`Щ`
    numalias BacklogBarY,%0:inc %0
    numalias BacklogBarVal,%0:inc %0

    ;։ Хåʾøץ饤ȷ
    numalias BacklogSpNum,%0:inc %0
    numalias BacklogWindowSpNum,%0:inc %0
    numalias BacklogNameSP,%0:inc %0
    numalias BacklogVoiceSP,%0:inc %0

    ;։ ХåpretextǤһr{
    numalias BacklogTagPretextbuffer,%1:inc %1


;ܥ󥦥
usewheel    ;btnwaitr˥ޥۥ`ܤ
useescspc    ;btnwaitrEscSpace`ܤ

defsub textspeeddefault
defsub rmode
defsub setmenu
defsub bgmdefault
defsub fontdefault
defsub sedefault

numalias clear0,1001		;ꥢե饰å
numalias cg1,1100		;CG`
numalias cg2,1101		;CG`
numalias cg3,1102		;CG`
numalias cg4,1103		;CG`
numalias cg5,1104		;CG`
numalias cg6,1105		;CG`
numalias cg7,1106		;CG`
numalias cg8,1107		;CG`
numalias cg9,1108		;CG`
numalias se2,1109		;ʥꥪ
numalias se3,1110		;ʥꥪ
numalias se4,1111		;ʥꥪ
numalias se5,1112		;ʥꥪ
numalias se6,1113		;ʥꥪ
numalias se7,1114		;ʥꥪ
numalias se8,1115		;ʥꥪ
numalias se9,1116		;ʥꥪ
numalias se10,1117		;ʥꥪ
numalias se11,1118		;ʥꥪ
numalias se12,1119		;ʥꥪ
numalias mn0,0: numalias mn1,1: numalias mn2,2: numalias mn3,3:
numalias mn4,4: numalias mn5,5
numalias mc0,0: numalias mc1,1: numalias mgc0,200
numalias mgn0,200: numalias mgn1,201: numalias mgn2,202
numalias mgn3,203: numalias mgn4,204: numalias mgn5,205
numalias mb01, 1: numalias mb02, 2: numalias mb03, 3: numalias mb04, 4
numalias mb05, 5: numalias mb06, 6: numalias mb07, 7: numalias mb08, 8
numalias mb09, 9: numalias mb10,10: numalias mb11,11: numalias mb12,12
numalias mb13,13: numalias mb14,14: numalias mb15,15: numalias mb16,16
numalias mb17,17: numalias mb18,18: numalias mb19,19: numalias mb20,20


;=====================================================
;ƥO
;=====================================================

;ǥեȳ
	effect 2,2,500		;󥷥å`
	effect 13,11,1000	;󥹥`
	effect 14,14,1000	;ϥ`
	effect 10,10,1000	;ե`
	effect 15,10,2000	;ե`ɣ
	effect 12,10,100	;ե`ɣ
	effect 14,14,100	;`
	effect 16,14,10000	;å`

;
	effect 3,10,500		;Ф椨룩
	effect 4,10,200		;Ф椨}
	effect 5,10,1000	;?}ʾ
	effect 6,6,800		;󥫩`ƥ
	effect 7,10,250		;ƥȱʾ
	effect 8,10,5		;ƥȱʾ

;زʹ
	effect 17,18,500,"img/mask/dream.jpg"	;ܤ
	effect 18,18,600,"img/mask/147.jpg"	;W
	effect 19,18,400,"img/mask/101.jpg"	;å
	effect 20,18,400,"img/mask/b_w_ue.jpg"	;¤
	effect 21,18,400,"img/mask/b_w_sita.jpg";Ϥ
	effect 22,18,400,"img/mask/b_w_hidarisita.jpg";
	effect 23,18,400,"img/mask/b_w_migiue.jpg";
	effect 24,18,300,"img/mask/b_w_ue.jpg"	;¤ϣ磩
	effect 25,18,200,"img/mask/b_w_sita.jpg";Ϥ£磩
	effect 26,18,100,"img/mask/b_w_sita.jpg";Ϥ£ˤ磩
	effect 27,18,300,"img/mask/fly.jpg";wϤ



windoweffect 10,200

clickstr "",2



menusetwindow 15,18,2,2,0,1,#808080

nsa


clickstr "",6
filelog		;ãǥ`ɤΥ
maxkaisoupage BacklogpageMax	;Хåک`O
labellog    ;٥ȡ
mode_ext
defaultspeed 100,65,1

;underline 395
;killmenu 4
killmenu 7 ;CD-DAȥ
killmenu 2

;spi "nbzplgin.dll|nbz"soundpressplgin "nbzplgin.dll|nbz"

resetmenu
insertmenu "K",END
insertmenu "Щ`",VERSION
insertmenu "ꥻå",RESET
insertmenu "`ȥ`",AUTO
insertmenu "xk֫ޤM",SKIP
insertmenu "åO",SUB
insertmenu "ȫ",KIDOKUOFF,1
insertmenu "iΤ",KIDOKUON,1
insertmenu "O",SUB
insertmenu "ե륹`",FULL,1
insertmenu "ɥ",WINDOW,1

rmenu "xk֫ޤM",skip,"",lookback,"`",save,"`",load,"ȥˑ",reset
savename "ӛ","ӛӑ","ӛζƬ"

selectcolor #EEFCFD,#99CCFB
cdfadeout 1000
kidokuskip
mode_wave_demo



;=====================================================
;ƥOKˡ
;=====================================================

game
*start

setmenu
exec_dll "MenuE.dll/mdelon,2000"


;=====================================================
;ȥ뻭桿
;=====================================================


setwindow 220,475,24,4,17,17,0,2,20,0,1,#FFFFFF,30,455,770,570


bg white,3


	bg "img/sys/rogo01.jpg",4
	bg "img/sys/rogo02.jpg",3
	bg "img/sys/rogo02.jpg",3

bg white,3

*title
saveoff
textoff

bgm "BGM/yubikiri.ogg"
bg white,3
;=====================================================
;ȥ뻭᪡
;=====================================================

if %clear0==1 goto *title_2_bb
if %clear0==0 goto *title_2


;=====================================================
;ȥ뻭棱
;=====================================================


*title_2

	bg "img/sys/title01.jpg",3



*title_2_1
	bg "img/sys/title02.jpg",4





btndef clear

erasetextwindow 1
textoff

csp -1
	lsp 1,":a/2,0,3;img/sys/t_start.jpg",267,510
	lsp 2,":a/2,0,3;img/sys/t_load.jpg",372,510
	lsp 3,":a/2,0,3;img/sys/t_extra.jpg",461,510
	lsp 4,":a/2,0,3;img/sys/t_config.jpg",571,510
	lsp 5,":a/2,0,3;img/sys/t_exit.jpg",698,510
	print 12
	spbtn 0,1:spbtn 1,2:spbtn 2,3:spbtn 3,4

exbtn 0,0,"S1,(SE/cursor.wav)"
exbtn 1,1,"S1,(SE/cursor.wav)"
exbtn 2,2,"S1,(SE/cursor.wav)"
exbtn 3,3,"S1,(SE/cursor.wav)"
exbtn 4,4,"S1,(SE/cursor.wav)"
exbtn 5,5,"S1,(SE/cursor.wav)"

*title_3

	btnwait %30
	if %30<=0 goto *title_3
	if %30==1 csp -1 :dwave 1,"SE/decide.wav":print 1 :gosub *s_start_m:goto *title_2_1
	if %30==2 csp -1 :dwave 1,"SE/decide.wav":print 1 :gosub *load_2:goto *title_2_1
	if %30==3 csp -1 :dwave 1,"SE/decide.wav":print 1 :gosub *title_5:goto *title_2_1
	if %30==4 csp -1 :dwave 1,"SE/decide.wav":print 1 :gosub *configset_2:goto *title_2_1
	if %30==5 csp -1 :dwave 1,"SE/decide.wav":print 1 :gosub *game_end:goto *title_2_1
	goto *title_3

*game_end
    okcancelbox %mn0,"Kˤޤ","K˴_J"
    if %mn0=0 return
end



;=====================================================
;`ɡ
;=====================================================
*s_start_m
	bg "img/sys/title01.jpg",1
goto *start2

*load_2
	bg "img/sys/title01.jpg",1
goto *load

*configset_2
	bg "img/sys/title01.jpg",1
goto *configset

*cg_mode_2
	bg "img/sys/title01.jpg",1
goto *cg_mode

*eplo_2
	bg "img/sys/title01.jpg",1
goto *eplo

*music_2
	bg "img/sys/title01.jpg",1
goto *music


;=====================================================
;ޤ
;=====================================================

*title_5
	bg "img/sys/title02.jpg",1

btndef clear

	lsp 1,":a/2,0,3;img/sys/t_gallery.jpg",601,510
	lsp 2,":a/2,0,3;img/sys/t_sound.jpg",657,510
	print 12
	spbtn 0,1:spbtn 1,2:spbtn 2,3

exbtn 0,0,"S1,(SE/cursor.wav)"
exbtn 1,1,"S1,(SE/cursor.wav)"
exbtn 2,2,"S1,(SE/cursor.wav)"

	btnwait %30
	if %30==-1 goto *title_2_1
	if %30<=0 goto *title_5
	if %30==1 csp -1 :dwave 1,"SE/decide.wav":print 1 goto *cg_mode_2
	if %30==2 csp -1 :dwave 1,"SE/decide.wav":print 1 goto *music_2


;=====================================================
;ȥ뻭棲
;=====================================================


*title_2_bb


	bg "img/sys/title03.jpg",3

*title_2_1_bb
	bg "img/sys/title04.jpg",4


btndef clear

erasetextwindow 1
textoff
	lsp 1,":a/2,0,3;img/sys/t_start.jpg",267,510
	lsp 2,":a/2,0,3;img/sys/t_load.jpg",372,510
	lsp 3,":a/2,0,3;img/sys/t_extra.jpg",461,510
	lsp 4,":a/2,0,3;img/sys/t_config.jpg",571,510
	lsp 5,":a/2,0,3;img/sys/t_exit.jpg",698,510
	print 12
	spbtn 0,1:spbtn 1,2:spbtn 2,3:spbtn 3,4

exbtn 0,0,"S1,(SE/cursor.wav)"
exbtn 1,1,"S1,(SE/cursor.wav)"
exbtn 2,2,"S1,(SE/cursor.wav)"
exbtn 3,3,"S1,(SE/cursor.wav)"
exbtn 4,4,"S1,(SE/cursor.wav)"
exbtn 5,5,"S1,(SE/cursor.wav)"

*title_3_bb
	btnwait %30
	if %30<=0 goto *title_3_bb
	if %30==1 csp -1 :dwave 1,"SE/decide.wav":print 1 :gosub *s_start_m_m2:goto *title_2_1_bb
	if %30==2 csp -1 :dwave 1,"SE/decide.wav":print 1 :gosub *load_2_bb:goto *title_2_1_bb
	if %30==3 csp -1 :dwave 1,"SE/decide.wav":print 1 :gosub *title_5_bb:goto *title_2_1_bb
	if %30==4 csp -1 :dwave 1,"SE/decide.wav":print 1 :gosub *configset_2_bb:goto *title_2_1_bb
	if %30==5 csp -1 :dwave 1,"SE/decide.wav":print 1 :gosub *game_end:goto *title_2_1_bb
	goto *title_3_bb

*game_end_bb
    okcancelbox %mn0,"Kˤޤ","K˴_J"
    if %mn0=0 return
end


;=====================================================
;`ɡ
;=====================================================
*s_start_m_m2
	bg "img/sys/title03.jpg",1
goto *start2_bb

*load_2_bb
	bg "img/sys/title03.jpg",1
goto *load

*configset_2_bb
	bg "img/sys/title03.jpg",1
goto *configset

*cg_mode_2_bb
	bg "img/sys/title03.jpg",1
goto *cg_mode

*eplo_2_bb
	bg "img/sys/title03.jpg",1
goto *eplo

*music_2_bb
	bg "img/sys/title03.jpg",1
goto *music


;=====================================================
;ޤ
;=====================================================

*title_5_bb
	bg "img/sys/title04.jpg",1

btndef clear

	lsp 1,":a/2,0,3;img/sys/t_gallery.jpg",601,510
	lsp 2,":a/2,0,3;img/sys/t_sound.jpg",657,510
	print 12
	spbtn 0,1:spbtn 1,2:spbtn 2,3

exbtn 0,0,"S1,(SE/cursor.wav)"
exbtn 1,1,"S1,(SE/cursor.wav)"
exbtn 2,2,"S1,(SE/cursor.wav)"

	btnwait %30
	if %30==-1 goto *title_2_1_bb
	if %30<=0 goto *title_5_bb
	if %30==1 csp -1 :dwave 1,"SE/decide.wav":print 1 goto *cg_mode_2_bb
	if %30==2 csp -1 :dwave 1,"SE/decide.wav":print 1 goto *music_2_bb






;=====================================================
;ʥꥪxkե饰ʤ
;=====================================================
*start2
	bg "img/sys/k_back00.jpg",4


;----------  ک`Ŀ  ----------

*hsele2_p1

lookbackon
mov %BacklogTotalNum,0
mov %BacklogTagHouseNum,0
btndef clear
erasetextwindow 1
textoff
csp -1

lsp 50,":c;img/sys/k_back01.jpg",0,0

	lsp 1,":a/2,0,3;img/sys/sse1.jpg",57,98
	if %se2==1 lsp 2,":a/2,0,3;img/sys/sse2.jpg",290,98
	if %se3==1 lsp 3,":a/2,0,3;img/sys/sse3.jpg",526,98
	if %se4==1 lsp 4,":a/2,0,3;img/sys/sse4.jpg",57,275
	if %se5==1 lsp 5,":a/2,0,3;img/sys/sse5.jpg",290,275
	if %se6==1 lsp 6,":a/2,0,3;img/sys/sse6.jpg",526,275

lsp 11,":a/2,0,3;img/sys/back.jpg",600,500
lsp 10,":a/2,0,3;img/sys/next.jpg",700,500

	print 4
	spbtn 0,1:spbtn 1,2:spbtn 2,3:spbtn 3,4:spbtn 5,6:spbtn 6,7:spbtn 10,7:

exbtn 1,1,"S1,(SE/cursor.wav)"
exbtn 2,2,"S1,(SE/cursor.wav)"
exbtn 3,3,"S1,(SE/cursor.wav)"
exbtn 4,4,"S1,(SE/cursor.wav)"
exbtn 5,5,"S1,(SE/cursor.wav)"
exbtn 6,6,"S1,(SE/cursor.wav)"
exbtn 10,7,"S1,(SE/cursor.wav)"

*hsele_p1
	btnwait %30
	if %30==-1 goto *hback
	if %30<=0 goto *hsele_p1
	if %30==1 csp -1 :dwave 1,"SE/decide.wav":print 1 :gosub *ep1:goto *hsele2_p1
	if %30==2 csp -1 :dwave 1,"SE/decide.wav":print 1 :gosub *ep2:goto *hsele2_p1
	if %30==3 csp -1 :dwave 1,"SE/decide.wav":print 1 :gosub *ep3:goto *hsele2_p1
	if %30==4 csp -1 :dwave 1,"SE/decide.wav":print 1 :gosub *ep4:goto *hsele2_p1
	if %30==5 csp -1 :dwave 1,"SE/decide.wav":print 1 :gosub *ep5:goto *hsele2_p1
	if %30==6 csp -1 :dwave 1,"SE/decide.wav":print 1 :gosub *ep6:goto *hsele2_p1

	if %30==7 csp -1 :dwave 1,"SE/decide.wav":print 1 :goto *hsele2_p2

	goto *hsele_p1


;----------  ک`Ŀ  ----------
;----------  ک`Ŀ  ----------

*hsele2_p2
lookbackon
mov %BacklogTotalNum,0
mov %BacklogTagHouseNum,0
btndef clear
erasetextwindow 1
textoff
csp -1

lsp 50,":c;img/sys/k_back02.jpg",0,0

	if %se7==1 lsp 1,":a/2,0,3;img/sys/sse7.jpg",57,98
	if %se8==1 lsp 2,":a/2,0,3;img/sys/sse8.jpg",290,98
	if %se9==1 lsp 3,":a/2,0,3;img/sys/sse9.jpg",526,98
	if %se10==1 lsp 4,":a/2,0,3;img/sys/sse10.jpg",57,275
	if %se11==1 lsp 5,":a/2,0,3;img/sys/sse11.jpg",290,275
	if %se12==1 lsp 6,":a/2,0,3;img/sys/sse12.jpg",526,275

lsp 10,":a/2,0,3;img/sys/back.jpg",600,500
lsp 11,":a/2,0,3;img/sys/next.jpg",700,500

	print 4
	spbtn 0,1:spbtn 1,2:spbtn 2,3:spbtn 3,4:spbtn 5,6:spbtn 6,7:spbtn 10,7:

exbtn 1,1,"S1,(SE/cursor.wav)"
exbtn 2,2,"S1,(SE/cursor.wav)"
exbtn 3,3,"S1,(SE/cursor.wav)"
exbtn 4,4,"S1,(SE/cursor.wav)"
exbtn 5,5,"S1,(SE/cursor.wav)"
exbtn 6,6,"S1,(SE/cursor.wav)"
exbtn 10,7,"S1,(SE/cursor.wav)"

*hsele_p2
	btnwait %30
	if %30==-1 goto *hback
	if %30<=0 goto *hsele_p2
	if %30==1 csp -1 :dwave 1,"SE/decide.wav":print 1 :gosub *ep7:goto *hsele2_p2
	if %30==2 csp -1 :dwave 1,"SE/decide.wav":print 1 :gosub *ep8:goto *hsele2_p2
	if %30==3 csp -1 :dwave 1,"SE/decide.wav":print 1 :gosub *ep9:goto *hsele2_p2
	if %30==4 csp -1 :dwave 1,"SE/decide.wav":print 1 :gosub *ep10:goto *hsele2_p2
	if %30==5 csp -1 :dwave 1,"SE/decide.wav":print 1 :gosub *ep11:goto *hsele2_p2
	if %30==6 csp -1 :dwave 1,"SE/decide.wav":print 1 :gosub *ep12:goto *hsele2_p2

	if %30==7 csp -1 :dwave 1,"SE/decide.wav":print 1 :goto *hsele2_p1

	goto *hsele_p2

;----------  ȥХå  ----------
*hback
csp -1
vsp 2,1 : vsp 3,1
if %12==0 vsp 0,1
if %12==1 vsp 1,1
vsp 0,0 : vsp 1,0 : vsp 2,0 : vsp 3,0 : vsp 4,0 : vsp 5,0 : vsp 6,0 : vsp 10,0 : vsp 11,0
csp 1:csp 2:csp 3:csp 4:csp 5:csp 6:csp 10:csp 11
print 4
	bg "img/sys/title01.jpg",1
saveoff
btndef clear
deletescreenshot
erasetextwindow 0
textoff

mov %199,0

goto *title_2_1




;=====================================================
;ʥꥪxkե饰꡿
;=====================================================
*start2_bb
	bg "img/sys/k_back00_bb.jpg",4

;----------  ک`Ŀ  ----------

*hsele2_p1_bb
lookbackon
mov %BacklogTotalNum,0
mov %BacklogTagHouseNum,0
btndef clear
erasetextwindow 1
textoff
csp -1

lsp 50,":c;img/sys/k_back01_bb.jpg",0,0

	lsp 1,":a/2,0,3;img/sys/sse1.jpg",57,98
	lsp 2,":a/2,0,3;img/sys/sse2.jpg",290,98
	lsp 3,":a/2,0,3;img/sys/sse3.jpg",526,98
	lsp 4,":a/2,0,3;img/sys/sse4.jpg",57,275
	lsp 5,":a/2,0,3;img/sys/sse5.jpg",290,275
	lsp 6,":a/2,0,3;img/sys/sse6.jpg",526,275

lsp 11,":a/2,0,3;img/sys/back.jpg",600,500
lsp 10,":a/2,0,3;img/sys/next.jpg",700,500

	print 4
	spbtn 0,1:spbtn 1,2:spbtn 2,3:spbtn 3,4:spbtn 5,6:spbtn 6,7:spbtn 10,7:

exbtn 1,1,"S1,(SE/cursor.wav)"
exbtn 2,2,"S1,(SE/cursor.wav)"
exbtn 3,3,"S1,(SE/cursor.wav)"
exbtn 4,4,"S1,(SE/cursor.wav)"
exbtn 5,5,"S1,(SE/cursor.wav)"
exbtn 6,6,"S1,(SE/cursor.wav)"
exbtn 10,7,"S1,(SE/cursor.wav)"

*hsele_p1_bb
	btnwait %30
	if %30==-1 goto *hback_bb
	if %30<=0 goto *hsele_p1_bb
	if %30==1 csp -1 :dwave 1,"SE/decide.wav":print 1 :gosub *ep1:goto *hsele2_p1_bb
	if %30==2 csp -1 :dwave 1,"SE/decide.wav":print 1 :gosub *ep2:goto *hsele2_p1_bb
	if %30==3 csp -1 :dwave 1,"SE/decide.wav":print 1 :gosub *ep3:goto *hsele2_p1_bb
	if %30==4 csp -1 :dwave 1,"SE/decide.wav":print 1 :gosub *ep4:goto *hsele2_p1_bb
	if %30==5 csp -1 :dwave 1,"SE/decide.wav":print 1 :gosub *ep5:goto *hsele2_p1_bb
	if %30==6 csp -1 :dwave 1,"SE/decide.wav":print 1 :gosub *ep6:goto *hsele2_p1_bb

	if %30==7 csp -1 :dwave 1,"SE/decide.wav":print 1 :goto *hsele2_p2_bb

	goto *hsele_p1_bb


;----------  ک`Ŀ  ----------
;----------  ک`Ŀ  ----------

*hsele2_p2_bb
lookbackon
mov %BacklogTotalNum,0
mov %BacklogTagHouseNum,0
btndef clear
erasetextwindow 1
textoff
csp -1

lsp 50,":c;img/sys/k_back02_bb.jpg",0,0

	lsp 1,":a/2,0,3;img/sys/sse7.jpg",57,98
	lsp 2,":a/2,0,3;img/sys/sse8.jpg",290,98
	lsp 3,":a/2,0,3;img/sys/sse9.jpg",526,98
	lsp 4,":a/2,0,3;img/sys/sse10.jpg",57,275
	lsp 5,":a/2,0,3;img/sys/sse11.jpg",290,275
	lsp 6,":a/2,0,3;img/sys/sse12.jpg",526,275

lsp 10,":a/2,0,3;img/sys/back.jpg",600,500
lsp 11,":a/2,0,3;img/sys/next.jpg",700,500

	print 4
	spbtn 0,1:spbtn 1,2:spbtn 2,3:spbtn 3,4:spbtn 5,6:spbtn 6,7:spbtn 10,7:

exbtn 1,1,"S1,(SE/cursor.wav)"
exbtn 2,2,"S1,(SE/cursor.wav)"
exbtn 3,3,"S1,(SE/cursor.wav)"
exbtn 4,4,"S1,(SE/cursor.wav)"
exbtn 5,5,"S1,(SE/cursor.wav)"
exbtn 6,6,"S1,(SE/cursor.wav)"
exbtn 10,7,"S1,(SE/cursor.wav)"

*hsele_p2_bb
	btnwait %30
	if %30==-1 goto *hback_bb
	if %30<=0 goto *hsele_p2_bb
	if %30==1 csp -1 :dwave 1,"SE/decide.wav":print 1 :gosub *ep7:goto *hsele2_p2_bb
	if %30==2 csp -1 :dwave 1,"SE/decide.wav":print 1 :gosub *ep8:goto *hsele2_p2_bb
	if %30==3 csp -1 :dwave 1,"SE/decide.wav":print 1 :gosub *ep9:goto *hsele2_p2_bb
	if %30==4 csp -1 :dwave 1,"SE/decide.wav":print 1 :gosub *ep10:goto *hsele2_p2_bb
	if %30==5 csp -1 :dwave 1,"SE/decide.wav":print 1 :gosub *ep11:goto *hsele2_p2_bb
	if %30==6 csp -1 :dwave 1,"SE/decide.wav":print 1 :gosub *ep12:goto *hsele2_p2_bb

	if %30==7 csp -1 :dwave 1,"SE/decide.wav":print 1 :goto *hsele2_p1_bb

	goto *hsele_p2_bb

;----------  ȥХå  ----------
*hback_bb
csp -1
vsp 2,1 : vsp 3,1
if %12==0 vsp 0,1
if %12==1 vsp 1,1
vsp 0,0 : vsp 1,0 : vsp 2,0 : vsp 3,0 : vsp 4,0 : vsp 5,0 : vsp 6,0 : vsp 10,0 : vsp 11,0
csp 1:csp 2:csp 3:csp 4:csp 5:csp 6:csp 10:csp 11
print 4
	bg "img/sys/title03.jpg",1
saveoff
btndef clear
deletescreenshot
erasetextwindow 0
textoff

mov %199,0

goto *title_2_1_bb


;=====================================================
;ʥꥪ͎᪡
;=====================================================
*sbunki
erasetextwindow 0
textoff

if %clear0==1 goto *sbunki_2_bb
if %clear0==0 goto *sbunki_2

;--------------------

*sbunki_2_bb
mov %199,0
bgm "BGM/yubikiri.ogg"
goto *start2_bb

*sbunki_2
mov %199,0
bgm "BGM/yubikiri.ogg"
goto *start2





;=====================================================
;ʥꥪ͎?⡿
;=====================================================
*sbunki_k
erasetextwindow 0
textoff

if %clear0==1 goto *sbunki_2_bb_k
if %clear0==0 goto *sbunki_2_k

;--------------------

*sbunki_2_bb_k
mov %199,0
bgm "BGM/yubikiri.ogg"
	bg "img/sys/k_back00_bb.jpg",4
goto *hsele2_p2_bb

*sbunki_2_k
mov %199,0
bgm "BGM/yubikiri.ogg"
	bg "img/sys/k_back00.jpg",4
goto *hsele2_p2

;=====================================================
;ep1
*ep1
bg white,3
mov %199,1
;_ʼե饰
lsp 0,":c;img\other\dummy2.jpg",0,0
;=====================================================

;----------  ƥȥɥvBO  ----------
saveon
texton
lookbackon
setwindow 193,490,30,4,17,17,0,2,20,0,1,#ffffff,30,455,770,570
bgmfadeout 1000
bgmstop
!sd
csp -1
textspeeddefault
erasetextwindow 0
    exec_dll "MenuE.dll/ispage"
bg white,1

;-------------------------------------------------------
;顿
;-------------------------------------------------------

bg black,5
bg black,5
bgm "BGM/kokoro_kizu.ogg"
!w200

졣
ơ
㱻ʡΪʲô_ҲΪ_ţǺΪʲôȥѧУһġ
ңܾáȥѧУһ
ܾá

csp -1
erasetextwindow 0
bg "img/bg/sora1.jpg",5
!w200

[]

Уǰͣ½Ų̧ͷҫ۵졣
ʱ򣬴ʱɡѧһֱſ
֪΢ʱˡһôţҴУš

csp -1
erasetextwindow 0
bg "img/bg/getabako1.jpg",5
!w200

ΥĻЬһѧУǵǰǰɡ
Լİ༶ѧţϸɾЬ
İʦԸ¶ģмܲס_ȻǸʦ̫ʺҡ
ҾáȥѧУҲģҲǶλʦɣ
ѧΪѡ

csp -1
erasetextwindow 0
bg black,5
!w200
Щʱ򣬾͵˱ҡ
һ˿Ȼ󡭡

csp -1
erasetextwindow 0
bgmfadeout 5000
bg black,5
bgmstop
dwave 1,"SE/140222_165030_01e.wav"
bg "img/bg/white.jpg",6
!w200


[]
Ϻá
Ск˱ҵš

csp -1
erasetextwindow 0
bgm "BGM/tamsp02.ogg"
bg "img/cg/s1.jpg",5
!w200
mov %cg1,1	;CGե饰؅


[Ů]

ӳģŮӷ㶵
е_ΪǱʦӭӣȴʦӰ
[Ů]
ô_𣿡
[]
ǡǸʦأ
[Ů]
ʦĻŶ
[]

ͣסˡ
ʦɡţź_˵ʲôС
[]
ϲ𣿡
[Ů]
quake 4,300


csp -1
erasetextwindow 0
bg "img/bg/hokensitu1.jpg",4
ld r,":a;img/chara/yuzu/o2.jpg",4
ld l,":a;img/chara/ituki/b1.jpg",4
!w200

[Ů]
quake 4,300
㿴ӵĻ
[]
_Բ
⺢Ӻ_Ѱ찡

dwave 1,"SE/140222_165030_01e.wav"
bg "img/bg/hokensitu1.jpg",4
!w200


[Ů˵]
_С_ȻǴѽ

csp -1
erasetextwindow 0
ld c,":a;img/chara/madoka/w1.jpg",3
!w200

ѭͷһżʦվ_ǡһʱ벻

ld c,":a;img/chara/madoka/n1.jpg",4

[ʦ]
ȥأ_úѽ

csp -1
erasetextwindow 0
cl c,4
ld r,":a;img/chara/madoka/n1.jpg",4
ld l,":a;img/chara/ituki/b1.jpg",4

[]
š

ld c,":a;img/chara/yuzu/n4.jpg",3

[Ů]
ľʦ˵ĺӡ𣿡

csp -1
erasetextwindow 0
ld l,":a;img/chara/ituki/n1.jpg",4

ˣľʦ_ˡ

ld r,":a;img/chara/madoka/w1.jpg",4

[ľʦ]
ţŶ_ӽʼҵѡ
[ľʦ]
ͬѧ꼶_Ŷ
[Ů]


ld r,":a;img/chara/madoka/n1.jpg",4
[ľʦ]
С⺢ǰ_꼶Сһ_ҪúദŶ

ld l,":a;img/chara/ituki/w2.jpg",4
[]
_ǰͬѧ
[]
Ӿͺã־ͺá

ld l,":a;img/chara/ituki/n1.jpg",4
[]
_šǣС_ҲԽŶ

ld c,":a;img/chara/yuzu/s4.jpg",4
[]


ld r,":a;img/chara/madoka/w2.jpg",4
[ľʦ]
ţȻʦҽľԲ_ŶС

ld l,":a;img/chara/ituki/w2.jpg",4
[]
õģա

csp -1
erasetextwindow 0
bg "img/bg/hokensitu1.jpg",3
bg black,5
!w200

ѧĵһ죬ֻǼģ뿪ѧУ
֮һѧȻע⵽һЩ¡
һ_ұȽöࡣ
Ȼֻǹرζ⣬һ㶼ᡣ
ұòԸѧֻǡܾá
Ǳ۸ˣҲѣܾáط
ҺͽʲôͬҲ̫_Һһȷġ
Ȼ󣬵ڶ_ڣԼ˳ҡ
_ûв_ΪҸ԰ԼĽѧ
ÿֻ¶һĺ_ֻĺ_ֻĺ_Ҹͬ
ңѾÿ춼_Ϊһ㶼ᡣ
⣬ÿ춼ĻһˡСӡ
Сڻ_ȻҲϰ⣬񼸺ڻжȹ
_ĺǣԼ⡣
֪ΪΣҶʹҲΪѵƿߡ
ܺú˵ģֻС_СżҲҺ⡣
ûκģֻҡ

ΪʲôһԸѧĺء





;-------------------------------------------------------
;ޤǡ
;-------------------------------------------------------
csp -1
erasetextwindow 0
bg black,5
bg white,5
bgmfadeout 5000
bgmstop
mov %se2,1	;ե饰؅
bg white,3
goto *sbunki
;=====================================================
;ep2
*ep2
bg white,3
mov %199,1
;_ʼե饰
lsp 0,":c;img\other\dummy2.jpg",0,0
;=====================================================

;----------  ƥȥɥvBO  ----------
saveon
texton
lookbackon
setwindow 193,490,30,4,17,17,0,2,20,0,1,#ffffff,30,455,770,570
bgmfadeout 1000
bgmstop
!sd
csp -1
textspeeddefault
erasetextwindow 0
    exec_dll "MenuE.dll/ispage"
bg white,1

;-------------------------------------------------------
;顿
;-------------------------------------------------------

bg black,5
bgm "BGM/tamsp17.ogg"
bg "img/bg/hokensitu1.jpg",5
!w200
ld l,":a;img/chara/ituki/n1.jpg",4
ld r,":a;img/chara/yuzu/n4.jpg",4



[]
ѧУͣСϲʲô
ʱ䡪_һʣСӹտҡ
[]
ǹը

ld l,":a;img/chara/ituki/w2.jpg",4
[]
һ_ǹըܺóء

ld r,":a;img/chara/yuzu/o1.jpg",4
[]

[]
ȥˣ

cl r,4
ld l,":a;img/chara/ituki/b2.jpg",4

[]
Сӣ

ld r,":a;img/chara/madoka/n1.jpg",4
[ľʦ]
Сӣʺأ
[]
лˡ

dwave 1,"SE/hito_ge_run_kawa_ss.wav"
!w200

ld r,":a;img/chara/madoka/s3.jpg",4
[ľʦ]
ѾܵˡҲʰ

ld l,":a;img/chara/ituki/s3.jpg",4
[]
ľʦСô_˵ʲôõĻ𣿡

ld r,":a;img/chara/madoka/s7.jpg",4
[ľʦ]
Сûд_ô˵ĻСеʧ_ССӶûд
[]
ǡ

ld r,":a;img/chara/madoka/n1.jpg",4
[ľʦ]
ǰ_СҲ˵ɡ
[ľʦ]
Се㲻̫óͱһء

ld l,":a;img/chara/ituki/b1.jpg",4
[]
ͱˣһ
[ľʦ]
˵ӭϱˣǱӭء
[ľʦ]
֮ǰأһ¡

csp -1
erasetextwindow 0
bg "img/bg/hokensitu1.jpg",3
bg black,5
!w200

ľʦҵǣСӺһȥʱ¡
Ҿͬıʣĳһ֧ʶ˵
ǣСӲϲ_˵Ҫһ֧
ͱżˡһ¡

csp -1
erasetextwindow 0
bg "img/bg/hokensitu1.jpg",5
!w200

ld l,":a;img/chara/ituki/s3.jpg",4
[]
Ů治˼_Ϊʲôżء

ld r,":a;img/chara/madoka/s1.jpg",4
[ľʦ]
ţܲ˼_ʵʦҲйżľŶ

ld l,":a;img/chara/ituki/b1.jpg",4
[]
Ůϲż𣿡
[ľʦ]
ӦòϲɣֻĶͱ_һ
[ľʦ]
żԭС顭֪ͺͺء
[]
Сأ

ld r,":a;img/chara/madoka/s5.jpg",4
[ľʦ]
ǰСеɡ
[ľʦ]
СԼ˿
[]

[ľʦ]
żСӱúѹ_ǣʼԼǡ
[ľʦ]
Լ˵һ桱Ļ᡹

ld r,":a;img/chara/madoka/s4.jpg",4
[ľʦ]
أڷգܺѺúദ

ld l,":a;img/chara/ituki/s10.jpg",4
[]
ʦܰ_㲻ʦ𣿡
ô˵ʦЩΪѵЦˡ

ld r,":a;img/chara/madoka/s6.jpg",4
[ľʦ]
šΪ˵ҪҪҲһܽ
[ľʦ]
ҲǸʦҾСԼ⡹

ld l,":a;img/chara/ituki/s11.jpg",4
[]

[]
ѺԭǼѵ°_ǰû

ld r,":a;img/chara/madoka/s4.jpg",4
[ľʦ]
ǰѺúദ_ȻҲóµĺӣһǾúѡ

ld l,":a;img/chara/ituki/b3.jpg",4
[]
óָ𣿡
[ľʦ]
ţǰ_ǣҪǲҪԼ
[ľʦ]
Լ뷨ҲܺѺúദ
[ľʦ]
ΪʲôӭѵĻ˭۵_СҲϲѰɣ
Ƿҵ˵ͷ
ǣǸôźأ
Լ뷨ͶԷȫһʱôźأ

csp -1
erasetextwindow 0
bg "img/bg/hokensitu1.jpg",3
bg black,5
!w200

[]

򴰱ߣٳĽСӵӰ
СӹվšſˣĴҡ

Һ΢Сӵ_ܺѺúദءһֱš

csp -1
erasetextwindow 0
bg "img/bg/hokensitu1.jpg",5
!w200

ld c,":a;img/chara/madoka/n1.jpg",4
[ľʦ]
ˣ_ʦʰ͡
[]

[ľʦ]


csp -1
erasetextwindow 0
bg "img/bg/hokensitu1.jpg",3
bg "img/bg/white.jpg",3
!w200

[]

[]
Ǹл

dwave 1,"SE/hito_ge_run_kawa_ss.wav"
csp -1
erasetextwindow 0
bg "img/bg/white.jpg",3
bg "img/bg/white.jpg",5
bg "img/bg/kotei1.jpg",5
!w200

ld l,":a;img/chara/ituki/w1.jpg",4
ld r,":a;img/chara/yuzu/b1.jpg",4


[]
Сӣ
[]

[]
Сӵټأʲô
[]


ld r,":a;img/chara/yuzu/o6.jpg",4
[]
ӳѽ

ld l,":a;img/chara/ituki/b1.jpg",4
[]
Ǹ𣿡
[]
桹

ld l,":a;img/chara/ituki/w2.jpg",4
[]
ǣһɡ
һţ¡ǡΥ˵˿ڡ
[]
Ҫ

ld l,":a;img/chara/ituki/b1.jpg",4
[]
Ϊʲô
[]
һ𣬡ĵġ

ld l,":a;img/chara/ituki/n1.jpg",4
[]
ûǻ¡

ld r,":a;img/chara/yuzu/o2.jpg",4
[]
ƭƭˣ
[]
ƭ_˵С𣿡

ld r,":a;img/chara/yuzu/s4.jpg",4
[]
ᡭǣӡ
[]
С_Сһ
[]
ӡҲ𣿡


ld l,":a;img/chara/ituki/w2.jpg",4
[]
ѽС˵ʲôѽ

ld r,":a;img/chara/yuzu/b1.jpg",4
[]


ld r,":a;img/chara/yuzu/s3.jpg",4
[]
֡ӡֳ

ld l,":a;img/chara/ituki/b1.jpg",4
[]
ֳ_ͷۡû

ld r,":a;img/chara/yuzu/s4.jpg",4
[]
š

ld l,":a;img/chara/ituki/w2.jpg",4
[]
СԸҵĻͿԣһɣ

ld r,":a;img/chara/yuzu/t4.jpg",4
[]


ld r,":a;img/chara/yuzu/w2.jpg",4
[]
_

csp -1
erasetextwindow 0
bg "img/bg/kotei1.jpg",3
bg "img/bg/sora2.jpg",5
!w200

졪Ʋ϶䣬ֻ©һĹ⡣
ϣСӵҲսâôţҺСӵһһˡ





;-------------------------------------------------------
;ޤǡ
;-------------------------------------------------------
csp -1
erasetextwindow 0
bg "img/bg/sora2.jpg",5
bg "img/bg/white.jpg",5
bgmfadeout 5000
bgmstop
mov %se3,1	;ե饰؅
bg white,3
goto *sbunki
;=====================================================
;ep3
*ep3
bg white,3
mov %199,1
;_ʼե饰
lsp 0,":c;img\other\dummy2.jpg",0,0
;=====================================================

;----------  ƥȥɥvBO  ----------
saveon
texton
lookbackon
setwindow 193,490,30,4,17,17,0,2,20,0,1,#ffffff,30,455,770,570
bgmfadeout 1000
bgmstop
!sd
csp -1
textspeeddefault
erasetextwindow 0
    exec_dll "MenuE.dll/ispage"
bg white,1

;-------------------------------------------------------
;顿
;-------------------------------------------------------

bg black,5
bgm "BGM/tamsp02.ogg"
bg "img/bg/hokensitu1.jpg",5
!w200


һңСӴϾͿʼ

ld l,":a;img/chara/ituki/w2.jpg",4
ld r,":a;img/chara/yuzu/n3.jpg",4

[]
ϺãС_컭ʲô


ld r,":a;img/chara/yuzu/w2.jpg",4
[]
Ϻ_Ǹǰȥ̼_ȻأأģִƯ


ld l,":a;img/chara/ituki/n1.jpg",4
[]
Ŷǰӻ𣿡
չȥСӻĻ
չǣػ֡ӣһ
ϲСĻ_Ϊ˶ſ

ld l,":a;img/chara/ituki/w2.jpg",4
[]
Сӻء

ld r,":a;img/chara/yuzu/t2.jpg",4
[]
ٺ٣_ǸǸأҲѾúܴŶ

csp -1
erasetextwindow 0
dwave 1,"SE/140222_165030_01e.wav"
bg "img/bg/hokensitu1.jpg",3
bg "img/cg/s2.jpg",5
!w200
mov %cg2,1	;CGե饰؅

[Ԫ]
Ϻá
[]
Ϻ_Ԫɡ
[Ԫ]

ޱѧУԪ_꼶_¿ʼѧĺӡ
ңԪҲһÿ춼һ_Ȼÿ춼桭
[]

СȥȻΪܺѺúദա
[]
Ԫɣ㿴㿴_Сӻӡ
[Ԫ]

[Ԫ]
Ǳֱ_Ų
[]
ǡǸԪɡ
[]
֡ӿģ_ӡ

csp -1
erasetextwindow 0
bg "img/cg/s2.jpg",3
dwave 1,"SE/140222_165030_01e.wav"
bg "img/bg/hokensitu1.jpg",5
!w200


ld c,":a;img/chara/madoka/w1.jpg",4
[ľʦ]
Ϻ_Ǹϵþ˵㡭
[]
Ϻá
[]


ld c,":a;img/chara/madoka/n1.jpg",4
[ľʦ]
_ʲô𣿡
[]
ûУʲôû
[ľʦ]
_û¾ͺá

ld c,":a;img/chara/madoka/w1.jpg",4
[ľʦ]
ˣ԰ʦŶ
ʦ˵óģƽʱЩӡ_С
[ľʦ]
֮ǰǿԾ
Ծ˵˳_һ졣

cl c,4
ld r,":a;img/chara/madoka/n1.jpg",4

[ľʦ]
Сѧģе_

ld l,":a;img/chara/yuzu/s4.jpg",4
[]
ء

cl l,4

ld l,":a;img/chara/ituki/s4.jpg",4
[ľʦ]
Сĺ᡹
Ǽհ׵ľ_ɫʹ۾

cl l,4

[ľʦ]
ȻԪǡţѧᰡ

ld l,":a;img/chara/motonari/n1.jpg",4
[Ԫ]

һԪɵԾ
ȫԲȦ_ⲻ𡭡
[]
ԪɹȻܴأ

ld l,":a;img/chara/motonari/n6.jpg",4
[Ԫ]
Ҳûʲô_˵

ld r,":a;img/chara/madoka/w2.jpg",4
[ľʦ]
ԪѧϰŬ_˲ϰɣ
[Ԫ]
ţһɡ
ŶԪ

csp -1
erasetextwindow 0
bg "img/bg/hokensitu1.jpg",3
bg black,5
bg black,5
dwave 1,"SE/ame2.wav"
bg "img/bg/ame.jpg",5
bg "img/bg/ame.jpg",5
bg "img/bg/hokensitu1.jpg",5
!w200

ld c,":a;img/chara/ituki/n1.jpg",4
ld r,":a;img/chara/yuzu/n1.jpg",4
ld l,":a;img/chara/motonari/n1.jpg",4
[]
һ𣿡
[Ԫ]
Ԥ˵ǡ
ϣڱҸ_ʱҲᷢϵԾ֮ⶼɵġ
ѧϰ顢Ȼż_ȹʱǳС

ld r,":a;img/chara/yuzu/o1.jpg",4
[]
_ɡ鷳ġ
Сͣ»˵

ld r,":a;img/chara/yuzu/w3.jpg",4
[]
أϲᣡ
[]
᣿

ld r,":a;img/chara/yuzu/n3.jpg",4
[]
ǣ_𣿡
[]
ԭ_ȷʵεδء
[]
εδ𡱰_һֱ˵ડ

ld c,":a;img/chara/ituki/w2.jpg",4
[]
Ŷ_Ԫأ
ôʣԪ룬Ȼ󿪿ڡ

ld l,":a;img/chara/motonari/n6.jpg",4
[Ԫ]
տʼ»Сʱǡεδ𡱣ʱǡ֮ࡹ

ld r,":a;img/chara/yuzu/s1.jpg",4
[]
ءֻӲһ𡭡

csp -1
erasetextwindow 0
bg "img/bg/hokensitu1.jpg",3
dwave 1,"SE/ame2.wav"
bg "img/bg/ame.jpg",5
!w200

[Ԫ]

[Ԫ]

[]

ͻȻԪ˵һûĴʣһ
СҲһãȻ
[Ԫ]
Ρʹͷϡıˡ
[Ԫ]
ʯľдʫ_áεӡ
[Ԫ]
˵Ǵͷʹ񻯵ġᡱᡭܽӽɣ
[]
š_Ҳס_ડ£˳Ŵȥ
[Ԫ]
ܺõı

csp -1
erasetextwindow 0
bg "img/bg/ame.jpg",3
bg "img/bg/hokensitu1.jpg",5
!w200

ld r,":a;img/chara/yuzu/s1.jpg",4
[]
Ǹء
[]
Ӿ˵֡ߡһֱΪԼ뷨Ǵġ

ld l,":a;img/chara/motonari/n1.jpg",4
[Ԫ]
__˵֡
[Ԫ]
˵ףʲôⱾͳ_ڵֻǸԵļֵۡ

ld l,":a;img/chara/motonari/n6.jpg",4
[Ԫ]
ʶֶ_ңֻǶɵҲһȷ

ld r,":a;img/chara/yuzu/b1.jpg",4
[]
ǣӵĻԡԪҲ˵ˡ

ld l,":a;img/chara/motonari/n3.jpg",4
[Ԫ]
û˵_ֻ˵Ϊȷ¡
[Ԫ]
ǱֱġôΪԾô˵ˡ

ld l,":a;img/chara/motonari/n8.jpg",4
[Ԫ]
ǣ㲻_ǲͺˣ뷨ͬʲôã
һ˵СӲ֪롣
ǣҺе_ҡСҲ_Ԫ˵Ļ

ld l,":a;img/chara/motonari/n1.jpg",4
[Ԫ]
ңĻǺû
[Ԫ]
ãܺ_ӷḻչرֳ_Ҷܸܵǹ


ld r,":a;img/chara/yuzu/s3.jpg",4
[]
_ô룿
[Ԫ]
_¿һ飬ĻȻܺá

ld r,":a;img/chara/yuzu/b1.jpg",4
[]


ld r,":a;img/chara/yuzu/n3.jpg",4
[]
ǡ㡱ӡ
[Ԫ]
ţ

ld r,":a;img/chara/yuzu/w3.jpg",4
[]
Ӿӣӡ

ld l,":a;img/chara/motonari/n7.jpg",4
[Ԫ]
֪ˣ_˰ɣ
[]
š


csp -1
erasetextwindow 0
bg "img/bg/hokensitu1.jpg",3
dwave 1,"SE/ame2.wav"
bg "img/bg/ame.jpg",5
!w200

洫_ͬĽࡣ
ȻǻǸɢҵģϣһһ̳ͬĽࡣ
Ļһܿ֡_һ



;-------------------------------------------------------
;ޤǡ
;-------------------------------------------------------
csp -1
erasetextwindow 0
bg "img/bg/ame.jpg",5
bg "img/bg/white.jpg",5
bgmfadeout 5000
bgmstop
dwavestop 1
mov %se4,1	;ե饰؅
bg white,3
goto *sbunki
;=====================================================
;ep4
*ep4
bg white,3
mov %199,1
;_ʼե饰
lsp 0,":c;img\other\dummy2.jpg",0,0
;=====================================================

;----------  ƥȥɥvBO  ----------
saveon
texton
lookbackon
setwindow 193,490,30,4,17,17,0,2,20,0,1,#ffffff,30,455,770,570
bgmfadeout 1000
bgmstop
!sd
csp -1
textspeeddefault
erasetextwindow 0
    exec_dll "MenuE.dll/ispage"
bg white,1

;-------------------------------------------------------
;顿
;-------------------------------------------------------

bg black,5
bgm "BGM/free0314.ogg"
bg "img/bg/tukue.jpg",5
!w200

[ϰིʦ]
ô͵_ҪúԤϰ͸ϰ_УڻС顭
Ŀν_ϰѧж졪еʰؼңеȥʦ⡣
֮Уһλϡʦ
[ϰིʦ]
Ǹõ_֮ǰ˵¡
ʲôر_νġѧڲϰĹϿҵĲɷá
[Ԫ]
Ŀ_ѧĲɷãǿз˶֮𣿡
[ϰིʦ]
Ȼ_֮ǰȫͳ㲻ǿúܺ_ǲϰ˵

csp -1
erasetextwindow 0
bg "img/bg/tukue.jpg",3
bg black,6
bg black,5
!w200


ɷñиɾͽ_Ҳǰԭ׼õġǳĻгѡ
[ϰིʦ]
տ𣿡
[Ԫ]
õģû⡹
ҵĻشʦûĶ׼Ȼȡ
[ϰིʦ]
е㽩ӲЦһ
[Ԫ]

Ц
̫ˣôЦó
˺ȤңûЦıҪ
[ϰིʦ]
ţ_ôŶ

csp -1
erasetextwindow 0
bg black,3
dwave 1,"SE/meka_ge_cam04.wav"
bg black,5
bgmfadeout 5000
bgmstop
bg black,5
bg "img/bg/mati1.jpg",5
dwave 1,"SE/kan_ge_douro01.wav"
!w200

[Ԫ]

ϵ裬ȳ_˵׼ܻһɡ
ؼҺҪҵȻҪϰ⡭
ܿʼѧ̫_ĸѧУҲܰԼϲķʽʹʱ䡣
ģǰ̫˷ʱ_ϿξձƣҶǲϰѧݡ
ȻҲ֪ѧУֻѧϰ
ǣĵӦʲôĲŲҪ_£ʲôء

csp -1
erasetextwindow 0
bg "img/bg/mati1.jpg",3
bg black,5
!w200

ԪȻͷԺܺáеأЦ
֪ʲô
ǼһһԪ_ϹϵᱻȾϸŶ

ģģģġ
ΪЩĵ¸¸Ц_ֵǱ߲Ŷԡ

csp -1
erasetextwindow 0
bg black,3
bg "img/bg/mati1.jpg",5
!w200

[кӵ]
ףԪɣ

csp -1
erasetextwindow 0
bg "img/bg/mati1.jpg",4

ld r,":a;img/chara/ituki/n1.jpg",3
ld l,":a;img/chara/motonari/n1.jpg",3

[]
ŶϵĲϰడ
[Ԫ]
_ʱô⣿


ld r,":a;img/chara/ituki/w2.jpg",4
[]
ںС棬ǻؼҵ·ϡ


[]
һ𻭻ŶҺö羰Ưĵط
˵ţЦˡ
ΪʲôȻЦ_ȫ޷⡭

ld r,":a;img/chara/ituki/n1.jpg",4
[]
ʵأҲԪһġ

ld r,":a;img/chara/ituki/w2.jpg",4
[]
_ˣһȥɣ

ld l,":a;img/chara/motonari/n4.jpg",4
[Ԫ]


ld r,":a;img/chara/ituki/w1.jpg",4
[]
˶ʱ䡪ӦûܿϦ

ld l,":a;img/chara/motonari/n1.jpg",4
[Ԫ]
Ϧ_ֶʲôʱ򶼡

ld r,":a;img/chara/ituki/w2.jpg",4
[]
ںõĵطƯŶ

csp -1
erasetextwindow 0
bg "img/bg/mati1.jpg",3
bg black,6
!w200

ҵ
һôĵءЦš

csp -1
erasetextwindow 0
bg black,3
bg "img/bg/sora3.jpg",5
!w200

[]
Ҹ˵Ҫ¥Ŷ_Ѿȥ˰ɡ
[Ԫ]
ӡܳЦ
[]
š
[Ԫ]
ΪʲôЦ
ôʣЩΪѵüͷ
[]
û֪Цˡ
[]
Ԫأ
[Ԫ]
㿴Ц𣿡
[]
_ô˵ûС
[Ԫ]
Ц_޷ЦӰɣ
[]
_ҾԪЦܺÿ
[Ԫ]
˵ֵĻ_˶˵ԪǾԲЦļһء
[]
ûвЦŶ_ΪӤЦǿ
[Ԫ]
˵㰡
ַ֮ǰ˹
ȻӲǰҵᡣ
[]
㿴ЦһЦһۣ_ֵ
[Ԫ]
ΪӲҪŪɣ

quake 4,300

ҸϽ_ǵġһԱ˵ʲôء
[]
㿴ԪҲǻЦģ˰ɡ
[Ԫ]
ᣬҲʺҰɡ
[]
ʺϵ_˭Цһÿ
[]
ҡ
[]
ңЦŻ֣ҲŶ
[Ԫ]
ȷʵЦڿѧҲкô
[]
ѶĻ˵_Ļ̫Ҫɽˣ

csp -1
erasetextwindow 0
bg "img/bg/sora3.jpg",3
bg black,5
!w200

¥ݡ
Ȼ󡭡

csp -1
erasetextwindow 0

bg black,3
bgm "BGM/tamsp17.ogg"
bg "img/cg/s3.jpg",5
!w200
mov %cg3,1	;CGե饰؅

[Ԫ]

ȼհʺϦŵƽ߳ȥ
Ҫȫû˰_ѾȾҹɫ
[Ԫ]
Ǻõطտú_ֻǻӽǣ羹˲ͬ
[]
԰ɣ
ЦŵĲϦҫ۵òˡ
ң֪ΪΡؿڱôůޡ
[Ԫ]

ҲϲڵԼġ
ѧϰáЦġԼʲôʱ򡢱˭ء
Լᡭ
ġȷʵΧһжġ
ǡĵģġԼ
ңʵһֱĽ
ϵĻ˭ܴõļһЦŵļһȫĽ
ҲǸȦӡ
ǣҾܾˡΧҪǡԼܾˡ
ǲŲ㡱
ôġ
[Ԫ]
죬Ҳɡ
[]
𣿡
[Ԫ]
Ǵƶ_ܿϼ˵ߵܺá
[Ԫ]
ԡĸʺܸߡ
Ҵ۽ǣ̧ǡǿЦЦ
ԪǾԲЦļһ_˵ʲô
ҲǿЦİ
ԭԼЦ
һһֵ
ңΪƽʱõļ⣬ܾúۡ
ǡ
[]
_ԪɹȻúöࡹ
ޱ仯ЦšҼЦš

csp -1
erasetextwindow 0
bg "img/cg/s3.jpg",3
bg "img/bg/sora3.jpg",5
!w200

ϦҹĻ١ڿϦ֮ǰȫûǴ_Ǹ
ȻҲ_һ̫ҫء
һ죬Ҳ̫һĵ׿ʵЦ
Ȼ̫ҫ۶塭ǣĻһ졭
ι_Լʵ


;-------------------------------------------------------
;ޤǡ
;-------------------------------------------------------
csp -1
erasetextwindow 0
bg "img/bg/sora3.jpg",3
bg "img/bg/white.jpg",5
bgmfadeout 5000
bgmstop
dwavestop 1
mov %se5,1	;ե饰؅
bg white,3
goto *sbunki
;=====================================================
;ep5
*ep5
bg white,3
mov %199,1
;_ʼե饰
lsp 0,":c;img\other\dummy2.jpg",0,0
;=====================================================

;----------  ƥȥɥvBO  ----------
saveon
texton
lookbackon
setwindow 193,490,30,4,17,17,0,2,20,0,1,#ffffff,30,455,770,570
bgmfadeout 1000
bgmstop
!sd
csp -1
textspeeddefault
erasetextwindow 0
    exec_dll "MenuE.dll/ispage"
bg white,1

;-------------------------------------------------------
;顿
;-------------------------------------------------------

bg black,5
bgm "BGM/tamsp02.ogg"
bg "img/bg/hokensitu1.jpg",5
!w200
ת۾ͽˡڱҶȹġһÿһš
ǣĳһ¡


ld r,":a;img/chara/yuzu/b1.jpg",4
ld l,":a;img/chara/madoka/w1.jpg",4
[]
ӵĻô𣿡
[ľʦ]
ţϾȫУϱеѽ
[]

ֿһľʦõĽ״
ǵһõ״_Ư֣úõдӵ֡

cl l,4


ld c,":a;img/chara/ituki/w2.jpg",4
ld l,":a;img/chara/motonari/n2.jpg",4
[]
Сӣϲ_̫ˡ
[Ԫ]
ܽչᡭ


ld r,":a;img/chara/yuzu/t4.jpg",4
[]


ld r,":a;img/chara/yuzu/w2.jpg",4
[]
ٺ١ллǣ˶


csp -1
erasetextwindow 0
bg "img/bg/hokensitu1.jpg",4
bg black,6
bg black,3
bg "img/bg/hokensitu1.jpg",6
!w200

ʱ䣬ó״ꡣ
ÿ_ؼҺҪø迴ҡ
Ҳ_Ҫˣͺˡ

dwave 1,"SE/140222_165030_01e.wav"
bg "img/bg/hokensitu1.jpg",5
!w200

[Ůӵ]
ˡ
ҵſ_ʱ¡

csp -1
erasetextwindow 0
bgmfadeout 5000
bg "img/bg/hokensitu1.jpg",4
bgmstop
!w200

[]

ӵ_͡ݡ


csp -1
erasetextwindow 0
bg "img/bg/hokensitu1.jpg",3
bg black,5
!w200

ǶۡӲԾƿߡ
[]
𣿡
[]
ţˤˡ_ʦأ
[Ԫ]
_˵ϻ
[Ԫ]
̶ֳȵһ¾ͺ_˿ϴ𣿡
[]
ϴˣǸ
֪ڿӡ
ӴǴΡż֮󣬾һֱǡ
[]
С_ôˣ
[]
ûʲôʲô¶ûС

ܾãؿƵġ
[]

[Ԫ]
_ҺҼǵá
[Ԫ]

[Ԫ]
ǵ÷𣿡
[]
_šӦþġ
[]


csp -1
erasetextwindow 0
bg black,3
bg "img/bg/white.jpg",5
!w200

[]
֡_
[]

ȻԼҲף˵Ļ

csp -1
erasetextwindow 0
bg "img/bg/white.jpg",3
bg "img/bg/hokensitu1.jpg",5
!w200

[]
ͺˡ
ѧľʦӣ˿ɴ_Ϊˣúܺá
[]
ллСӡ
[]

[]
Ǹ˵СӵĻý_ǰļϱеˡ
[]
š_ÿġ
[]

[]

[]
š
[]
ԲСӡ
[]

[]
СӱûȥϿΣǵĴɡ
[]
Բ𡭡Բ𡭡
ͷ_Ҳ˵ˡԲ_Ǹ
[]
ΪʲôҪǸ_ԵӰ
ôһ˵ҡҡͷ
[]
ǵġԵǲŶԡ
ڣ
Ӳ֪ô죬ֻ֪ܲ롣
[]
һʼСӵ_أȵСӲ֮ĺܼį
[]
ֻ_ҲǡҶǡ
[]
ΪϲСӡԡ
[]
أֵżСӵ
[]
־Ҫż
[]

£Ҳ֪
[]
ҲΥҲһżСӡǣҾȻ֡
[]
ò˵ˡˡҲżˡ
[]
һڣԻ_һ뵽Сӡ˺ֵܹ¡
[]
һֱǸ
[]
ǣһֱòԲ
[]
Ӧø硭Ǹġ
[]
СӣԲ𡭡
[]


csp -1
erasetextwindow 0
bg "img/bg/hokensitu1.jpg",3
bg black,5
!w200

[Ԫ]
ְ
ո˵ʲôԪɴԱ߲졣
[Ԫ]
żԪףвҷĹµԭ_˽ù֡
[Ԫ]
ңԼҲż֮󡭡_ѽѽ_Լ»ʲô飬û𣿡
[]
ȡһ_Ԫɣ
[]
ʵ˵ֱԼż֮ǰҶû
[]
΢_ǣǸҸ¡ᡭ
[Ԫ]
ɡ
ӻʲôҲ˵
ΪѣӦֹԪɲŶԡǣΪ
ΪӵҲһеӡ
Ԫɺӵúõ˵ˡָо
[Ԫ]
˵ΪʲôҪôӭϱˣ
[Ԫ]
ǴΧ˶ϲ_ôǳ飬ôܳá
[Ԫ]
£ҲӦᷳ_ֻҪϵ˽_塹
[]
Ǹǡ
[]

[Ԫ]
ι_أ
Ԫɡңӡ
ӣǡ

csp -1
erasetextwindow 0
bg black,5
bg "img/bg/white.jpg",5
!w200

[]
ӡżġ
[]
ӾԼǸûõĺӡ
[]
ܺѺúദ㲻ˡ
ƴءƴ˼šضԴ˵
[]
ǣ_Ԫɡ˵Ҳûϵ
[]
ҲܺúദԣϲڱҶȹʱ䡭
[]
ϲϲǡ


csp -1
erasetextwindow 0
bg "img/bg/white.jpg",3
bgm "BGM/wish.ogg"
bg "img/cg/s4.jpg",5
!w200
mov %cg4,1	;CGե饰؅


[]
ӣʹһϿΡ_һ桭
[]
ȷʵȷʵأΪʲôµ񡭡Ҳô
[]
أӣʹһʱ䡭Ҳܿ֡
[]
أݡҲϲ
[]
ͺã
[]
ͺáͺð

csp -1
erasetextwindow 0
bg "img/cg/s4.jpg",3
bg "img/bg/white.jpg",5
!w200

[Ԫ]
Ҿ֪ô˵

csp -1
erasetextwindow 0
bg "img/bg/white.jpg",3
bg "img/bg/hokensitu1.jpg",5
!w200

[Ԫ]
ϲҲΪżܵôĴԸѧ
[Ԫ]
ңᷢż˵Įġ
[Ԫ]
ϲķɡ
[Ԫ]
ǲϲ£᡹
[]

[]
Сӡ
[]
ġ𣿡
[]
š
[]

[]
ǸءҾǻǰҪá
[]
ҲᣬֻԼҲúÿѵ¡
[]
ӻ_ǣʹˣҲȥѰҺѺúദķ
[]
ܻʧܡǣӡ

csp -1
erasetextwindow 0
bg "img/bg/hokensitu1.jpg",3
bg "img/bg/white.jpg",5
!w200

[]
Լ
˵ţЦˡ
ǣҲЦˡ
ϲǵЦСЦˡ

csp -1
erasetextwindow 0
bg "img/bg/white.jpg",3
bg "img/bg/sora4.jpg",5
!w200

Ǹõ졣
ӵҲ̫¶



;-------------------------------------------------------
;ޤǡ
;-------------------------------------------------------
csp -1
erasetextwindow 0
bg "img/bg/sora4.jpg",3
bg "img/bg/white.jpg",5
bgmfadeout 5000
bgmstop
mov %se6,1	;ե饰؅
dwavestop 1
bg white,3
goto *sbunki
;=====================================================
;ep6
*ep6
bg white,3
mov %199,1
;_ʼե饰
lsp 0,":c;img\other\dummy2.jpg",0,0
;=====================================================

;----------  ƥȥɥvBO  ----------
saveon
texton
lookbackon
setwindow 193,490,30,4,17,17,0,2,20,0,1,#ffffff,30,455,770,570
bgmfadeout 1000
bgmstop
!sd
csp -1
textspeeddefault
erasetextwindow 0
    exec_dll "MenuE.dll/ispage"
bg white,1

;-------------------------------------------------------
;顿
;-------------------------------------------------------

bg black,5
bg black,3
!w200

СӿʼԼ༶Ͽκֻ˺ܶʱ䡣
ѧĺӣֻʣҺԪˡ
ȻȻҲˣԱ䶯رƵѾ㲻ˡ


csp -1
erasetextwindow 0
bg black,5
bg "img/bg/hokensitu1.jpg",5
!w200


[ľʦ]
˶ˣ˵_ǰ죬ȥСӰ༶
ʱ䡪_ľʦڣʼ˵Сӵ¡
ڣǺ˶õĴ_Ҳ̫ʹӣ_ı
СǺ_ںɫϻ
ҲΪó°ɣ
[ľʦ]
СҲΧĺǶЦ_ǲ΢˵ء
[ľʦ]
ϣһδʧУѧദķȻԽȥ
ľʦ¶΢Ц
ǣҡܾãؿƵġ

csp -1
erasetextwindow 0
bg "img/bg/hokensitu1.jpg",3
bg black,5
bg black,5
bg "img/bg/hokensitu1.jpg",5
!w200

ld c,":a;img/chara/motonari/n7.jpg",4
[Ԫ]
ôҪȥϰˡ

cl c,4
ld l,":a;img/chara/ituki/n1.jpg",4
ld r,":a;img/chara/madoka/w1.jpg",4


[ľʦ]
ټԪ_·СŶ
[]
ݰݣ
ԪɣҲϽ׼ؼҡ


csp -1
erasetextwindow 0
bg "img/bg/hokensitu1.jpg",3
bg black,6
bg "img/bg/white.jpg",5
!w200

ʱ

csp -1
erasetextwindow 0
bg "img/bg/white.jpg",3
dwave 1,"SE/140222_165030_01e.wav"
bg "img/bg/hokensitu1.jpg",5
!w200

ld c,":a;img/chara/yuzu/w1.jpg",4

[]
ˡ

ld r,":a;img/chara/madoka/n2.jpg",4
[ľʦ]
ѽⲻС

ld l,":a;img/chara/ituki/b1.jpg",4
[]
ʲôСӡ
ôʣСӹ

ld c,":a;img/chara/yuzu/t6.jpg",4
[]
ﲻ𣡣

ld l,":a;img/chara/ituki/b3.jpg",4
[]


ld c,":a;img/chara/yuzu/b1.jpg",4
[]
_Ԫأ

ld r,":a;img/chara/madoka/n1.jpg",4
[ľʦ]
ԪɸոջȥŶ_պôˡ

ld c,":a;img/chara/yuzu/s1.jpg",4
[]
ź´ɡ
[]


ld c,":a;img/chara/yuzu/w2.jpg",4
[]
ι_һʯͷؼҰɣ

ld l,":a;img/chara/ituki/b2.jpg",4
[]
áð

csp -1
erasetextwindow 0
bg "img/bg/hokensitu1.jpg",3
bg black,5
bg black,5
!w200


СһؼҺþûˡӦúܸ˵ġ
ǡôأƵ顭


csp -1
erasetextwindow 0
bg black,3
bg "img/bg/miti1.jpg",5
!w200

ld r,":a;img/chara/yuzu/w1.jpg",4
[]
Ǹأأ˶ҪȻԱ_ľʦһҴ˿ڡ

ld l,":a;img/chara/ituki/n1.jpg",4
[]
Ŷ_СӺϰء
[]
ٺ٣ұ뵱췢ǹ_ѡǸְλ
[]


ld r,":a;img/chara/yuzu/b1.jpg",4
[]



csp -1
erasetextwindow 0
bg "img/bg/miti1.jpg",3
bg black,5
!w200

bgm "BGM/kokoro_kizu.ogg"

[]
ܾãᡭ
[]

[]
С˵Ҳһ㶼ġᡭ
[]
ڵСӣᡭôĵӡ
˵ں󣬲Ȼ
ҡղţ˵ʲô


csp -1
erasetextwindow 0
bg black,3
bg "img/bg/miti1.jpg",5
!w200

ld r,":a;img/chara/yuzu/n2.jpg",4
ld l,":a;img/chara/ituki/s3.jpg",4
[]
ӿĵӡ
ͶģĿ⡣
ΪޣΪһ֮һ
[]

[]
šġ
[]
ֱҡԪôҪá
[]
һ뵽Լİ༶ÿġܾãСӺȥ˺Զĵط
[]
˵Ǽį𡭡˵СӲûôҵѡ
[]
ķӿ𣿡

ld l,":a;img/chara/ituki/s12.jpg",4
[]
Сӣ

ld r,":a;img/chara/yuzu/o2.jpg",4
[]
ҲǣԪҲǡҪѰ
СӴض˵

ld r,":a;img/chara/yuzu/o4.jpg",4
[]
ӣ_˵ʱ򣬺ÿġ
[]
ѡȻֺԪһ桭
[]
ӣܺѺúദءеˡ
[]
ҪŶ
[]
Զġ
[]


ld l,":a;img/chara/ituki/s3.jpg",4
[]
š
ȷʵҵҪѡ
Ϊʲôôįء

ld r,":a;img/chara/yuzu/s3.jpg",4
[]
ǸԴ׵ء
[]
Դ_𣿡

ld r,":a;img/chara/yuzu/n1.jpg",4
[]
ǰ_أֻŶ
[]
Ԫ˿ĵʱҲƵġ

ld l,":a;img/chara/ituki/s12.jpg",4
[]
ǡ

ld r,":a;img/chara/yuzu/s5.jpg",4
[]
_ϷĻʲôģȫȫ岻ϻ
[]
еأʱ򡭡кüŶ

ld r,":a;img/chara/yuzu/w2.jpg",4
[]
أΪҪѡĵÿģҲúܺá
[]
ĵĻҲġ

ld l,":a;img/chara/ituki/s4.jpg",4
[]
ԭ롹
[]
ȷʵСܻصԼİ༶̫ˡô롹
[]
ȻįȻԴס
[]
̫ˣ
ô롭ȻǲҪѡСӱߡ
ϣҪϲ˳ҡ
СҪ˭ãСӵɡ
[]

[]
ϲ𣿡


ld l,":a;img/chara/ituki/b2.jpg",4
[]
quake 4,300

ͻȻôʣһ


ld r,":a;img/chara/yuzu/n3.jpg",4
[]
ιô

ld l,":a;img/chara/ituki/s3.jpg",4
[]
ϲǡ

ld r,":a;img/chara/yuzu/s1.jpg",4
[]
ڵӣ𣿡
[]


ld r,":a;img/chara/yuzu/s5.jpg",4
[]

[]
ǸأΪϲһֱѣȻŶ
[]
ԣӺܿ_롹

ld r,":a;img/chara/yuzu/w2.jpg",4
[]
ΪأҲϲˡ

ld l,":a;img/chara/ituki/s12.jpg",4
[]


ld r,":a;img/chara/yuzu/s4.jpg",4
[]
أӡʧ֪
[]
ҲӻصҾͺˡǣӡ

ld l,":a;img/chara/ituki/s4.jpg",4
[]
Сӱͺá

ld r,":a;img/chara/yuzu/o1.jpg",4
[]
ءǣҲ뿴ĵı顭ء
Сӱסͷ_ܾãͷϿҪðˡ
ǸӣҲЦ˳
[]
֡˼

ld l,":a;img/chara/ituki/s5.jpg",4
[]
ǸǸţǰ

csp -1
erasetextwindow 0
bg "img/bg/miti1.jpg",3
bg black,5
!w200



СӻصԼİ༶ܺһЦˡеˡ
ǰСӺˡ
ǣĶҲء
ҲһЦ
˴˻ǰһúõϧŶԷ
[]
Ѿûˡ
Ȼƺһˡ
ǣݴֿһֵ

csp -1
erasetextwindow 0
bg black,3
bg "img/bg/sora5.jpg",5
!w200

[]

һһӳеģ졣
ûоͷ㣬һֱտ峺ù֡
ϼգҹɡ
ôš




;-------------------------------------------------------
;ޤǡ
;-------------------------------------------------------
csp -1
erasetextwindow 0
bg "img/bg/sora5.jpg",3
bg "img/bg/white.jpg",5
bgmfadeout 5000
bgmstop
mov %se7,1	;ե饰؅
dwavestop 1
bg white,3
goto *sbunki_k
;=====================================================
;ep7
*ep7
bg white,3
mov %199,1
;_ʼե饰
lsp 0,":c;img\other\dummy2.jpg",0,0
;=====================================================

;----------  ƥȥɥvBO  ----------
saveon
texton
lookbackon
setwindow 193,490,30,4,17,17,0,2,20,0,1,#ffffff,30,455,770,570
bgmfadeout 1000
bgmstop
!sd
csp -1
textspeeddefault
erasetextwindow 0
    exec_dll "MenuE.dll/ispage"
bg white,1

;-------------------------------------------------------
;顿
;-------------------------------------------------------

bg black,5
bg black,3
!w200
ҡľԲһѡ
ֽԴ_һҩ˾ˡ
ȻûʲôرģʶѰŵϡ
ұֻȥ⣬ԷǱҲˡ
һţ˳ƾͿʼˡ
Ϊ԰_ǡúϵû취
˵ҺĽǳȫǽȫͷˣ벻Ҫᡣ
Ǳ˴˶û飬Ա׼ʲôĲ̫
֮ǵꡣ
ǣΪĳ·š

csp -1
erasetextwindow 0
bg black,3
bgm "BGM/free0314.ogg"
bg "img/bg/bar.jpg",5
!w200


[Բ]
⸰Σ
[]
ǰĳɼۺܸߡ
[Բ]
Ŷͦ_νǨ
[]
ǰɣĨǵسŵְ
[Բ]
Ŷ
[]
ǸûʲôҪ˵𣿡
[Բ]
Ϊ˵ʲô㶼ȥİɣ
[]
ǡ
[Բ]
ţӦȥŶ_ǺûҲ֧ġ
[Բ]
ңŰҰ_ûϵģʱҵȵ
[]
ȷʵô˵ġһꡭҪü꡻
[Բ]
ԭˡ
[Բ]


csp -1
erasetextwindow 0
bg "img/bg/bar.jpg",3
bg black,5
!w200

ʵ˵Ҳֿ_ȥôԶĵطôá
ǣΪĻӦЦߡҲȷʵڡ
ɴࡪ

csp -1
erasetextwindow 0
bg black,3
bg black,5
bg black,5
bg "img/bg/hokensitu1.jpg",5
!w200


ld c,":a;img/chara/ituki/n1.jpg",4
ld r,":a;img/chara/yuzu/b1.jpg",4
ld l,":a;img/chara/motonari/n1.jpg",4
[]
ľʦôˣ
[Բ]
ףС_ѽأ
[Բ]
û硭
[Ԫ]
Ŷ
Ŷ_ԿβŽ硭
[Բ]
Ǹ_ʦе㷢
ǵĵı_вУô
[Բ]
ǸһؼҺҪʲô


ld r,":a;img/chara/yuzu/w2.jpg",4
[]
أԼ˴һ桪

ld c,":a;img/chara/ituki/w2.jpg",4
[]
ţ_ԪɽҲûвϰࡹ

ld l,":a;img/chara/motonari/n7.jpg",4
[Ԫ]

[Բ]
_´ҲʦŶ

csp -1
erasetextwindow 0
bg "img/bg/hokensitu1.jpg",3
bg black,6
bg black,5
bg "img/bg/hokensitu1.jpg",6
!w200


緹صС
ԺĶ¡
[Բ]
Ϣɡ
óֻ
š֪á
ǣһ㡭һΣҲһΡ

csp -1
erasetextwindow 0
bg "img/bg/hokensitu1.jpg",3
bg black,5
!w200

ŽڣܽŮ

csp -1
erasetextwindow 0
bg black,3
bg "img/bg/toire.jpg",5
!w200

ĵ绰_һ绰ͨˡ
[]
Բ_ôˣʱ䣿
[Բ]
šе¡
[]

[]
⸰ε£
Ȼ_ĺ˽ҡ
[Բ]
ԣǸ˺ܶ࡭
[Բ]
ǸǣȻҡҲȥУ𣿡
ݵĳĬ_һ̾˿
[]
һʱ嶯˵𣿡
[Բ]
ҲǸ˼
[]
ô˵أǹ˽_Ϊ˽飬ʹ㶪һֱĹ𣿡
[Բ]
롭
[]
ңǹʱ_ʲôأ
[]
˵Ǿֻһʱ嶯
[Բ]

ҳö_˵ĸо
֮£ҡ
[Բ]
һ롭_濼ǣú¶֮󡭡ʱȥ𡭡
һǲġ˵ֻ
[]

[]
û취_ĻҾձɡ
[Բ]
ǡУ
[]
С˵㰡ôܰһ˶ȥ⡻
[Բ]
ǡ
[]
Բ㲻ҷֿɣ
[Բ]
ǣһ뵽롭Ҿ;Ӧȥ
[]
ţѰ졻
[]
ҲԲֿ_Ҳ㽻_ҲкĽҲڳͷء
[]
ǣҲܴȥ_ֻƾжĻһڡ
[Բ]
ҲŲڡ
[]
ڵġ
[]
࿴߰_ҲϣΪһУ㡪

csp -1
erasetextwindow 0
bg "img/bg/toire.jpg",3
bg black,5
!w200


ԾҶ˵绰
ڵң˵ֻƾһʱ嶯жɡ
΢侲һ¡ô롭

csp -1
erasetextwindow 0
bg black,3
bgmfadeout 5000
bg black,5
bgmstop
bg black,5
bg black,5
bg "img/bg/hokensitu1.jpg",5
!w200


ʱӵָ߹㣬д־_ΪǰΣƺȥ
ξͽˣӦҲѧʱ䡭
[ӵ]
ˡ
[Բ]

ҵű_վǡ


ld c,":a;img/chara/ituki/w1.jpg",4
ld r,":a;img/chara/yuzu/w2.jpg",4
ld l,":a;img/chara/motonari/n7.jpg",4


[Բ]
ҡΪʲô
[]
Ϊľʦûо񣡡
[Ԫ]
˵ɡ
[]
Ǹأʦûʲô񡪡ԣǺˣʦ
[Ԫ]
Ȼ˵Ϊʦ

ld r,":a;img/chara/yuzu/w1.jpg",4
[]
Ǹأ¶ЦݵŶ_ħ


csp -1
erasetextwindow 0
bg "img/bg/hokensitu1.jpg",3
bg "img/bg/white.jpg",5
!w200

[]
ԡ


csp -1
erasetextwindow 0
bg "img/bg/white.jpg",3
bgm "BGM/tamsp18.ogg"
bg "img/cg/s5_2.jpg",5
!w200
mov %cg5,1	;CGե饰؅

[]
ľʦ_Ǵһ𻭵Ļ
СӵݸһŴĻֽ
滭ŵǣɫʻġ޶硣
ڰٻʢԭҰϣమİΧšվ
ңΧСӡСԪɡйӵȶǡ
ңңЦ
Ŵ̫ůĹâҫ¡
[Բ]

ʲô˵
˵һãлл
Ϊʲôǿҵضҡڵء
[]
ǸأΪϲľʦԻ˺öమġ
[]
һ𻭵ġ԰ɣԪɡ
[Ԫ]
ΪҪɣ
[Բ]
ţ
[Բ]

[]
ľʦ_ǵĻ㲻ϲ𣿡
[Բ]
ûŶ



csp -1
erasetextwindow 0
bg "img/cg/s5_2.jpg",3
bg "img/bg/white.jpg",5
!w200

[]
ǣΪʲôˣ
һ˵Ҳŷ_֪ʱᣬѾ˳ҵ¡
[Բ]
סģҡ
[Բ]
_Ūò׻õĻ
æȥֽ_µˮ
[Բ]
ס
ôΪûС


csp -1
erasetextwindow 0
bg "img/bg/white.jpg",3
bg "img/cg/s5.jpg",5
!w200

[Ԫ]
ľʦûµ_Ƿˮġ
[Բ]
ǡ_ģһ㶼ûο


csp -1
erasetextwindow 0
bg "img/cg/s5.jpg",3
bg "img/cg/s5_2.jpg",5
!w200

ڻϵ_һʼͲһָԭ
µģǴҵЦ_ů硣
ҿ簡
ң̫ûע⵽ġߵ硭

Χ磬ôů
[Բ]
ҵ֮
[]
ʦ
[Բ]
ûʲô_ллǣʦҲϲŶ

csp -1
erasetextwindow 0
bg "img/cg/s5_2.jpg",3
bg black,5
bg black,5
!w200


Ȼ¸˵绰
[Բ]
Ǹأ_Ұ

csp -1
erasetextwindow 0
bg black,3
bg "img/bg/sora6.jpg",5
!w200


̧ͷȥƬյҹա
Ϊеĵƹ⣬_ǣȷʵŶ
ȥע⣬עⲻԾ
ҵҲУ㿴
硪ʵô࿴Ĺԡ





;-------------------------------------------------------
;ޤǡ
;-------------------------------------------------------
csp -1
erasetextwindow 0
bg "img/bg/sora6.jpg",3
bg "img/bg/white.jpg",5
bgmfadeout 5000
bgmstop
mov %se8,1	;ե饰؅
dwavestop 1
bg white,3
goto *sbunki_k
;=====================================================
;ep8
*ep8
bg white,3
mov %199,1
;_ʼե饰
lsp 0,":c;img\other\dummy2.jpg",0,0
;=====================================================

;----------  ƥȥɥvBO  ----------
saveon
texton
lookbackon
setwindow 193,490,30,4,17,17,0,2,20,0,1,#ffffff,30,455,770,570
bgmfadeout 1000
bgmstop
!sd
csp -1
textspeeddefault
erasetextwindow 0
    exec_dll "MenuE.dll/ispage"
bg white,1

;-------------------------------------------------------
;顿
;-------------------------------------------------------

bg black,5
bg "img/bg/heya1.jpg",5
!w200

[]
ԲС_εļҳιչȻ
Ȼ
ӵļûаְ_ֻӺˡ
ԣһְֱֹ
ǣҲб£ÿ춼ࡣ
֪࡭Ц˵
[]
ţǳе£ûϵ_ӻŬ迴ĵطҲҪ͹Ŷ

csp -1
erasetextwindow 0
bg "img/bg/heya1.jpg",3
bg black,5
!w200

Ȼô˵ˡ
˵죬ǻеƵġ
ң趼
ȻҲвĺӡӵ
ϴʲôʱѾ벻ˡ

csp -1
erasetextwindow 0
bg black,3
bg "img/bg/kyositu1.jpg",5
!w200

[ʦ]
ôڿʼѧ_ңƽʱһŶ
á_ңÿġ
Ҳģ_ҳιյĿΣʦỨ˼ϲ
Ҫˣһġ
[ʦ]
ι_֪棬ҪŶ
ʦ_ҹȻڲڡ
ôţ˴Ӻҵļ򡪡½ѡ
[]
ССӣи˧Ŷ
[]
ţ
ô˵Ҳͷȥ
һ۾˲˵ˡΪֻղһ
ȻǸǡ
[]
˭İְ_ôᣬǸ𣿡
[]


csp -1
erasetextwindow 0
bg "img/bg/kyositu1.jpg",3
bgm "BGM/tamsp02.ogg"
!w200


[]
ӵģ硹
[]
Сӵģ
[]
꣬ᱻʦ
[]
ţǰ
Իصϡ
[]

ӵһֱ_Ϊû뵽
[ʦ]
⣬ˡ
ʦĻҷ׷׾֡
Ӳóѧϰ_ûٹ֡
ΪǸӡ
ǡ

csp -1
erasetextwindow 0
bg "img/bg/kyositu1.jpg",3
bg black,5
!w200


[]
Сӣء
[Ԫ]
˵йʽɡ
[]
ԶԣСı
[Ԫ]
ⲻǻ𣬾ͷѧ

ڡ

csp -1
erasetextwindow 0
bg black,3
bg "img/bg/white.jpg",5
!w200

[]
á
Ϊ˲ңҲ֡
[]
_á
ø翴Լõһ档
֪Ŭ
ȻһûȥѧУںúŬ

csp -1
erasetextwindow 0
bg "img/bg/white.jpg",3
bg "img/bg/kyositu1.jpg",5
!w200


[ʦ]
ôǰͬѧ
[]

͵һ¡
ڰǰ_Ȼ󡪡
[]

òߵķ۱дʽ_Ȼ󣬻صԼλ󣬺µñ۾

[ʦ]
õģشȷ
һڰϻ˸ԲȦ
ĵòͷһڶЦ
[]

Ҳ˸Цݡ

csp -1
erasetextwindow 0
bg "img/bg/kyositu1.jpg",3
bg black,5
bg black,5
bg "img/bg/mati1.jpg",5
!w200


[]
硱㿴𣿡
[]
ţȻ_СӺأˡ
[]
ٺ١Ϊأ˽ѧϰ_Ԫɽ̵ģ
[]
ˣѣ
[]
_أȻһûϿΣѧϰˡ
[]
̫ˡ
[]
ٺ١
Ӱְֵѡ
ְӺСʱȥˡӲ̫ǵãҲ̫˽⡣
أϲְ_Ȼ̫ףܾϲ
УְָġӡҲϲ
[]
£һúø_һ˵ġ
[]
_̫ˣ
[]
_Ҵ˵绰ýû̫_ҲܸСӿġ
[]
ǸǸҶ˵˧Ŷ_˭İְأ
[]
_𣿡
[]
_ٺ٣Ҫܵӵ°ְ־ͺˣ
[]
ְ֡֡
ôһ˵¶˷ǳȵı顣
[]
ţǸе㡭ҲΪѰ
[]
𣿡
[]
ţʲôġûǹ
[]
ǿǣҲС˰ɣ
[]
ôһ˵_֮ǰѵʲôġ
һؼ˵_ȫס
[]
_أڲį
[]
ְȻˣ裬硭
[]
ľʦԪɡݡöѡ
[]
ȻżҲƵʱء

csp -1
erasetextwindow 0
bg "img/bg/mati1.jpg",3
bg "img/bg/sora3.jpg",5
!w200

[]
أÿ춼ÿġ
[]
Сӡ
[]
ô룬̫ˡ
[]
̫ˡ
סˡ
Ϊ¶˲˼ı顣
ǸˡǱˡ˼ı顣
[]
ôˣ磿
[]
ǸǸ_Ұǰ¡Ȼ󣬾е㡭
[]
ǰ£
[]
ԣСӳʱ_Сӵİְֺ裬һֱСܽسŶ
[]
Ŷ_ܽá
[]
šְġһֱܵġ
[]
˵ҪΪԼԵʣСĻ֮ġ
[]
û̫ˡ
[]
㽡سЦšģ̫ˡ
[]
С˵ҲǺͨ¡ˣѾǳҸŶ
[]
šš
[]
еѶ_֮СǸҸˡ
[]
_ӣҸ


csp -1
erasetextwindow 0
bg "img/bg/sora3.jpg",3
bg "img/bg/white.jpg",5
bg white,5
bgmfadeout 5000
bg white,5
bgmstop
bg white,5
bg "img/bg/white.jpg",5
bgm "BGM/saigoni.ogg"
!w200


ǰСЦˡ
˶ѣؿĳֶӿ۽Ƿȡ
Ȼײǽڣһͣ½ŲڣСˡ
ܾãأ׵Լصһ
£ʵĸʹϿᡣ
һı˺ʹཱུ١
ǣ˭ӵܿԽЩȥġǿ


csp -1
erasetextwindow 0
bg "img/bg/white.jpg",3
bg "img/cg/bs1.jpg",5
bg "img/cg/bs1.jpg",4
bg "img/cg/bs2.jpg",5
bg "img/cg/bs2.jpg",4
bg "img/cg/bs3.jpg",5
bg "img/cg/bs3.jpg",4
bg "img/cg/bs4.jpg",5
bg "img/cg/bs4.jpg",4
bg "img/bg/white.jpg",5

!w200

ûСġǡҲӵС
ʹͣ½Ų
ʹ˶Զ·
һȫڵԼġ
ԡûκһǰ׷ѵ_ֻҪ׷Ѿͺá
׾ƴͺ_żϢһҲûϵ
ûԼĽߣ̤ʵ㼣ͺá
Լеġǿ
һһسˡ

csp -1
erasetextwindow 0
bg "img/bg/white.jpg",3
bg "img/cg/s6.jpg",5
mov %cg6,1	;CGե饰؅
!w200

[]
СŬػڵŶ
[]
ι㿴𣿡


csp -1
erasetextwindow 0
bg "img/cg/s6.jpg",3
bg "img/bg/sora3.jpg",5
!w200

[]
ƶ
Ȼ̧ͷա
ҫǵ̫
Լġ߸ߵϼǰչ
мɫĹ켣
Ƿ⾰֮¡ҺСӣˣǰȥ






;-------------------------------------------------------
;ޤǡ
;-------------------------------------------------------
csp -1
erasetextwindow 0
bg "img/bg/sora3.jpg",3
bg "img/bg/white.jpg",5
bgmfadeout 5000
bgmstop
mov %se9,1	;ե饰؅
dwavestop 1
bg white,3
goto *sbunki_k
;=====================================================
;ep9
*ep9
bg white,3
mov %199,1
;_ʼե饰
lsp 0,":c;img\other\dummy2.jpg",0,0
;=====================================================

;----------  ƥȥɥvBO  ----------
saveon
texton
lookbackon
setwindow 193,490,30,4,17,17,0,2,20,0,1,#ffffff,30,455,770,570
bgmfadeout 1000
bgmstop
!sd
csp -1
textspeeddefault
erasetextwindow 0
    exec_dll "MenuE.dll/ispage"
bg white,1

;-------------------------------------------------------
;顿
;-------------------------------------------------------

bg black,5
bg "img/bg/white.jpg",5
!w200

ԼΪԼĶʲôء
һֱڣһֱ˼
ЦģԼ
Ѿ_ѡԼ_סģǡԼ
[Ԫ]

ԣҲϰЦȥѧУ
ΪáԼܹԼ


csp -1
erasetextwindow 0
bg "img/bg/white.jpg",3
bg black,5
bg black,5
bgm "BGM/tamsp17.ogg"
bg "img/bg/hokensitu1.jpg",5
!w200




عѾǵѧˡ
ƺޱ仯ճǣЩһı䡣
ӱǰʵѧˣҲ
[Ԫ]
ôҲ࡭

ld c,":a;img/chara/madoka/w1.jpg",3
[ľʦ]
ã·С_


csp -1
erasetextwindow 0
bg "img/bg/hokensitu1.jpg",3
dwave 1,"SE/140222_165030_01e.wav"
bg black,6
!w200


һľʦġ·Сġһšⲻ԰ɡһߡ߳˱ҡ
Ŀĵأҵİ༶
ˣѧʱ͹_ÿһεĵڿΪֹӡ
ԣԳΪڿΡӦ˵ֻҵرڿΡ
ӦˡһҲϰ߽ҷΧԸİ_رڿγˡ
ô˵ءҵİΣĺܸм

csp -1
erasetextwindow 0
bg black,3
!w200

[Ԫ]

ˣվڽǰ


csp -1
erasetextwindow 0
bg black,3
dwave 1,"SE/140222_165030_01e.wav"
bg "img/bg/kyositu1.jpg",6
!w200

Ȼ߽ңһλŮԡҵİеʦ׼ϿΡ
[ʦ]
ãͬѧ_ôϿʼɡ
[Ԫ]
õģˡ


csp -1
erasetextwindow 0
bg "img/bg/kyositu1.jpg",3
bg black,6
bg black,5
bg "img/bg/kyositu1.jpg",6
!w200

[ʦ]
ǸղŹʽӦãϰ⣴
Ŀѧ
˵˵ڲϰѧݡңǼ򵥵⡣
ʹˣһ
ô˵ءʵ˵ѧУĿкܶࡰ˷ѡ
Ϊ˵ó𰸣ΪʲôҪôԶ·
Ȼô룬Ѿôˡ
[ʦ]
ԣ˼ʽγİɡ
ûѧУĿһѧ˼ʱ䡱
Ƕô˷ѡ£ôԶ·°
Ȼ˼Ƕô尡
òȷĴҲûϵΪֹġ̡Ҫ
ҿʼô룬Ŷˡѧɡ
˵Ǿǡ˼ʱ䡱
治˼_ʱԣҲԣ
ǰʹǡ˷ѡʹǡԶ·ҲһС塱Ϊϵġ˷ѡ
[Ԫ]


csp -1
erasetextwindow 0
bg "img/bg/kyositu1.jpg",3
bg black,5
!w200

ԪȻͷԺܺáеأЦ
֪ʲô
ǼһһԪ_ϹϵᱻȾϸŶ

csp -1
erasetextwindow 0
bg black,5
!w200

ڰҡ
Χһжġ
ǡҲ΢
ıˣɡ

csp -1
erasetextwindow 0
bg black,3
bg black,5
bgmfadeout 5000
bgmstop
bg black,5
bg black,5
bg "img/bg/kyositu1.jpg",5
!w200

[ʦ]
΢˵һ£ҳݡ
[ʦ]


csp -1
erasetextwindow 0
bg "img/bg/kyositu1.jpg",3
!w200


[ʦ]
ѽѩˡ
οʱеʦૡ
ĻҲ档

csp -1
erasetextwindow 0
bg "img/bg/kyositu1.jpg",3
bg "img/bg/white.jpg",5
bg "img/bg/sora7.jpg",5
!w200

Ȼ󡭡ֲô䡪롣
[Ԫ]
ѩ
Ҳѩ
˵ϲġ
[ѧ]
еʦ_ѩ_ѩˡ
ǻѧУɣٳڳ߻֡
еʦҲֻӦ
ʱǸתߡ
Ȼһ㶡
Ҳǣȷʵ

csp -1
erasetextwindow 0
bg "img/bg/sora7.jpg",3
bg "img/bg/kyositu1.jpg",5
!w200

[Ԫ]
ʦ
[ʦ]
ţ
[Ԫ]
˿Ǹʲôˣ
[ʦ]

[Ԫ]
һʷ_ʦ˵Ǹʲôѧ
[Ԫ]
ѧ_ǰѧ_ûлԵѧ𣿡
[ʦ]

[ʦ]
ǰͬѧǸĺӣҾֱ˵ˡ
[ʦ]
ʦ͸㡹
ԭΪô˵ĻȥûС
ȷءĻشҡ
[ʦ]
Ȼղ˵ЩҲ_ǣֻǿı桹
[ʦ]
㡭Ҳ˽Ŷ
[ʦ]
ΪͬѧԸչ¶ʵһ桭
[Ԫ]
ԭˡ
[ʦ]
أϵĺҲ_ԣǲ֪ദ
[Ԫ]

[Ԫ]
һ£𣿡
[ʦ]
ʲô
[Ԫ]
˵뵽棬ᾪ𣿡

csp -1
erasetextwindow 0
bg "img/bg/kyositu1.jpg",3
bg black,5
bg black,5
bg "img/bg/sora7.jpg",5
!w200

[Ԫ]
Żɡ
ţѩսġ
ǷݱڻĴʱ
[ѧ]
ΪʲôѧУ
һ
ղǸĻҲɵ²ۡ
[Ԫ]
ѧУ_ˣڱѧ
[ѧ]
Ŷȷʵ_Ǹ
[Ԫ]
Ҷ˼ô˵أûʲô˵_Ϊ벻˰༶
[ѧ]
Ŷǣϲһ˴Űɣ
[Ԫ]
½ҲΪѡ
[ѧ]
ȷʵ_һֱΪǸЦļһ_ʲôѽ㲻ǻЦ𣡡
[Ԫ]

Ǿ仰ˡ
[Ԫ]
ҸղţЦ𣿡
[ѧ]
ΪʲôҪ֡
[Ԫ]

[ѧ]
һֱЦŲͺˡ
[Ԫ]
һֱЦĻǲְɡ
[ѧ]
_һֱЦŲǸ𣿡
˵ţ¶Цˡ


csp -1
erasetextwindow 0
bg "img/bg/sora7.jpg",3
bg "img/bg/white.jpg",5
!w200


ˡ



csp -1
erasetextwindow 0
bg "img/bg/white.jpg",3
bgm "BGM/wish.ogg"
bg "img/cg/s7.jpg",5
mov %cg7,1	;CGե饰؅
!w200

ҲǸЦݸȾЦˡ
ΪġԼӦеġԼģ
һδССĽӴ
ڣԼܹϿԼˡ
֪иԼµġԼһڵķʽΪƵĿǡ
ǣҡʵһֱΧһЦš
ȻǸȦӡһֱô롭


csp -1
erasetextwindow 0
bg "img/cg/s7.jpg",3
bg "img/bg/white.jpg",5
bg "img/bg/sora7.jpg",5
!w200


[ѧ]
ã԰_ѧУŶ_Ļһѩ
[Ԫ]

[Ԫ]
֪_˵𣿡
[ѧ]
ͬѧȻ֪_û취ǡ
ƿǶ硣
Ȼһʼܺ¡
ǣʵҲûʲô_һ̤ȥԭǶô򵥵¡
[Ԫ]
ѩȷʵء
ѩһ硡֮󡡾ͱ롡޾ءȥ_\
ס롡һһءȥܡڸѩۻ_\
ʫһڡ
ġԼͻеġԼ֮ҡڵľ𡪡
˼۳ҡٴա
[Ԫ]


csp -1
erasetextwindow 0
bg "img/bg/sora7.jpg",3
bg "img/bg/white.jpg",5
!w200

[Ԫ]
ãѩڣͻᵽɡ
ʼڻѩôడ
ˣһɾھȻͻᵽ
һһ첻Զˡ






;-------------------------------------------------------
;ޤǡ
;-------------------------------------------------------
csp -1
erasetextwindow 0
bg "img/bg/white.jpg",3
bg "img/bg/white.jpg",5
bgmfadeout 5000
bgmstop
mov %se10,1	;ե饰؅
dwavestop 1
bg white,3
goto *sbunki_k
;=====================================================
;ep10
*ep10
bg white,3
mov %199,1
;_ʼե饰
lsp 0,":c;img\other\dummy2.jpg",0,0
;=====================================================

;----------  ƥȥɥvBO  ----------
saveon
texton
lookbackon
setwindow 193,490,30,4,17,17,0,2,20,0,1,#ffffff,30,455,770,570
bgmfadeout 1000
bgmstop
!sd
csp -1
textspeeddefault
erasetextwindow 0
    exec_dll "MenuE.dll/ispage"
bg white,1

;-------------------------------------------------------
;顿
;-------------------------------------------------------

bg black,5
bg black,5
!w200
ұһˡ
СӡԪɡһصԼĽҡ
ȻȻ¶棬Ҳһؼҡһ档
ǡ

csp -1
erasetextwindow 0
bg black,3
bg "img/bg/hokensitu1.jpg",5
!w200


ld l,":a;img/chara/ituki/n2.jpg",4
ld r,":a;img/chara/madoka/s5.jpg",4

[ľʦ]
С_ôˣ
[]

[ľʦ]
Ϊһֱڷ_ǲﲻ

ld l,":a;img/chara/ituki/w2.jpg",4
[]
û¡

ld l,":a;img/chara/ituki/s4.jpg",4
[]
Ǹľʦ
[]
ǸҵºӡѾ𡭡

ld r,":a;img/chara/madoka/s7.jpg",4
[ľʦ]
ţʱءеˡ
[]


ld r,":a;img/chara/madoka/s6.jpg",4
[ľʦ]
į𣿡
ľʦĻҡͷ

ld l,":a;img/chara/ituki/s5.jpg",4
[]
ûС¡

csp -1
erasetextwindow 0
bg "img/bg/hokensitu1.jpg",3
bg black,5
!w200


С˵ҪԼ༶ʱҾһֱƲ֡
ȻԪҲ뿪ˡ͵Լȡ
زԼҲʲôˡ

csp -1
erasetextwindow 0
bg black,3
bg "img/bg/sora1.jpg",5
!w200

[]

[]
Ҳ찡

csp -1
erasetextwindow 0
bg "img/bg/sora1.jpg",3
bg black,5
bg black,5
dwave 1,"SE/140222_165030_01e.wav"
bg "img/bg/hokensitu1.jpg",6
!w200


[]
ˡ
ݶˣȴʵ

ld r,":a;img/chara/yuzu/w2.jpg",4
ld l,":a;img/chara/motonari/n2.jpg",4

[]
ľʦ͵ˣ
[ľʦ]
ѽǵġô˵
[]
һԪҲһء

ld l,":a;img/chara/motonari/s6.jpg",4
[Ԫ]
Ϊ̫ˡ

ld r,":a;img/chara/yuzu/o3.jpg",4
[]
Ϊʹһ
[]
ܿҪҵ˰_ĻҼʱ䡭
ô˵ȷʵˡ
꼶вһ¾ͱҵˡ
Ļ

csp -1
erasetextwindow 0
bg "img/bg/hokensitu1.jpg",3
bg black,5
!w200

[]

[ľʦ]
û취_ϵһ°ʦŶ
[]
á

csp -1
erasetextwindow 0
bg black,3
bg "img/bg/hokensitu1.jpg",5
!w200

ڱҶȹʱ䣬Ƕǰء
ܾãû
ǣǻصˡʱ򡱡
СӡԪɡԼ˫ˡ
ͣڡطģֻһˡ
ôһ롭;úѹ


ld r,":a;img/chara/yuzu/n1.jpg",4
ld l,":a;img/chara/motonari/n4.jpg",4
[Ԫ]

[]
ţ
[Ԫ]

[Ԫ]
һ࣬Ϊʲô¡
[]
ǡ𡭡

ld r,":a;img/chara/yuzu/b1.jpg",4
[]
𣿡
[]
šǰɡ

ld r,":a;img/chara/yuzu/w2.jpg",4
[]
Ҫѯ_ʲôأԪɶشģ

ld l,":a;img/chara/motonari/s7.jpg",4
[Ԫ]
ӡΪʲôԼҡ
[]
ΪӲѶ_Ԫ֪ʶԨ

csp -1
erasetextwindow 0
bg "img/bg/hokensitu1.jpg",3
bg black,5
!w200

ĶԻҲЦ˳
ǰ෴ˡ
ǰҵˡȻ֡

ģˡ֪䡭
[]

[]
У

csp -1
erasetextwindow 0
bg black,3
bg "img/bg/white.jpg",5
!w200

[]
еġ

dwave 1,"SE/hito_ge_run_kawa_ss.wav"
!w200

ҵҿ첽ܳ˱ҡ
ֻǣһܡܡ
عѾվУǰ

csp -1
erasetextwindow 0
bg "img/bg/white.jpg",3
bg "img/bg/sora1.jpg",5
!w200


[]

̧ͷ
͡һ족һ
Ϳʼѧһ졪
[]
һģ졭
ʱǴҡվͬһط
ΪʲôΪʲôֻңԭء

csp -1
erasetextwindow 0
dwave 1,"SE/hito_ge_run_kawa_ss.wav"
bg "img/bg/sora1.jpg",4
!w200

[ľʦ]
С
ķȥľʦӰˡ
ȻԳһ㣬СӺԪɵӰҲˡ
[]
ôͻȻˣ
[]

[Ԫ]
㲻˵ʲôװ_˵ǲ˵£
[]
ǡ
[]
ʲôõ𡭡
[]
ûСûһõ¡
[]
õġ

csp -1
erasetextwindow 0
bg "img/bg/sora1.jpg",3
bg black,5
!w200

[]
ҡ
޷ֱӴҵͷ
ҵĿ⡭ÿ¡
[ľʦ]
Сʲô˼_ʦС¡
[]
Ųǡ
[]
Ǹӣ
лԼһ
ǡҳһŵ飬ȫͣ
[]
Χڸı䡹
[]
ңڲչĳĳҡ
[]
ҡʲôûС
[]
ұòԸѧΪͱ˱Ƚϡ
ʶˡ
ǾǡܾáȥѧУġܾáĺ塣
졢Ƶɡ
Ϊ̫ù֡
ԼʶԼжôҡ
[]
ԣڲ֪СΧĺҲ
[]

[ľʦ]
С
ľʦ߷ŵһĸ߶ȣ˵
[ľʦ]
ֻҪ㹻ŵ㡱С𣿡
[]

[ľʦ]

[ľʦ]
Լŵ㣬Ǻע⵽ء
[ľʦ]
ʦأҲֻüԼȱ㡹
[ľʦ]
ԣҾѽŵ㡭ڻڼѰġ
[ľʦ]
ûϵŶ
[ľʦ]
һһҵġ
[]
ʦ
Ļ˵ġľʦ
ǡ
[]
֪öŵŶ_ᣬú˵Уš
[Ԫ]
С˵Ҳûð_Щ¿㻹û
[Ԫ]
ߣʹֻС£ֻҪչȥҲܳΪ㹻ĳ
[]
ķԪ˵ЩӸõĻ
[]

ؿһʹ
[]
Ϊʲô˵ֻ
[]
Ϊʲôôҡ
Ҳɵ˵Ļ
Ϊҡ


csp -1
erasetextwindow 0
bg black,3
bg "img/bg/white.jpg",5
bgm "BGM/kokoro_kizu.ogg"
!w200

[]
ʵҡһֱ
˵ˡ
[]
ʼҺ󡭡Ҿĳˡ
[]
Щӱһõġ
ô˵
֪ȴѾ޷ơ
[]
СӻܺãԪѧϰܺ_ǣ㿴ҾǺи⡭
[]
֮£ҲܶʲôӶӦҲ¶顭
[]
Щӱһõġ
[]
Լûʶʱһֱô롹
[]
Ҿѡ񱣽ѧ̫ˡ
[]
бԼĺӡڡ˿
[]
ǡ
[]
֪䣬ǸԽ⡭صԼĽҡ
[]
Ȼˡ
[]
ȻҲǸΧĺӣҪö࡭
˵ĺ۾
Ǹӡ
ӦҪѡȴ¡
ˡ


csp -1
erasetextwindow 0
bg "img/bg/white.jpg",3
bg "img/bg/kotei2.jpg",5
!w200

ld c,":a;img/chara/motonari/n6.jpg",3
[Ԫ]
⡹
ȿڵģԪɡ
[Ԫ]
£˭ٶɡ

ld c,":a;img/chara/motonari/n1.jpg",4
[Ԫ]
Ȼ˵ȷġҲûҪô_˾ġ
[]
ôǡ

cl c,4

ld l,":a;img/chara/motonari/n1.jpg",4
ld r,":a;img/chara/yuzu/w3.jpg",4
[]
Ӱأ
[]
ܰĵĻӻܸˣͺ_Ѷ£Ҳ̫ס
[]
Сӡ
[]
ڿŶ

ld r,":a;img/chara/yuzu/w1.jpg",4
[]
šԪȲ˵ӱǸ
[]


ld l,":a;img/chara/motonari/s7.jpg",4
[Ԫ]
ǡҪ˵ʲô⡹
[]
ǲСΪ

csp -1
erasetextwindow 0
bg "img/bg/kotei2.jpg",3
bg black,5
!w200


[]
Һ֡
[]
ӦϲǡӦҪѡ
[]
ǡܶܶ࣬ö಻õ¡ö࡭
[]
֪СԼȴƲˡ
[]
ԼҲΡ

csp -1
erasetextwindow 0
bg black,3
bg "img/bg/white.jpg",3
!w200

[]
ιľʦ_ʦôˣ
ҿľʦǣʦЦ


csp -1
erasetextwindow 0
bg "img/bg/white.jpg",3
bg "img/bg/kotei2.jpg",5
!w200

ld c,":a;img/chara/madoka/s7.jpg",3
[]
ľʦ
[ľʦ]
ԲûЦ_ֻǣ͵ĺӹȻôɰ
[]


ld c,":a;img/chara/madoka/n1.jpg",4
[ľʦ]
ΪϲԷҲհɣ
[ľʦ]
ΪϲŻܶࡹ
[ľʦ]
ʱᣬƵġ_µʱԼ㲻ˡ
[ľʦ]
һأȫΪϲԷ
[ľʦ]
ΪϲԷŻƴܶ_νˣŲŶ
Щʲô˵ˡ
Ҳȷʵˡ
ǡͿ𡭡
[]
ңôĺӡܱԭ𡭡


ld c,":a;img/chara/madoka/w1.jpg",4
[ľʦ]
ԼǡӡĺӣǡӡŶ
[]
ǡôСӺԪɡ_ң𡭡

cl c,4

ld c,":a;img/chara/yuzu/s4.jpg",4
[]
뱻𣿡
[]
ǡе㡭ǳᡭ


ld c,":a;img/chara/yuzu/w2.jpg",4
[]
԰_֮ǰҲ˵ϲ_Բ㣡
[]
Сӡ

cl c,4


ld c,":a;img/chara/motonari/s3.jpg",4
[Ԫ]
ΪС⣬Ҫĥĥ䵽ʲôʱ򡭡

ld c,":a;img/chara/motonari/t3.jpg",4
[Ԫ]
Ǹô˵Ǳ˴˶ΪǡҪѡ_ȷİ_Ǿûˡ
[Ԫ]
ô_ܱô˵Ҳı䣬Ҳ⡹

ld c,":a;img/chara/motonari/t2.jpg",4
[Ԫ]
ΪǡҪѡҲô_ǲġ顱
[]


ld c,":a;img/chara/motonari/s2.jpg",4
[Ԫ]
˵̫Լˡ
[Ԫ]
ûе_ȻĻǲ㵱ѵġ
[]
Ԫɡ
[Ԫ]
ԼûţȥԼѡ
[Ԫ]
Լӵѡ
[Ԫ]
˵Ҳܰ𣿡

csp -1
erasetextwindow 0
bg "img/bg/kotei2.jpg",3
bg black,5
!w200

[]

ظԪɵĻ
ܵİĸСһ
һִĵ׷ġůİĸСܵˡ
[]

[]
Բ𡭡
[]
ԲΪֹ
[]
ΪʲôҪǸ
[Ԫ]
Ǹ_ҸоеǸıҪ
[]

ĶǸ⡣
ȻСӡԪɡ
ǵңǸ
ô㡭ǰ䲻ϵġõѡ
[]
СӡԪɡ
[]

[ľʦ]
Сʱ˵ĲǡԲŶ
[]
ľʦ
[ľʦ]
ʣʱ˵ʲôأ
ľʦ΢Цš
˿ĭٴοڡ

csp -1
erasetextwindow 0
bg black,3
bg "img/bg/white.jpg",5
!w200

[]

[]
лл
[]
ллСӣԪɡ_ľʦлл
Ȼ˵Ǿ仰

csp -1
erasetextwindow 0
bg "img/bg/white.jpg",3
bg black,5
bgmfadeout 5000
bg black,5
bgmstop
bg black,5
!w200

֮󣬹һʱ䡣
Ҳ¶˻صԼҵľġ
òסҵš
һֱ÷ɿ죬ú¡
ǣҲӱˡ
Ϊпġõѡ
ʼɡ
Ų

csp -1
erasetextwindow 0
bg black,3
dwave 1,"SE/140222_165030_01e.wav"
bg white,5
bg white,5
bg "img/bg/white.jpg",5
!w200


ҵһٽ
ڽҲȻЦˡ
Ȼǻܶʱ
աã¡ÿ춼С
ǣ֧ҵڡҾܼŬ

csp -1
erasetextwindow 0
bg "img/bg/white.jpg",3
bg "img/bg/sora1.jpg",5
!w200

֪䣬Ѿˡ





;-------------------------------------------------------
;ޤǡ
;-------------------------------------------------------
csp -1
erasetextwindow 0
bg "img/bg/sora1.jpg",3
bg "img/bg/white.jpg",5
bgmfadeout 5000
bgmstop
mov %se11,1	;ե饰؅
dwavestop 1
bg white,3
goto *sbunki_k
;=====================================================
;ep11
*ep11
bg white,3
mov %199,1
;_ʼե饰
lsp 0,":c;img\other\dummy2.jpg",0,0
;=====================================================

;----------  ƥȥɥvBO  ----------
saveon
texton
lookbackon
setwindow 193,490,30,4,17,17,0,2,20,0,1,#ffffff,30,455,770,570
bgmfadeout 1000
bgmstop
!sd
csp -1
textspeeddefault
erasetextwindow 0
    exec_dll "MenuE.dll/ispage"
bg white,1

;-------------------------------------------------------
;顿
;-------------------------------------------------------

bg black,5
bg "img/bg/white.jpg",3
!w200

صҺ󣬽˺ܶαҵϰ
ϰʱҲСӺԪɵӰܾùֵֹġ
ҵǰһգ۾͹ȥˡȻ󡪡

csp -1
erasetextwindow 0
bg "img/bg/white.jpg",3
bgm "BGM/yubikiri.ogg"
bg "img/bg/hokensitu1.jpg",5
!w200

ld c,":a;img/chara/yuzu/n2.jpg",4
[]
ѽ
СĽؿǰŵĻΣдšҵ֡
[]
Ҫ͸𣿡

ld c,":a;img/chara/yuzu/w2.jpg",4
[]
Ҳõ_ԲҪ

cl c,4

ld r,":a;img/chara/yuzu/w2.jpg",4
ld l,":a;img/chara/motonari/n2.jpg",4
[Ԫ]
˵ҵƽؽء
[]
ģһҵĸоûС

ld l,":a;img/chara/motonari/s2.jpg",4
[Ԫ]
˵ڱ
[]
Ҳ

cl r,4
ld c,":a;img/chara/yuzu/w2.jpg",4
ld r,":a;img/chara/madoka/s7.jpg",4

[ľʦ]
ǿɲŶСѾѧˡ

ld r,":a;img/chara/madoka/w1.jpg",4
[ľʦ]
ţûϵģʱ_ʦҲ
[]
õġ

ld c,":a;img/chara/yuzu/s4.jpg",4
[]
أǰҪء

ld r,":a;img/chara/madoka/s1.jpg",4
[ľʦ]
ι¶ôĵı项

ld r,":a;img/chara/madoka/w2.jpg",4
[ľʦ]
Цߡ԰ɣ

ld c,":a;img/chara/yuzu/b2.jpg",4
[]
ˣиҪúͱ

ld c,":a;img/chara/yuzu/w2.jpg",4
[]
ľʦ_

ld r,":a;img/chara/madoka/n1.jpg",4
[ľʦ]
ţð_ԪҲ𣿡

ld l,":a;img/chara/motonari/w3.jpg",4
[Ԫ]
õġ
ʲôءǸóʲô

ţ


[ľʦ]
ҸأСдš

ld r,":a;img/chara/madoka/w1.jpg",4
[ľʦ]
ԡ˵_ѵõĻᣬɣ

ld l,":a;img/chara/motonari/t3.jpg",4
[Ԫ]
û˵
[ľʦ]
Ǻܺ_԰ɣСӡ
[]
ţ

ld l,":a;img/chara/motonari/s7.jpg",4
[Ԫ]


csp -1
erasetextwindow 0
bg "img/bg/hokensitu1.jpg",3
!w200

ld c,":a;img/chara/yuzu/t1.jpg",3
[]
ôôһ_ӿʼŶ
СЦչš
[]
ô

csp -1
erasetextwindow 0
bg "img/bg/hokensitu1.jpg",3
!w200

ld c,":a;img/chara/yuzu/w2.jpg",3
[]
\
[]
дţܾе㺦ߣһŬ_\

ld c,":a;img/chara/yuzu/t4.jpg",4
[]
ϲҵ_\
[]
Ϊһֱһû̫⣬꼶_ʵ_\
[]
ܾ֮еį_Ӻϲһʱ_\
[]
һֱҺ_\

ld c,":a;img/chara/yuzu/w2.jpg",4
[]
㻹ǵõһһ_\

ld c,":a;img/chara/yuzu/t7.jpg",4
[]
Ҳǵ_\
[]
ʱӣǸ֪ôΧദĺ_\
[]
˺_\

ld c,":a;img/chara/yuzu/t3.jpg",4
[]
ʹˣǺһ_˵һɡĺܿ_\
[]
ҲһҲûϵ_\
[]
ΪֻҪһˣͲѹ_\
[]
ǣҲȫûпĵ_\

ld c,":a;img/chara/yuzu/t7.jpg",4
[]
ӣüį_\
[]
ԣʵӴʱӲҪ_\
[]
ô_Ҹл_\
[]
ϲ_ܺΪѣ̫_\
[]
УЦţҾöǶ_\
[]
ţһܺ͸˳Ϊ_\

ld c,":a;img/chara/yuzu/w2.jpg",4
[]
ȻҪˣҵˣҲ_ϣһֱ_\
[]
һ_\
[]
ӡ\
ĽβСӰŵݸ_СóĻ
[]
ллСӡ

ld c,":a;img/chara/yuzu/t1.jpg",4
[]
ٺ٣أһҲȥͬһѧ_ԵŶ
[]
š

ld c,":a;img/chara/yuzu/w2.jpg",4
˶Цˡ

csp -1
erasetextwindow 0
bg "img/bg/hokensitu1.jpg",3
!w200

[ľʦ]
ôֵԪɰɡ


ld c,":a;img/chara/motonari/n1.jpg",3
ľʦĻԪɵͷչš

ld c,":a;img/chara/motonari/n7.jpg",3
[Ԫ]
װġ\
[Ԫ]
ȣϲҵ_\
[Ԫ]
Ȼʱ̣ܶܶ_Ȼƽʱ˵ڣĺܸл_\
[Ԫ]
̻ҡЦģ_\

ld c,":a;img/chara/motonari/s2.jpg",4
[Ԫ]
֪ܲĻҲЦ_\
[Ԫ]
Ȼ벻˰༶˵ϻ_\
[Ԫ]
˵ӦøлˣһֱЦ_\

ld c,":a;img/chara/motonari/w3.jpg",4
[Ԫ]
ŵ㣬ֻԼûע⵽ȷʵ_\
[Ԫ]
󣬻иָѵ_Ҳв֪ʱ_\
[Ԫ]
ǣܿԼġáԽȥ_\

ld c,":a;img/chara/motonari/s2.jpg",4
[Ԫ]
һ㲻еʱ_ңۺʱĺ_\
[Ԫ]
ۺʱ֧㣬ۺʱůؽ_\
[Ԫ]
벻Ҫǣ㲻һ_\

ld c,":a;img/chara/motonari/s6.jpg",4
[Ԫ]
_\

ld c,":a;img/chara/motonari/s2.jpg",4
[Ԫ]
ôౣ_\
[Ԫ]
ڣҿУ_Һڴ_\
[Ԫ]
áԪɡ\
ҴԪнӹš

ld c,":a;img/chara/motonari/s4.jpg",4
[Ԫ]

[]
Ԫɡ

cl c,3

[Ԫ]
ءء
[]

[]
Ԫɣһ_ֲǾʹ˷ֱˣ
[]
ԡ𣿡
[Ԫ]

[Ԫ]

￴ģˮʵЦݡ
Ȼ_ŸлĻ

csp -1
erasetextwindow 0
bg "img/bg/hokensitu1.jpg",3
!w200

ld c,":a;img/chara/madoka/n1.jpg",3
[ľʦ]
أȻе̡
[ľʦ]
С\

ld c,":a;img/chara/madoka/w1.jpg",4
[ľʦ]
ҵ֣СӴѧ_\
[ľʦ]
ҳɳչ߷ɵӣΪʦķǳ_\

ld c,":a;img/chara/madoka/n1.jpg",4
[ľʦ]
СǻѧУҵ_\
[ľʦ]
ڴ_е㲻_\
[ľʦ]
룬һ߶а_\
[ľʦ]
δ޿_ң󻹻ᷢ£Сһû_\

ld c,":a;img/chara/madoka/w2.jpg",4
[ľʦ]
СһҲɳ_ұ֤_\

ld c,":a;img/chara/madoka/n2.jpg",4
[ľʦ]
ƽʱʦڷյСһʾ_\
[ľʦ]
СڿʼΧҸ_\
[ľʦ]
ǷǳҪ_ϣСܰǷչȥ_\
ld c,":a;img/chara/madoka/w2.jpg",4
[]
Լģĵ·_\
[]
ԵСܹҸ_\
[]
ϣһܿڳгɳøӳɫŶ_\
[]
ౣ_\
[]
ľԲ\
ľʦһЦݣŵݸҡ

csp -1
erasetextwindow 0
bg "img/bg/hokensitu1.jpg",3
bg "img/bg/white.jpg",5

!w200

Ȼ󡪡

csp -1
erasetextwindow 0
bg "img/bg/white.jpg",3
bg "img/cg/s8_2.jpg",5
bg "img/cg/s8_2.jpg",5
bg "img/cg/s8.jpg",5
mov %cg8,1	;CGե饰؅
!w200


ҵ_\
ףĻ
ҽӹЦˡ
[Ĥ]
лл
[Ĥ]
ȻΪַգȫѧУˡ
[Ĥ]
ѧУ̫ˡ
[Ĥ]
ܽôѣػҵʦ
[Ĥ]
ڣұ֧ţվ
[Ĥ]
Ϊдҡ
[Ĥ]
ҲʹңҲŲˡ
[Ĥ]
ҡҲһ
[Ĥ]

[Ĥ]
лл
[Ĥ]
ллСӡ
[Ĥ]
ллԪɡ
[Ĥ]
ллľʦ
[Ĥ]
ллģлл

csp -1
erasetextwindow 0
bg "img/cg/s8.jpg",3
bg "img/bg/white.jpg",5
bg "img/bg/sora5.jpg",5
!w200

ǰĴң˵ööġлл
ǣһȹӡ
ǣܲ죬ﶼȶ
ˣֻܿ˴˺˴ˡ
ǣȻ׾ȴҲúõػˡ
֪ʱΪҪѡ
ܺʹ̫ˡ
Եô롪


;-------------------------------------------------------
;ޤǡ
;-------------------------------------------------------
csp -1
erasetextwindow 0
bg "img/bg/sora5.jpg",3
bg "img/bg/white.jpg",5
bgmfadeout 5000
bgmstop
mov %se12,1	;ե饰؅
dwavestop 1
bg white,3
goto *sbunki_k
;=====================================================
;ep12
*ep12
bg white,3
mov %199,1
;_ʼե饰
lsp 0,":c;img\other\dummy2.jpg",0,0
;=====================================================

;----------  ƥȥɥvBO  ----------
saveon
texton
lookbackon
setwindow 193,490,30,4,17,17,0,2,20,0,1,#ffffff,30,455,770,570
bgmfadeout 1000
bgmstop
!sd
csp -1
textspeeddefault
erasetextwindow 0
    exec_dll "MenuE.dll/ispage"
bg white,1

;-------------------------------------------------------
;顿
;-------------------------------------------------------

bg black,5
bgm "BGM/tamsp18.ogg"
bg "img/bg/white.jpg",5
!w200

ɿƷӭѧѧ

csp -1
erasetextwindow 0
bg "img/bg/white.jpg",3
bg "img/bg/sora4.jpg",5
!w200

[Ĥ]
ð
̧ͷգСૡ
졣
[Ĥ]
裬㣡
[ĸ]
ѽȥôҲûðɣ
[Ĥ]
Ϊ
[ĸ]

[Ĥ]
裿
[ĸ]
ûʲôСҲѾǳ˰
[ĸ]
ء
[Ĥ]
_һŮӰأ
[ĸ]
˵
[ĸ]
Сǰöˡ
[Ĥ]
衭
ֱǰһܺúѧ
Ϊҡ˵Һܿġ

csp -1
erasetextwindow 0
bg "img/bg/sora4.jpg",3
bg "img/bg/white.jpg",5
bg "img/bg/white.jpg",5
bg "img/bg/sakura1.jpg",5
!w200

һѧУ_һѾɽ˺
[Ĥ]
Ȼ_ְѾ_ȥŶ
˵ţ˳ȥ
Ȼ΢Ⱥķְ
ӣ࿪ʼ۾׷һ֡
ԭΪҲڣ෢ҵ֡
ꣴࡪǾҵ°༶

csp -1
erasetextwindow 0
bg "img/bg/sakura1.jpg",3
bgmfadeout 5000
bgmstop
bg "img/bg/sakura1.jpg",5
!w200

[Ĥ]
š
ʱע⵽һĺӡ
Ǹ뵽СӡԪɡ

ˡ
ʹңҲ¡


csp -1
erasetextwindow 0
bg "img/bg/sakura1.jpg",3
bg "img/bg/white.jpg",5

bgm "BGM/tamsp15.ogg"

bg "img/bg/white.jpg",4
!w200

[Ĥ]
ιҲͬһ𣿡


csp -1
erasetextwindow 0
bg "img/bg/white.jpg",3
bg white,5

;=====================================================
;åե`롿
;=====================================================
*staff

saveoff
btndef clear
vsp 0,0 : vsp 1,0 : vsp 2,0 : vsp 3,0
erasetextwindow 0
textoff


;åե`iޤ
btndef "img/sys/staff.jpg"

;ҥåǥå
r_trap *ep_r_2


for %0=0 to 5100

blt 0,0,800,600,0,%0,800,600
wait 6

next

ofscpy

;--------------------  ----------------------
*ep_r

bgmfadeout 5000
bgmstop
bg white,5

goto *ep_r_3

*ep_r_2

bgmfadeout 8000
bgmstop
bg white,5
bg white,5

goto *ep_r_3

*ep_r_3

saveoff
btndef clear
vsp 0,0 : vsp 1,0 : vsp 2,0 : vsp 3,0
erasetextwindow 0
textoff


;=====================================================
;åե`롿
;=====================================================

csp -1
erasetextwindow 0
bg white,5
bg white,5
bg "img/bg/white.jpg",5
bg "img/bg/sora1.jpg",5
!w200

[]
֡ء
꣬ѧѧУҵ뿪
Ѿ˶ٺء
йָĺӡ
Ȼ˶رҵҲûѧУҵĺӡ
֮¾Ͳ֪ˡ
ֻǸʦ
ֻǣЩڡԸǶϹĵ·ֻ
ʣµģֻ޵ĿԡԼȥδ
[]
áðҲ𣿡
[]

[]
ģҶ𡭡
һǣңԶļ䡣
Сʱļ䣬ҲѾǵˡ
ʹˡ
һһֱһֱǵá

csp -1
erasetextwindow 0
bg "img/cg/s9.jpg",5
!w200
mov %cg9,1	;CGե饰؅

[]
Ҳء


;-------------------------------------------------------
;ޤǡ
;-------------------------------------------------------
csp -1
erasetextwindow 0
bg "img/cg/s9.jpg",3
bg "img/cg/s9.jpg",5
bg white,5
bg white,5
bgmfadeout 5000
bgmstop
dwavestop 1
mov %clear0,1	;ե饰؅
bg white,3
reset
;=====================================================
;CG`
;=====================================================

*cg_mode
erasetextwindow 1
textoff


;----------  ک`Ŀ  ----------

*cg_mode1
btndef clear
csp 9:csp 10:csp 11:csp 12:csp 13:csp 14:csp 15:csp 16:csp 17:csp 18:csp 19:csp 21:csp 22:csp 23:csp 24:csp 25:csp 26:csp 27:csp 28:csp 29



lsp 31,":a;img/sys/c_back01.jpg",0,0

	if %cg1==0 lsp 21,":a/2,0,3;img/cg_s/00s.jpg",111,120
	if %cg2==0 lsp 22,":a/2,0,3;img/cg_s/00s.jpg",315,120
	if %cg3==0 lsp 23,":a/2,0,3;img/cg_s/00s.jpg",519,120
	if %cg4==0 lsp 24,":a/2,0,3;img/cg_s/00s.jpg",111,276
	if %cg5==0 lsp 25,":a/2,0,3;img/cg_s/00s.jpg",315,276
	if %cg6==0 lsp 26,":a/2,0,3;img/cg_s/00s.jpg",519,276
	if %cg7==0 lsp 27,":a/2,0,3;img/cg_s/00s.jpg",111,429
	if %cg8==0 lsp 28,":a/2,0,3;img/cg_s/00s.jpg",315,429
	if %cg9==0 lsp 29,":a/2,0,3;img/cg_s/00s.jpg",519,429

	if %cg1==1 lsp 11,":c;img/cg_s/01s.jpg",111,120
	if %cg2==1 lsp 12,":c;img/cg_s/02s.jpg",315,120
	if %cg3==1 lsp 13,":c;img/cg_s/03s.jpg",519,120
	if %cg4==1 lsp 14,":c;img/cg_s/04s.jpg",111,276
	if %cg5==1 lsp 15,":c;img/cg_s/05s.jpg",315,276
	if %cg6==1 lsp 16,":c;img/cg_s/06s.jpg",519,276
	if %cg7==1 lsp 17,":c;img/cg_s/07s.jpg",111,429
	if %cg8==1 lsp 18,":c;img/cg_s/08s.jpg",315,429
	if %cg9==1 lsp 19,":c;img/cg_s/09s.jpg",519,429


print 10,300

*cg_modea
spbtn 11,1
spbtn 12,2
spbtn 13,3
spbtn 14,4
spbtn 15,5
spbtn 16,6
spbtn 17,7
spbtn 18,8
spbtn 19,9


	btnwait %30
   		if %30=-1  goto *cg_end		;ҥåǑ
		if %30=1  goto *cg01
		if %30=2  goto *cg02
		if %30=3  goto *cg03
		if %30=4  goto *cg04
		if %30=5  goto *cg05
		if %30=6  goto *cg06
		if %30=7  goto *cg07
		if %30=8  goto *cg08
		if %30=9  goto *cg09

	goto *cg_mode1

;----------  ک`Ŀ  ----------


;----------  CGʾ  ----------
*cg01
csp -1
textoff

bg "img/cg/s1.jpg",3
click
goto *cg_r

*cg02
csp -1
textoff
bg "img/cg/s2.jpg",3
click
goto *cg_r

*cg03
csp -1
textoff
bg "img/cg/s3.jpg",3
click
goto *cg_r

*cg04
csp -1
textoff
bg "img/cg/s4.jpg",3
click
goto *cg_r

*cg05
csp -1
textoff
bg "img/cg/s5_2.jpg",3
click
bg "img/cg/s5.jpg",4
click
goto *cg_r

*cg06
csp -1
textoff
bg "img/cg/s6.jpg",3
click
goto *cg_r

*cg07
csp -1
textoff
bg "img/cg/s7.jpg",3
click
goto *cg_r

*cg08
csp -1
textoff
bg "img/cg/s8_2.jpg",3
click
bg "img/cg/s8.jpg",4
click
goto *cg_r

*cg09
csp -1
textoff
bg "img/cg/s9.jpg",3
click
goto *cg_r


*cg_r

if %clear0==1 goto *cg_r2_bb
if %clear0==0 goto *cg_r2

*cg_r2_bb
	bg "img/sys/title03.jpg",4
goto *cg_mode1

*cg_r2
	bg "img/sys/title01.jpg",4
goto *cg_mode1

;----------  ȥХå  ----------
*cg_end
csp -1
vsp 2,1 : vsp 3,1
if %12==0 vsp 0,1
if %12==1 vsp 1,1
print 10,300    			 ;ץ饤Ȥiz
print 1

deletescreenshot
erasetextwindow 0

textoff

if %clear0==1 goto *gbk_title_2_bb
if %clear0==0 goto *gbk_title_2


*gbk_title_2_bb
	bg "img/sys/title03.jpg",3
goto *title_5_bb

*gbk_title_2
	bg "img/sys/title01.jpg",3
goto *title_5

;=====================================================
;Sap`
;=====================================================

*music
erasetextwindow 1
textoff


;----------  ک`Ŀ  ----------
*musicselect
btndef clear

		lsp 40,":a;img/sys/bgback01.jpg",0,0	

		lsp 1,":s/15,15,0;#FFFFFF01Լ ",85,132
		lsp 2,":s/15,15,0;#FFFFFF02Ӱ ",445,132
		lsp 3,":s/15,15,0;#FFFFFF03Ǩ ",85,182
		lsp 4,":s/15,15,0;#FFFFFF04¹ҹ ",445,182
		lsp 5,":s/15,15,0;#FFFFFF05 ",85,232
		lsp 6,":s/15,15,0;#FFFFFF06Wish ",445,232
		lsp 7,":s/15,15,0;#FFFFFF07һ ",85,282
		lsp 8,":s/15,15,0;#FFFFFF08 ",445,282
		lsp 9,":s/15,15,0;#FFFFFF09ʹΪҶӣ ",85,332


		lsp 21,":a/2,0,3;img/sys/bgwaku.jpg",60,120	
		lsp 22,":a/2,0,3;img/sys/bgwaku.jpg",420,120	
		lsp 23,":a/2,0,3;img/sys/bgwaku.jpg",60,170	
		lsp 24,":a/2,0,3;img/sys/bgwaku.jpg",420,170
		lsp 25,":a/2,0,3;img/sys/bgwaku.jpg",60,220	
		lsp 26,":a/2,0,3;img/sys/bgwaku.jpg",420,220	
		lsp 27,":a/2,0,3;img/sys/bgwaku.jpg",60,270	
		lsp 28,":a/2,0,3;img/sys/bgwaku.jpg",420,270	
		lsp 29,":a/2,0,3;img/sys/bgwaku.jpg",60,320


		lsp 31,":a/2,0,3;img/sys/stop.jpg",71,375
		lsp 35,":a;img/sys/bgwaku2.jpg",69,430	



print 10,300

	spbtn 21,1
	spbtn 22,2
	spbtn 23,3
	spbtn 24,4
	spbtn 25,5
 	spbtn 26,6
 	spbtn 27,7
	spbtn 28,8
 	spbtn 29,9


	spbtn 31,31



btnwait %30

	if %30=0  goto *musicselect

   		if %30=-1  goto *music_end		;ҥåǑ
		if %30=1  goto *tr1
		if %30=2  goto *tr2
		if %30=3  goto *tr3
		if %30=4  goto *tr4
		if %30=5  goto *tr5
		if %30=6  goto *tr6
		if %30=7  goto *tr7
		if %30=8  goto *tr8
		if %30=9  goto *tr9


		if %30=31  goto *stopmusic


;ƥηꂎ
*stopmusic
	stop
	goto *musicselect
*stopmusic1
	stop
	goto *musicselect1
*stopmusic2
	stop
	goto *musicselect2

;ȥåηꂎ

*tr1
playstop 
bgmstop
      lsp 11,":s/19,19,0;#FFFFFFTitle Լ ",95,470
      lsp 12,":s/19,19,0;#FFFFFFArtist¥ʥ ",95,495
      lsp 13,":s/19,19,0;#FFFFFFVocal D",95,520
bgm "bgm/yubikiri.ogg"
	goto *musicselect

*tr2
playstop 
bgmstop
      lsp 11,":s/19,19,0;#FFFFFFTitle Ӱ ",95,470
      lsp 12,":s/19,19,0;#FFFFFFArtist ",95,495
      lsp 13,":s/19,19,0;#FFFFFFVocal D",95,520
bgm "bgm/tamsp02.ogg"
	goto *musicselect

*tr3
playstop 
bgmstop
      lsp 11,":s/19,19,0;#FFFFFFTitle Ǩ ",95,470
      lsp 12,":s/19,19,0;#FFFFFFArtist ",95,495
      lsp 13,":s/19,19,0;#FFFFFFVocal D",95,520
bgm "bgm/tamsp17.ogg"
	goto *musicselect

*tr4
playstop 
bgmstop
      lsp 11,":s/19,19,0;#FFFFFFTitle ¹ҹ ",95,470
      lsp 12,":s/19,19,0;#FFFFFFArtistbackground ",95,495
      lsp 13,":s/19,19,0;#FFFFFFVocal D",95,520
bgm "bgm/free0314.ogg"
	goto *musicselect

*tr5
playstop 
bgmstop
      lsp 11,":s/19,19,0;#FFFFFFTitle  ",95,470
      lsp 12,":s/19,19,0;#FFFFFFArtistzͥ@ ",95,495
      lsp 13,":s/19,19,0;#FFFFFFVocal D",95,520
bgm "bgm/kokoro_kizu.ogg"
	goto *musicselect
*tr6
playstop 
bgmstop
      lsp 11,":s/19,19,0;#FFFFFFTitle Wish ",95,470
      lsp 12,":s/19,19,0;#FFFFFFArtistzͥ@ ",95,495
      lsp 13,":s/19,19,0;#FFFFFFVocal D",95,520
bgm "bgm/wish.ogg"
	goto *musicselect

*tr7
playstop 
bgmstop
      lsp 11,":s/19,19,0;#FFFFFFTitle һ ",95,470
      lsp 12,":s/19,19,0;#FFFFFFArtist ",95,495
      lsp 13,":s/19,19,0;#FFFFFFVocal D",95,520
bgm "bgm/tamsp18.ogg"
	goto *musicselect

*tr8
playstop 
bgmstop
      lsp 11,":s/19,19,0;#FFFFFFTitle  ",95,470
      lsp 12,":s/19,19,0;#FFFFFFArtistbackground  ",95,495
      lsp 13,":s/19,19,0;#FFFFFFVocal D",95,520
bgm "bgm/saigoni.ogg"
	goto *musicselect

*tr9
playstop 
bgmstop
      lsp 11,":s/19,19,0;#FFFFFFTitle ʹΪҶӣ ",95,470
      lsp 12,":s/19,19,0;#FFFFFFArtist ",95,495
      lsp 13,":s/19,19,0;#FFFFFFVocal D",95,520
bgm "bgm/tamsp15.ogg"
	goto *musicselect

;----------  ȥХå  ----------
*music_end
bgmfadeout 2000
bgmstop
csp -1
vsp 2,1 : vsp 3,1
if %12==0 vsp 0,1
if %12==1 vsp 1,1

print 4

deletescreenshot
erasetextwindow 0
textoff

if %clear0==1 goto *bbk_title_2_bb
if %clear0==0 goto *bbk_title_2

;----------  ȥХå£ǣ?ԥ`ã  ----------

*bbk_title_2_bb
	bg "img/sys/title03.jpg",3
bgm "BGM/yubikiri.ogg"
goto *title_5_bb

*bbk_title_2
	bg "img/sys/title01.jpg",3
bgm "BGM/yubikiri.ogg"
goto *title_5

;=====================================================
;`֡
*save
;=====================================================
saveoff
getscreenshot 118,88
gettext $0
btndef clear
vsp 0,0 : vsp 1,0 : vsp 2,0 : vsp 3,0
vsp 500,0

erasetextwindow 1
textoff

*save1

lsp 1,":a/2,0,3;img/sys/sl_n1.jpg",100,180
lsp 2,":a/2,0,3;img/sys/sl_n2.jpg",100,225
lsp 3,":a/2,0,3;img/sys/sl_n3.jpg",100,265
lsp 4,":a/2,0,3;img/sys/sl_n4.jpg",100,305
lsp 5,":a/2,0,3;img/sys/sl_n5.jpg",100,345
lsp 6,":a/2,0,3;img/sys/sl_n6.jpg",100,385
lsp 7,":a/2,0,3;img/sys/sl_n7.jpg",100,425
lsp 8,":a/2,0,3;img/sys/sl_n8.jpg",100,465

lsp 11,":c;savedata/save1.bmp",253,36
lsp 12,":c;savedata/save2.bmp",253,146
lsp 13,":c;savedata/save3.bmp",253,256
lsp 14,":c;savedata/save4.bmp",253,366
lsp 15,":c;savedata/save5.bmp",253,476

;혤ˡkg
lsp 16,":s/13,16,0;#ffffff#ffffff$901",380,58
lsp 17,":s/17,20,0;#ffffff#ffffff$902",380,78
lsp 18,":s/13,16,0;#ffffff#ffffff$903",380,168
lsp 19,":s/17,20,0;#ffffff#ffffff$904",380,188
lsp 20,":s/13,16,0;#ffffff#ffffff$905",380,278
lsp 21,":s/17,20,0;#ffffff#ffffff$906",380,298
lsp 22,":s/13,16,0;#ffffff#ffffff$907",380,388
lsp 23,":s/17,20,0;#ffffff#ffffff$908",380,408
lsp 24,":s/13,16,0;#ffffff#ffffff$909",380,498
lsp 25,":s/17,20,0;#ffffff#ffffff$910",380,518

lsp 26,":a/2,0,3;img/sys/sl_box.jpg",240,30
lsp 27,":a/2,0,3;img/sys/sl_box.jpg",240,140
lsp 28,":a/2,0,3;img/sys/sl_box.jpg",240,250
lsp 29,":a/2,0,3;img/sys/sl_box.jpg",240,360
lsp 30,":a/2,0,3;img/sys/sl_box.jpg",240,470

lsp 31,":a;img/sys/s_back01.jpg",0,0

print 10,300
;ҪʤΤ򥹥ץ饤ȤǤ٤iߡʾ

spbtn 26,1
spbtn 27,2
spbtn 28,3
spbtn 29,4
spbtn 30,5
spbtn 1,7
spbtn 2,8
spbtn 3,9
spbtn 4,10
spbtn 5,11
spbtn 6,12
spbtn 7,13
spbtn 8,14
;sl_box.bmpȡ󥻥롢ʸӡ2Ĥܥ󻯡

btnwait %0
repaint

if %0==-1 goto *save_end
if %0==0 skip -6
if %0==1 savegame 1 : savescreenshot2 "savedata/save1.bmp" : gosub *commentset : mov $901,$2 : mov $902,$1 : input $902,"ע͡ȫǣڣ",$902,48,1 : gosub *saved : goto *save1
if %0==2 savegame 2 : savescreenshot2 "savedata/save2.bmp" : gosub *commentset : mov $903,$2 : mov $904,$1 : input $904,"ע͡ȫǣڣ",$904,48,1 : gosub *saved : goto *save1
if %0==3 savegame 3 : savescreenshot2 "savedata/save3.bmp" : gosub *commentset : mov $905,$2 : mov $906,$1 : input $906,"ע͡ȫǣڣ",$906,48,1 : gosub *saved : goto *save1
if %0==4 savegame 4 : savescreenshot2 "savedata/save4.bmp" : gosub *commentset : mov $907,$2 : mov $908,$1 : input $908,"ע͡ȫǣڣ",$908,48,1 : gosub *saved : goto *save1
if %0==5 savegame 5 : savescreenshot2 "savedata/save5.bmp" : gosub *commentset : mov $909,$2 : mov $910,$1 : input $910,"ע͡ȫǣڣ",$910,48,1 : gosub *saved : goto *save1
if %0==7 goto *save1
if %0==8 goto *save2
if %0==9 goto *save3
if %0==10 goto *save4
if %0==11 goto *save5
if %0==12 goto *save6
if %0==13 goto *save7
if %0==14 goto *save8

*save2

lsp 1,":a/2,0,3;img/sys/sl_n1.jpg",100,180
lsp 2,":a/2,0,3;img/sys/sl_n2.jpg",100,225
lsp 3,":a/2,0,3;img/sys/sl_n3.jpg",100,265
lsp 4,":a/2,0,3;img/sys/sl_n4.jpg",100,305
lsp 5,":a/2,0,3;img/sys/sl_n5.jpg",100,345
lsp 6,":a/2,0,3;img/sys/sl_n6.jpg",100,385
lsp 7,":a/2,0,3;img/sys/sl_n7.jpg",100,425
lsp 8,":a/2,0,3;img/sys/sl_n8.jpg",100,465

lsp 11,":c;savedata/save6.bmp",253,36
lsp 12,":c;savedata/save7.bmp",253,146
lsp 13,":c;savedata/save8.bmp",253,256
lsp 14,":c;savedata/save9.bmp",253,366
lsp 15,":c;savedata/save10.bmp",253,476

;혤ˡkg
lsp 16,":s/13,16,0;#ffffff#ffffff$911",380,58
lsp 17,":s/17,20,0;#ffffff#ffffff$912",380,78
lsp 18,":s/13,16,0;#ffffff#ffffff$913",380,168
lsp 19,":s/17,20,0;#ffffff#ffffff$914",380,188
lsp 20,":s/13,16,0;#ffffff#ffffff$915",380,278
lsp 21,":s/17,20,0;#ffffff#ffffff$916",380,298
lsp 22,":s/13,16,0;#ffffff#ffffff$917",380,388
lsp 23,":s/17,20,0;#ffffff#ffffff$918",380,408
lsp 24,":s/13,16,0;#ffffff#ffffff$919",380,498
lsp 25,":s/17,20,0;#ffffff#ffffff$920",380,518

lsp 26,":a/2,0,3;img/sys/sl_box.jpg",240,30
lsp 27,":a/2,0,3;img/sys/sl_box.jpg",240,140
lsp 28,":a/2,0,3;img/sys/sl_box.jpg",240,250
lsp 29,":a/2,0,3;img/sys/sl_box.jpg",240,360
lsp 30,":a/2,0,3;img/sys/sl_box.jpg",240,470

lsp 31,":a;img/sys/s_back02.jpg",0,0

print 10,300

spbtn 26,1
spbtn 27,2
spbtn 28,3
spbtn 29,4
spbtn 30,5
spbtn 1,7
spbtn 2,8
spbtn 3,9
spbtn 4,10
spbtn 5,11
spbtn 6,12
spbtn 7,13
spbtn 8,14

btnwait %0
repaint

if %0==-1 goto *save_end
if %0==0 skip -6
if %0==1 savegame 6 : savescreenshot2 "savedata/save6.bmp" : gosub *commentset : mov $911,$2 : mov $912,$1 : input $912,"ע͡ȫǣڣ",$912,48,1 : gosub *saved : goto *save2
if %0==2 savegame 7 : savescreenshot2 "savedata/save7.bmp" : gosub *commentset : mov $913,$2 : mov $914,$1 : input $914,"ע͡ȫǣڣ",$914,48,1 : gosub *saved : goto *save2
if %0==3 savegame 8 : savescreenshot2 "savedata/save8.bmp" : gosub *commentset : mov $915,$2 : mov $916,$1 : input $916,"ע͡ȫǣڣ",$916,48,1 : gosub *saved : goto *save2
if %0==4 savegame 9 : savescreenshot2 "savedata/save9.bmp" : gosub *commentset : mov $917,$2 : mov $918,$1 : input $918,"ע͡ȫǣڣ",$918,48,1 : gosub *saved : goto *save2
if %0==5 savegame 10 : savescreenshot2 "savedata/save10.bmp" : gosub *commentset : mov $919,$2 : mov $920,$1 : input $920,"ע͡ȫǣڣ",$920,48,1 : gosub *saved : goto *save2
if %0==7 goto *save1
if %0==8 goto *save2
if %0==9 goto *save3
if %0==10 goto *save4
if %0==11 goto *save5
if %0==12 goto *save6
if %0==13 goto *save7
if %0==14 goto *save8

*save3

lsp 1,":a/2,0,3;img/sys/sl_n1.jpg",100,180
lsp 2,":a/2,0,3;img/sys/sl_n2.jpg",100,225
lsp 3,":a/2,0,3;img/sys/sl_n3.jpg",100,265
lsp 4,":a/2,0,3;img/sys/sl_n4.jpg",100,305
lsp 5,":a/2,0,3;img/sys/sl_n5.jpg",100,345
lsp 6,":a/2,0,3;img/sys/sl_n6.jpg",100,385
lsp 7,":a/2,0,3;img/sys/sl_n7.jpg",100,425
lsp 8,":a/2,0,3;img/sys/sl_n8.jpg",100,465

lsp 11,":c;savedata/save11.bmp",253,36
lsp 12,":c;savedata/save12.bmp",253,146
lsp 13,":c;savedata/save13.bmp",253,256
lsp 14,":c;savedata/save14.bmp",253,366
lsp 15,":c;savedata/save15.bmp",253,476

;혤ˡkg
lsp 16,":s/13,16,0;#ffffff#ffffff$921",380,58
lsp 17,":s/17,20,0;#ffffff#ffffff$922",380,78
lsp 18,":s/13,16,0;#ffffff#ffffff$923",380,168
lsp 19,":s/17,20,0;#ffffff#ffffff$924",380,188
lsp 20,":s/13,16,0;#ffffff#ffffff$925",380,278
lsp 21,":s/17,20,0;#ffffff#ffffff$926",380,298
lsp 22,":s/13,16,0;#ffffff#ffffff$927",380,388
lsp 23,":s/17,20,0;#ffffff#ffffff$928",380,408
lsp 24,":s/13,16,0;#ffffff#ffffff$929",380,498
lsp 25,":s/17,20,0;#ffffff#ffffff$930",380,518

lsp 26,":a/2,0,3;img/sys/sl_box.jpg",240,30
lsp 27,":a/2,0,3;img/sys/sl_box.jpg",240,140
lsp 28,":a/2,0,3;img/sys/sl_box.jpg",240,250
lsp 29,":a/2,0,3;img/sys/sl_box.jpg",240,360
lsp 30,":a/2,0,3;img/sys/sl_box.jpg",240,470

lsp 31,":a;img/sys/s_back03.jpg",0,0
print 10,300

spbtn 26,1
spbtn 27,2
spbtn 28,3
spbtn 29,4
spbtn 30,5
spbtn 1,7
spbtn 2,8
spbtn 3,9
spbtn 4,10
spbtn 5,11
spbtn 6,12
spbtn 7,13
spbtn 8,14

btnwait %0
repaint

if %0==-1 goto *save_end
if %0==0 skip -6
if %0==1 savegame 11 : savescreenshot2 "savedata/save11.bmp" : gosub *commentset : mov $921,$2 : mov $922,$1 : input $922,"ע͡ȫǣڣ",$922,48,1 : gosub *saved : goto *save3
if %0==2 savegame 12 : savescreenshot2 "savedata/save12.bmp" : gosub *commentset : mov $923,$2 : mov $924,$1 : input $924,"ע͡ȫǣڣ",$924,48,1 : gosub *saved : goto *save3
if %0==3 savegame 13 : savescreenshot2 "savedata/save13.bmp" : gosub *commentset : mov $925,$2 : mov $926,$1 : input $926,"ע͡ȫǣڣ",$926,48,1 : gosub *saved : goto *save3
if %0==4 savegame 14 : savescreenshot2 "savedata/save14.bmp" : gosub *commentset : mov $927,$2 : mov $928,$1 : input $928,"ע͡ȫǣڣ",$928,48,1 : gosub *saved : goto *save3
if %0==5 savegame 15 : savescreenshot2 "savedata/save15.bmp" : gosub *commentset : mov $929,$2 : mov $930,$1 : input $930,"ע͡ȫǣڣ",$930,48,1 : gosub *saved : goto *save3
if %0==7 goto *save1
if %0==8 goto *save2
if %0==9 goto *save3
if %0==10 goto *save4
if %0==11 goto *save5
if %0==12 goto *save6
if %0==13 goto *save7
if %0==14 goto *save8

*save4

lsp 1,":a/2,0,3;img/sys/sl_n1.jpg",100,180
lsp 2,":a/2,0,3;img/sys/sl_n2.jpg",100,225
lsp 3,":a/2,0,3;img/sys/sl_n3.jpg",100,265
lsp 4,":a/2,0,3;img/sys/sl_n4.jpg",100,305
lsp 5,":a/2,0,3;img/sys/sl_n5.jpg",100,345
lsp 6,":a/2,0,3;img/sys/sl_n6.jpg",100,385
lsp 7,":a/2,0,3;img/sys/sl_n7.jpg",100,425
lsp 8,":a/2,0,3;img/sys/sl_n8.jpg",100,465

lsp 11,":c;savedata/save16.bmp",253,36
lsp 12,":c;savedata/save17.bmp",253,146
lsp 13,":c;savedata/save18.bmp",253,256
lsp 14,":c;savedata/save19.bmp",253,366
lsp 15,":c;savedata/save20.bmp",253,476

;혤ˡkg
lsp 16,":s/13,16,0;#ffffff#ffffff$931",380,58
lsp 17,":s/17,20,0;#ffffff#ffffff$932",380,78
lsp 18,":s/13,16,0;#ffffff#ffffff$933",380,168
lsp 19,":s/17,20,0;#ffffff#ffffff$934",380,188
lsp 20,":s/13,16,0;#ffffff#ffffff$935",380,278
lsp 21,":s/17,20,0;#ffffff#ffffff$936",380,298
lsp 22,":s/13,16,0;#ffffff#ffffff$937",380,388
lsp 23,":s/17,20,0;#ffffff#ffffff$938",380,408
lsp 24,":s/13,16,0;#ffffff#ffffff$939",380,498
lsp 25,":s/17,20,0;#ffffff#ffffff$940",380,518

lsp 26,":a/2,0,3;img/sys/sl_box.jpg",240,30
lsp 27,":a/2,0,3;img/sys/sl_box.jpg",240,140
lsp 28,":a/2,0,3;img/sys/sl_box.jpg",240,250
lsp 29,":a/2,0,3;img/sys/sl_box.jpg",240,360
lsp 30,":a/2,0,3;img/sys/sl_box.jpg",240,470

lsp 31,":a;img/sys/s_back04.jpg",0,0
print 10,300

spbtn 26,1
spbtn 27,2
spbtn 28,3
spbtn 29,4
spbtn 30,5
spbtn 1,7
spbtn 2,8
spbtn 3,9
spbtn 4,10
spbtn 5,11
spbtn 6,12
spbtn 7,13
spbtn 8,14

btnwait %0
repaint

if %0==-1 goto *save_end
if %0==0 skip -6
if %0==1 savegame 16 : savescreenshot2 "savedata/save16.bmp" : gosub *commentset : mov $931,$2 : mov $932,$1 : input $932,"ע͡ȫǣڣ",$932,48,1 : gosub *saved : goto *save4
if %0==2 savegame 17 : savescreenshot2 "savedata/save17.bmp" : gosub *commentset : mov $933,$2 : mov $934,$1 : input $934,"ע͡ȫǣڣ",$934,48,1 : gosub *saved : goto *save4
if %0==3 savegame 18 : savescreenshot2 "savedata/save18.bmp" : gosub *commentset : mov $935,$2 : mov $936,$1 : input $936,"ע͡ȫǣڣ",$936,48,1 : gosub *saved : goto *save4
if %0==4 savegame 19 : savescreenshot2 "savedata/save19.bmp" : gosub *commentset : mov $937,$2 : mov $938,$1 : input $938,"ע͡ȫǣڣ",$938,48,1 : gosub *saved : goto *save4
if %0==5 savegame 20 : savescreenshot2 "savedata/save20.bmp" : gosub *commentset : mov $939,$2 : mov $940,$1 : input $940,"ע͡ȫǣڣ",$940,48,1 : gosub *saved : goto *save4
if %0==7 goto *save1
if %0==8 goto *save2
if %0==9 goto *save3
if %0==10 goto *save4
if %0==11 goto *save5
if %0==12 goto *save6
if %0==13 goto *save7
if %0==14 goto *save8



*save5

lsp 1,":a/2,0,3;img/sys/sl_n1.jpg",100,180
lsp 2,":a/2,0,3;img/sys/sl_n2.jpg",100,225
lsp 3,":a/2,0,3;img/sys/sl_n3.jpg",100,265
lsp 4,":a/2,0,3;img/sys/sl_n4.jpg",100,305
lsp 5,":a/2,0,3;img/sys/sl_n5.jpg",100,345
lsp 6,":a/2,0,3;img/sys/sl_n6.jpg",100,385
lsp 7,":a/2,0,3;img/sys/sl_n7.jpg",100,425
lsp 8,":a/2,0,3;img/sys/sl_n8.jpg",100,465

lsp 11,":c;savedata/save21.bmp",253,36
lsp 12,":c;savedata/save22.bmp",253,146
lsp 13,":c;savedata/save23.bmp",253,256
lsp 14,":c;savedata/save24.bmp",253,366
lsp 15,":c;savedata/save25.bmp",253,476

;혤ˡkg
lsp 16,":s/13,16,0;#ffffff#ffffff$941",380,58
lsp 17,":s/17,20,0;#ffffff#ffffff$942",380,78
lsp 18,":s/13,16,0;#ffffff#ffffff$943",380,168
lsp 19,":s/17,20,0;#ffffff#ffffff$944",380,188
lsp 20,":s/13,16,0;#ffffff#ffffff$945",380,278
lsp 21,":s/17,20,0;#ffffff#ffffff$946",380,298
lsp 22,":s/13,16,0;#ffffff#ffffff$947",380,388
lsp 23,":s/17,20,0;#ffffff#ffffff$948",380,408
lsp 24,":s/13,16,0;#ffffff#ffffff$949",380,498
lsp 25,":s/17,20,0;#ffffff#ffffff$950",380,518

lsp 26,":a/2,0,3;img/sys/sl_box.jpg",240,30
lsp 27,":a/2,0,3;img/sys/sl_box.jpg",240,140
lsp 28,":a/2,0,3;img/sys/sl_box.jpg",240,250
lsp 29,":a/2,0,3;img/sys/sl_box.jpg",240,360
lsp 30,":a/2,0,3;img/sys/sl_box.jpg",240,470

lsp 31,":a;img/sys/s_back05.jpg",0,0
print 10,300

spbtn 26,1
spbtn 27,2
spbtn 28,3
spbtn 29,4
spbtn 30,5
spbtn 1,7
spbtn 2,8
spbtn 3,9
spbtn 4,10
spbtn 5,11
spbtn 6,12
spbtn 7,13
spbtn 8,14

btnwait %0
repaint

if %0==-1 goto *save_end
if %0==0 skip -6
if %0==1 savegame 21 : savescreenshot2 "savedata/save21.bmp" : gosub *commentset : mov $941,$2 : mov $942,$1 : input $942,"ע͡ȫǣڣ",$942,48,1 : gosub *saved : goto *save5
if %0==2 savegame 22 : savescreenshot2 "savedata/save22.bmp" : gosub *commentset : mov $943,$2 : mov $944,$1 : input $944,"ע͡ȫǣڣ",$944,48,1 : gosub *saved : goto *save5
if %0==3 savegame 23 : savescreenshot2 "savedata/save23.bmp" : gosub *commentset : mov $945,$2 : mov $946,$1 : input $946,"ע͡ȫǣڣ",$946,48,1 : gosub *saved : goto *save5
if %0==4 savegame 24 : savescreenshot2 "savedata/save24.bmp" : gosub *commentset : mov $947,$2 : mov $948,$1 : input $948,"ע͡ȫǣڣ",$948,48,1 : gosub *saved : goto *save5
if %0==5 savegame 25 : savescreenshot2 "savedata/save25.bmp" : gosub *commentset : mov $949,$2 : mov $950,$1 : input $950,"ע͡ȫǣڣ",$950,48,1 : gosub *saved : goto *save5
if %0==7 goto *save1
if %0==8 goto *save2
if %0==9 goto *save3
if %0==10 goto *save4
if %0==11 goto *save5
if %0==12 goto *save6
if %0==13 goto *save7
if %0==14 goto *save8



*save6

lsp 1,":a/2,0,3;img/sys/sl_n1.jpg",100,180
lsp 2,":a/2,0,3;img/sys/sl_n2.jpg",100,225
lsp 3,":a/2,0,3;img/sys/sl_n3.jpg",100,265
lsp 4,":a/2,0,3;img/sys/sl_n4.jpg",100,305
lsp 5,":a/2,0,3;img/sys/sl_n5.jpg",100,345
lsp 6,":a/2,0,3;img/sys/sl_n6.jpg",100,385
lsp 7,":a/2,0,3;img/sys/sl_n7.jpg",100,425
lsp 8,":a/2,0,3;img/sys/sl_n8.jpg",100,465

lsp 11,":c;savedata/save26.bmp",253,36
lsp 12,":c;savedata/save27.bmp",253,146
lsp 13,":c;savedata/save28.bmp",253,256
lsp 14,":c;savedata/save29.bmp",253,366
lsp 15,":c;savedata/save30.bmp",253,476

;혤ˡkg
lsp 16,":s/13,16,0;#ffffff#ffffff$951",380,58
lsp 17,":s/17,20,0;#ffffff#ffffff$952",380,78
lsp 18,":s/13,16,0;#ffffff#ffffff$953",380,168
lsp 19,":s/17,20,0;#ffffff#ffffff$954",380,188
lsp 20,":s/13,16,0;#ffffff#ffffff$955",380,278
lsp 21,":s/17,20,0;#ffffff#ffffff$956",380,298
lsp 22,":s/13,16,0;#ffffff#ffffff$957",380,388
lsp 23,":s/17,20,0;#ffffff#ffffff$958",380,408
lsp 24,":s/13,16,0;#ffffff#ffffff$959",380,498
lsp 25,":s/17,20,0;#ffffff#ffffff$960",380,518

lsp 26,":a/2,0,3;img/sys/sl_box.jpg",240,30
lsp 27,":a/2,0,3;img/sys/sl_box.jpg",240,140
lsp 28,":a/2,0,3;img/sys/sl_box.jpg",240,250
lsp 29,":a/2,0,3;img/sys/sl_box.jpg",240,360
lsp 30,":a/2,0,3;img/sys/sl_box.jpg",240,470

lsp 31,":a;img/sys/s_back06.jpg",0,0
print 10,300

spbtn 26,1
spbtn 27,2
spbtn 28,3
spbtn 29,4
spbtn 30,5
spbtn 1,7
spbtn 2,8
spbtn 3,9
spbtn 4,10
spbtn 5,11
spbtn 6,12
spbtn 7,13
spbtn 8,14

btnwait %0
repaint

if %0==-1 goto *save_end
if %0==0 skip -6
if %0==1 savegame 26 : savescreenshot2 "savedata/save26.bmp" : gosub *commentset : mov $951,$2 : mov $952,$1 : input $952,"ע͡ȫǣڣ",$952,48,1 : gosub *saved : goto *save6
if %0==2 savegame 27 : savescreenshot2 "savedata/save27.bmp" : gosub *commentset : mov $953,$2 : mov $954,$1 : input $954,"ע͡ȫǣڣ",$954,48,1 : gosub *saved : goto *save6
if %0==3 savegame 28 : savescreenshot2 "savedata/save28.bmp" : gosub *commentset : mov $955,$2 : mov $956,$1 : input $956,"ע͡ȫǣڣ",$956,48,1 : gosub *saved : goto *save6
if %0==4 savegame 29 : savescreenshot2 "savedata/save29.bmp" : gosub *commentset : mov $957,$2 : mov $958,$1 : input $958,"ע͡ȫǣڣ",$958,48,1 : gosub *saved : goto *save6
if %0==5 savegame 30 : savescreenshot2 "savedata/save30.bmp" : gosub *commentset : mov $959,$2 : mov $960,$1 : input $960,"ע͡ȫǣڣ",$960,48,1 : gosub *saved : goto *save6
if %0==7 goto *save1
if %0==8 goto *save2
if %0==9 goto *save3
if %0==10 goto *save4
if %0==11 goto *save5
if %0==12 goto *save6
if %0==13 goto *save7
if %0==14 goto *save8

*save7

lsp 1,":a/2,0,3;img/sys/sl_n1.jpg",100,180
lsp 2,":a/2,0,3;img/sys/sl_n2.jpg",100,225
lsp 3,":a/2,0,3;img/sys/sl_n3.jpg",100,265
lsp 4,":a/2,0,3;img/sys/sl_n4.jpg",100,305
lsp 5,":a/2,0,3;img/sys/sl_n5.jpg",100,345
lsp 6,":a/2,0,3;img/sys/sl_n6.jpg",100,385
lsp 7,":a/2,0,3;img/sys/sl_n7.jpg",100,425
lsp 8,":a/2,0,3;img/sys/sl_n8.jpg",100,465

lsp 11,":c;savedata/save31.bmp",253,36
lsp 12,":c;savedata/save32.bmp",253,146
lsp 13,":c;savedata/save33.bmp",253,256
lsp 14,":c;savedata/save34.bmp",253,366
lsp 15,":c;savedata/save35.bmp",253,476

;혤ˡkg
lsp 16,":s/13,16,0;#ffffff#ffffff$961",380,58
lsp 17,":s/17,20,0;#ffffff#ffffff$962",380,78
lsp 18,":s/13,16,0;#ffffff#ffffff$963",380,168
lsp 19,":s/17,20,0;#ffffff#ffffff$964",380,188
lsp 20,":s/13,16,0;#ffffff#ffffff$965",380,278
lsp 21,":s/17,20,0;#ffffff#ffffff$966",380,298
lsp 22,":s/13,16,0;#ffffff#ffffff$967",380,388
lsp 23,":s/17,20,0;#ffffff#ffffff$968",380,408
lsp 24,":s/13,16,0;#ffffff#ffffff$969",380,498
lsp 25,":s/17,20,0;#ffffff#ffffff$970",380,518

lsp 26,":a/2,0,3;img/sys/sl_box.jpg",240,30
lsp 27,":a/2,0,3;img/sys/sl_box.jpg",240,140
lsp 28,":a/2,0,3;img/sys/sl_box.jpg",240,250
lsp 29,":a/2,0,3;img/sys/sl_box.jpg",240,360
lsp 30,":a/2,0,3;img/sys/sl_box.jpg",240,470

lsp 31,":a;img/sys/s_back07.jpg",0,0
print 10,300

spbtn 26,1
spbtn 27,2
spbtn 28,3
spbtn 29,4
spbtn 30,5
spbtn 1,7
spbtn 2,8
spbtn 3,9
spbtn 4,10
spbtn 5,11
spbtn 6,12
spbtn 7,13
spbtn 8,14

btnwait %0
repaint

if %0==-1 goto *save_end
if %0==0 skip -6
if %0==1 savegame 31 : savescreenshot2 "savedata/save31.bmp" : gosub *commentset : mov $961,$2 : mov $962,$1 : input $962,"ע͡ȫǣڣ",$962,48,1 : gosub *saved : goto *save7
if %0==2 savegame 32 : savescreenshot2 "savedata/save32.bmp" : gosub *commentset : mov $963,$2 : mov $964,$1 : input $964,"ע͡ȫǣڣ",$964,48,1 : gosub *saved : goto *save7
if %0==3 savegame 33 : savescreenshot2 "savedata/save33.bmp" : gosub *commentset : mov $965,$2 : mov $966,$1 : input $966,"ע͡ȫǣڣ",$966,48,1 : gosub *saved : goto *save7
if %0==4 savegame 34 : savescreenshot2 "savedata/save34.bmp" : gosub *commentset : mov $967,$2 : mov $968,$1 : input $968,"ע͡ȫǣڣ",$968,48,1 : gosub *saved : goto *save7
if %0==5 savegame 35 : savescreenshot2 "savedata/save35.bmp" : gosub *commentset : mov $969,$2 : mov $970,$1 : input $970,"ע͡ȫǣڣ",$970,48,1 : gosub *saved : goto *save7
if %0==7 goto *save1
if %0==8 goto *save2
if %0==9 goto *save3
if %0==10 goto *save4
if %0==11 goto *save5
if %0==12 goto *save6
if %0==13 goto *save7
if %0==14 goto *save8


*save8

lsp 1,":a/2,0,3;img/sys/sl_n1.jpg",100,180
lsp 2,":a/2,0,3;img/sys/sl_n2.jpg",100,225
lsp 3,":a/2,0,3;img/sys/sl_n3.jpg",100,265
lsp 4,":a/2,0,3;img/sys/sl_n4.jpg",100,305
lsp 5,":a/2,0,3;img/sys/sl_n5.jpg",100,345
lsp 6,":a/2,0,3;img/sys/sl_n6.jpg",100,385
lsp 7,":a/2,0,3;img/sys/sl_n7.jpg",100,425
lsp 8,":a/2,0,3;img/sys/sl_n8.jpg",100,465

lsp 11,":c;savedata/save36.bmp",253,36
lsp 12,":c;savedata/save37.bmp",253,146
lsp 13,":c;savedata/save38.bmp",253,256
lsp 14,":c;savedata/save39.bmp",253,366
lsp 15,":c;savedata/save40.bmp",253,476

;혤ˡkg
lsp 16,":s/13,16,0;#ffffff#ffffff$971",380,58
lsp 17,":s/17,20,0;#ffffff#ffffff$972",380,78
lsp 18,":s/13,16,0;#ffffff#ffffff$973",380,168
lsp 19,":s/17,20,0;#ffffff#ffffff$974",380,188
lsp 20,":s/13,16,0;#ffffff#ffffff$975",380,278
lsp 21,":s/17,20,0;#ffffff#ffffff$976",380,298
lsp 22,":s/13,16,0;#ffffff#ffffff$977",380,388
lsp 23,":s/17,20,0;#ffffff#ffffff$978",380,408
lsp 24,":s/13,16,0;#ffffff#ffffff$979",380,498
lsp 25,":s/17,20,0;#ffffff#ffffff$980",380,518

lsp 26,":a/2,0,3;img/sys/sl_box.jpg",240,30
lsp 27,":a/2,0,3;img/sys/sl_box.jpg",240,140
lsp 28,":a/2,0,3;img/sys/sl_box.jpg",240,250
lsp 29,":a/2,0,3;img/sys/sl_box.jpg",240,360
lsp 30,":a/2,0,3;img/sys/sl_box.jpg",240,470

lsp 31,":a;img/sys/s_back08.jpg",0,0
print 10,300

spbtn 26,1
spbtn 27,2
spbtn 28,3
spbtn 29,4
spbtn 30,5
spbtn 1,7
spbtn 2,8
spbtn 3,9
spbtn 4,10
spbtn 5,11
spbtn 6,12
spbtn 7,13
spbtn 8,14

btnwait %0
repaint

if %0==-1 goto *save_end
if %0==0 skip -6
if %0==1 savegame 36 : savescreenshot2 "savedata/save36.bmp" : gosub *commentset : mov $971,$2 : mov $972,$1 : input $972,"ע͡ȫǣڣ",$972,48,1 : gosub *saved : goto *save8
if %0==2 savegame 37 : savescreenshot2 "savedata/save37.bmp" : gosub *commentset : mov $973,$2 : mov $974,$1 : input $974,"ע͡ȫǣڣ",$974,48,1 : gosub *saved : goto *save8
if %0==3 savegame 38 : savescreenshot2 "savedata/save38.bmp" : gosub *commentset : mov $975,$2 : mov $976,$1 : input $976,"ע͡ȫǣڣ",$976,48,1 : gosub *saved : goto *save8
if %0==4 savegame 39 : savescreenshot2 "savedata/save39.bmp" : gosub *commentset : mov $977,$2 : mov $978,$1 : input $978,"ע͡ȫǣڣ",$978,48,1 : gosub *saved : goto *save8
if %0==5 savegame 40 : savescreenshot2 "savedata/save40.bmp" : gosub *commentset : mov $979,$2 : mov $980,$1 : input $980,"ע͡ȫǣڣ",$980,48,1 : gosub *saved : goto *save8
if %0==7 goto *save1
if %0==8 goto *save2
if %0==9 goto *save3
if %0==10 goto *save4
if %0==11 goto *save5
if %0==12 goto *save6
if %0==13 goto *save7
if %0==14 goto *save8

*commentset
len %7,$0
if %7>42 mid $1,$0,0,40 : add $1,""
if %7<=42 mov $1,$0
if %7<=0 add $1,"жѡС"
gosub *dateset
mov $2,$3
return
;`֕r˥Ȥ򥻥åȤ٥

*saved
csp 1:csp 2:csp 3:csp 4:csp 5:csp 6:csp 7:csp 8:csp 9:csp 10:csp 11:csp 12:csp 13:csp 14:csp 15:csp 16:csp 17:csp 18:csp 19:csp 20:csp 21:csp 22:csp 23:csp 24:csp 25:csp 26:csp 27:csp 28:csp 29:csp 30:csp 31
return
;`֤KäȤä󤹤٤ƤΥץ饤ȤΥ٥

*save_end
csp 1:csp 2:csp 3:csp 4:csp 5:csp 6:csp 7:csp 8:csp 9:csp 10:csp 11:csp 12:csp 13:csp 14:csp 15:csp 16:csp 17:csp 18:csp 19:csp 20:csp 21:csp 22:csp 23:csp 24:csp 25:csp 26:csp 27:csp 28:csp 29:csp 30:csp 31
vsp 2,1 : vsp 3,1
if %12==0 vsp 0,1
if %12==1 vsp 1,1

vsp 830,1
vsp 802,1
vsp 500,1

print 10,300    			 ;ץ饤Ȥiz
print 1
deletescreenshot
btndef clear    ;ܥڻ
erasetextwindow 0
texton
return
;`֥`ɽKˤΥ٥
;=====================================================
;`ɡ
*load
;=====================================================
saveoff
btndef clear
vsp 0,0 : vsp 1,0 : vsp 2,0 : vsp 3,0
vsp 500,0

if %199==0 goto *load1	;`ر

;ʤ饦ɥȥ
erasetextwindow 1
textoff



*load1

savefileexist %1,1
savefileexist %2,2
savefileexist %3,3
savefileexist %4,4
savefileexist %5,5

lsp 1,":a/2,0,3;img/sys/sl_n1.jpg",100,180
lsp 2,":a/2,0,3;img/sys/sl_n2.jpg",100,225
lsp 3,":a/2,0,3;img/sys/sl_n3.jpg",100,265
lsp 4,":a/2,0,3;img/sys/sl_n4.jpg",100,305
lsp 5,":a/2,0,3;img/sys/sl_n5.jpg",100,345
lsp 6,":a/2,0,3;img/sys/sl_n6.jpg",100,385
lsp 7,":a/2,0,3;img/sys/sl_n7.jpg",100,425
lsp 8,":a/2,0,3;img/sys/sl_n8.jpg",100,465


lsp 11,":c;savedata/save1.bmp",253,36
lsp 12,":c;savedata/save2.bmp",253,146
lsp 13,":c;savedata/save3.bmp",253,256
lsp 14,":c;savedata/save4.bmp",253,366
lsp 15,":c;savedata/save5.bmp",253,476

;혤ˡkg
lsp 16,":s/13,16,0;#ffffff#ffffff$901",380,58
lsp 17,":s/17,20,0;#ffffff#ffffff$902",380,78
lsp 18,":s/13,16,0;#ffffff#ffffff$903",380,168
lsp 19,":s/17,20,0;#ffffff#ffffff$904",380,188
lsp 20,":s/13,16,0;#ffffff#ffffff$905",380,278
lsp 21,":s/17,20,0;#ffffff#ffffff$906",380,298
lsp 22,":s/13,16,0;#ffffff#ffffff$907",380,388
lsp 23,":s/17,20,0;#ffffff#ffffff$908",380,408
lsp 24,":s/13,16,0;#ffffff#ffffff$909",380,498
lsp 25,":s/17,20,0;#ffffff#ffffff$910",380,518

lsp 26,":a/2,0,3;img/sys/sl_box.jpg",240,30
lsp 27,":a/2,0,3;img/sys/sl_box.jpg",240,140
lsp 28,":a/2,0,3;img/sys/sl_box.jpg",240,250
lsp 29,":a/2,0,3;img/sys/sl_box.jpg",240,360
lsp 30,":a/2,0,3;img/sys/sl_box.jpg",240,470

lsp 31,":a;img/sys/l_back01.jpg",0,0

print 10,300
;ϥ`֥`ɤһw

if %1==1 spbtn 26,1
if %2==1 spbtn 27,2
if %3==1 spbtn 28,3
if %4==1 spbtn 29,4
if %5==1 spbtn 30,5
spbtn 1,7
spbtn 2,8
spbtn 3,9
spbtn 4,10
spbtn 5,11
spbtn 6,12
spbtn 7,13
spbtn 8,14

;󥻥ܥʸӡȡ`֥ǩ`ڤ뷬ŤΡsl_box.bmpΤߥܥ

btnwait %0
repaint

if %0==-1 goto *load_end
if %0==0 skip -6
if %0==1 loadgame 1
if %0==2 loadgame 2
if %0==3 loadgame 3
if %0==4 loadgame 4
if %0==5 loadgame 5
if %0==7 goto *load1
if %0==8 goto *load2
if %0==9 goto *load3
if %0==10 goto *load4
if %0==11 goto *load5
if %0==12 goto *load6
if %0==13 goto *load7
if %0==14 goto *load8


*load2

savefileexist %1,6
savefileexist %2,7
savefileexist %3,8
savefileexist %4,9
savefileexist %5,10

lsp 1,":a/2,0,3;img/sys/sl_n1.jpg",100,180
lsp 2,":a/2,0,3;img/sys/sl_n2.jpg",100,225
lsp 3,":a/2,0,3;img/sys/sl_n3.jpg",100,265
lsp 4,":a/2,0,3;img/sys/sl_n4.jpg",100,305
lsp 5,":a/2,0,3;img/sys/sl_n5.jpg",100,345
lsp 6,":a/2,0,3;img/sys/sl_n6.jpg",100,385
lsp 7,":a/2,0,3;img/sys/sl_n7.jpg",100,425
lsp 8,":a/2,0,3;img/sys/sl_n8.jpg",100,465

lsp 11,":c;savedata/save6.bmp",253,36
lsp 12,":c;savedata/save7.bmp",253,146
lsp 13,":c;savedata/save8.bmp",253,256
lsp 14,":c;savedata/save9.bmp",253,366
lsp 15,":c;savedata/save10.bmp",253,476

;혤ˡkg
lsp 16,":s/13,16,0;#ffffff#ffffff$911",380,58
lsp 17,":s/17,20,0;#ffffff#ffffff$912",380,78
lsp 18,":s/13,16,0;#ffffff#ffffff$913",380,168
lsp 19,":s/17,20,0;#ffffff#ffffff$914",380,188
lsp 20,":s/13,16,0;#ffffff#ffffff$915",380,278
lsp 21,":s/17,20,0;#ffffff#ffffff$916",380,298
lsp 22,":s/13,16,0;#ffffff#ffffff$917",380,388
lsp 23,":s/17,20,0;#ffffff#ffffff$918",380,408
lsp 24,":s/13,16,0;#ffffff#ffffff$919",380,498
lsp 25,":s/17,20,0;#ffffff#ffffff$920",380,518

lsp 26,":a/2,0,3;img/sys/sl_box.jpg",240,30
lsp 27,":a/2,0,3;img/sys/sl_box.jpg",240,140
lsp 28,":a/2,0,3;img/sys/sl_box.jpg",240,250
lsp 29,":a/2,0,3;img/sys/sl_box.jpg",240,360
lsp 30,":a/2,0,3;img/sys/sl_box.jpg",240,470

lsp 31,":a;img/sys/l_back02.jpg",0,0

print 10,300

if %1==1 spbtn 26,1
if %2==1 spbtn 27,2
if %3==1 spbtn 28,3
if %4==1 spbtn 29,4
if %5==1 spbtn 30,5
spbtn 1,7
spbtn 2,8
spbtn 3,9
spbtn 4,10
spbtn 5,11
spbtn 6,12
spbtn 7,13
spbtn 8,14

btnwait %0
repaint

if %0==-1 goto *load_end
if %0==0 skip -6
if %0==1 loadgame 6
if %0==2 loadgame 7
if %0==3 loadgame 8
if %0==4 loadgame 9
if %0==5 loadgame 10
if %0==7 goto *load1
if %0==8 goto *load2
if %0==9 goto *load3
if %0==10 goto *load4
if %0==11 goto *load5
if %0==12 goto *load6
if %0==13 goto *load7
if %0==14 goto *load8

*load3

savefileexist %1,11
savefileexist %2,12
savefileexist %3,13
savefileexist %4,14
savefileexist %5,15

lsp 1,":a/2,0,3;img/sys/sl_n1.jpg",100,180
lsp 2,":a/2,0,3;img/sys/sl_n2.jpg",100,225
lsp 3,":a/2,0,3;img/sys/sl_n3.jpg",100,265
lsp 4,":a/2,0,3;img/sys/sl_n4.jpg",100,305
lsp 5,":a/2,0,3;img/sys/sl_n5.jpg",100,345
lsp 6,":a/2,0,3;img/sys/sl_n6.jpg",100,385
lsp 7,":a/2,0,3;img/sys/sl_n7.jpg",100,425
lsp 8,":a/2,0,3;img/sys/sl_n8.jpg",100,465

lsp 11,":c;savedata/save11.bmp",253,36
lsp 12,":c;savedata/save12.bmp",253,146
lsp 13,":c;savedata/save13.bmp",253,256
lsp 14,":c;savedata/save14.bmp",253,366
lsp 15,":c;savedata/save15.bmp",253,476

;혤ˡkg
lsp 16,":s/13,16,0;#ffffff#ffffff$921",380,58
lsp 17,":s/17,20,0;#ffffff#ffffff$922",380,78
lsp 18,":s/13,16,0;#ffffff#ffffff$923",380,168
lsp 19,":s/17,20,0;#ffffff#ffffff$924",380,188
lsp 20,":s/13,16,0;#ffffff#ffffff$925",380,278
lsp 21,":s/17,20,0;#ffffff#ffffff$926",380,298
lsp 22,":s/13,16,0;#ffffff#ffffff$927",380,388
lsp 23,":s/17,20,0;#ffffff#ffffff$928",380,408
lsp 24,":s/13,16,0;#ffffff#ffffff$929",380,498
lsp 25,":s/17,20,0;#ffffff#ffffff$930",380,518

lsp 26,":a/2,0,3;img/sys/sl_box.jpg",240,30
lsp 27,":a/2,0,3;img/sys/sl_box.jpg",240,140
lsp 28,":a/2,0,3;img/sys/sl_box.jpg",240,250
lsp 29,":a/2,0,3;img/sys/sl_box.jpg",240,360
lsp 30,":a/2,0,3;img/sys/sl_box.jpg",240,470

lsp 31,":a;img/sys/l_back03.jpg",0,0

print 10,300

if %1==1 spbtn 26,1
if %2==1 spbtn 27,2
if %3==1 spbtn 28,3
if %4==1 spbtn 29,4
if %5==1 spbtn 30,5
spbtn 1,7
spbtn 2,8
spbtn 3,9
spbtn 4,10
spbtn 5,11
spbtn 6,12
spbtn 7,13
spbtn 8,14

btnwait %0
repaint

if %0==-1 goto *load_end
if %0==0 skip -6
if %0==1 loadgame 11
if %0==2 loadgame 12
if %0==3 loadgame 13
if %0==4 loadgame 14
if %0==5 loadgame 15
if %0==7 goto *load1
if %0==8 goto *load2
if %0==9 goto *load3
if %0==10 goto *load4
if %0==11 goto *load5
if %0==12 goto *load6
if %0==13 goto *load7
if %0==14 goto *load8


*load4

savefileexist %1,16
savefileexist %2,17
savefileexist %3,18
savefileexist %4,19
savefileexist %5,20

lsp 1,":a/2,0,3;img/sys/sl_n1.jpg",100,180
lsp 2,":a/2,0,3;img/sys/sl_n2.jpg",100,225
lsp 3,":a/2,0,3;img/sys/sl_n3.jpg",100,265
lsp 4,":a/2,0,3;img/sys/sl_n4.jpg",100,305
lsp 5,":a/2,0,3;img/sys/sl_n5.jpg",100,345
lsp 6,":a/2,0,3;img/sys/sl_n6.jpg",100,385
lsp 7,":a/2,0,3;img/sys/sl_n7.jpg",100,425
lsp 8,":a/2,0,3;img/sys/sl_n8.jpg",100,465

lsp 11,":c;savedata/save16.bmp",253,36
lsp 12,":c;savedata/save17.bmp",253,146
lsp 13,":c;savedata/save18.bmp",253,256
lsp 14,":c;savedata/save19.bmp",253,366
lsp 15,":c;savedata/save20.bmp",253,476

;혤ˡkg
lsp 16,":s/13,16,0;#ffffff#ffffff$931",380,58
lsp 17,":s/17,20,0;#ffffff#ffffff$932",380,78
lsp 18,":s/13,16,0;#ffffff#ffffff$933",380,168
lsp 19,":s/17,20,0;#ffffff#ffffff$934",380,188
lsp 20,":s/13,16,0;#ffffff#ffffff$935",380,278
lsp 21,":s/17,20,0;#ffffff#ffffff$936",380,298
lsp 22,":s/13,16,0;#ffffff#ffffff$937",380,388
lsp 23,":s/17,20,0;#ffffff#ffffff$938",380,408
lsp 24,":s/13,16,0;#ffffff#ffffff$939",380,498
lsp 25,":s/17,20,0;#ffffff#ffffff$940",380,518

lsp 26,":a/2,0,3;img/sys/sl_box.jpg",240,30
lsp 27,":a/2,0,3;img/sys/sl_box.jpg",240,140
lsp 28,":a/2,0,3;img/sys/sl_box.jpg",240,250
lsp 29,":a/2,0,3;img/sys/sl_box.jpg",240,360
lsp 30,":a/2,0,3;img/sys/sl_box.jpg",240,470

lsp 31,":a;img/sys/l_back04.jpg",0,0

print 10,300

if %1==1 spbtn 26,1
if %2==1 spbtn 27,2
if %3==1 spbtn 28,3
if %4==1 spbtn 29,4
if %5==1 spbtn 30,5
spbtn 1,7
spbtn 2,8
spbtn 3,9
spbtn 4,10
spbtn 5,11
spbtn 6,12
spbtn 7,13
spbtn 8,14

btnwait %0
repaint

if %0==-1 goto *load_end
if %0==0 skip -6
if %0==1 loadgame 16
if %0==2 loadgame 17
if %0==3 loadgame 18
if %0==4 loadgame 19
if %0==5 loadgame 20
if %0==7 goto *load1
if %0==8 goto *load2
if %0==9 goto *load3
if %0==10 goto *load4
if %0==11 goto *load5
if %0==12 goto *load6
if %0==13 goto *load7
if %0==14 goto *load8


*load5

savefileexist %1,21
savefileexist %2,22
savefileexist %3,23
savefileexist %4,24
savefileexist %5,25

lsp 1,":a/2,0,3;img/sys/sl_n1.jpg",100,180
lsp 2,":a/2,0,3;img/sys/sl_n2.jpg",100,225
lsp 3,":a/2,0,3;img/sys/sl_n3.jpg",100,265
lsp 4,":a/2,0,3;img/sys/sl_n4.jpg",100,305
lsp 5,":a/2,0,3;img/sys/sl_n5.jpg",100,345
lsp 6,":a/2,0,3;img/sys/sl_n6.jpg",100,385
lsp 7,":a/2,0,3;img/sys/sl_n7.jpg",100,425
lsp 8,":a/2,0,3;img/sys/sl_n8.jpg",100,465

lsp 11,":c;savedata/save21.bmp",253,36
lsp 12,":c;savedata/save22.bmp",253,146
lsp 13,":c;savedata/save23.bmp",253,256
lsp 14,":c;savedata/save24.bmp",253,366
lsp 15,":c;savedata/save25.bmp",253,476

;혤ˡkg
lsp 16,":s/13,16,0;#ffffff#ffffff$941",380,58
lsp 17,":s/17,20,0;#ffffff#ffffff$942",380,78
lsp 18,":s/13,16,0;#ffffff#ffffff$943",380,168
lsp 19,":s/17,20,0;#ffffff#ffffff$944",380,188
lsp 20,":s/13,16,0;#ffffff#ffffff$945",380,278
lsp 21,":s/17,20,0;#ffffff#ffffff$946",380,298
lsp 22,":s/13,16,0;#ffffff#ffffff$947",380,388
lsp 23,":s/17,20,0;#ffffff#ffffff$948",380,408
lsp 24,":s/13,16,0;#ffffff#ffffff$949",380,498
lsp 25,":s/17,20,0;#ffffff#ffffff$950",380,518

lsp 26,":a/2,0,3;img/sys/sl_box.jpg",240,30
lsp 27,":a/2,0,3;img/sys/sl_box.jpg",240,140
lsp 28,":a/2,0,3;img/sys/sl_box.jpg",240,250
lsp 29,":a/2,0,3;img/sys/sl_box.jpg",240,360
lsp 30,":a/2,0,3;img/sys/sl_box.jpg",240,470

lsp 31,":a;img/sys/l_back05.jpg",0,0

print 10,300

if %1==1 spbtn 26,1
if %2==1 spbtn 27,2
if %3==1 spbtn 28,3
if %4==1 spbtn 29,4
if %5==1 spbtn 30,5
spbtn 1,7
spbtn 2,8
spbtn 3,9
spbtn 4,10
spbtn 5,11
spbtn 6,12
spbtn 7,13
spbtn 8,14

btnwait %0
repaint

if %0==-1 goto *load_end
if %0==0 skip -6
if %0==1 loadgame 21
if %0==2 loadgame 22
if %0==3 loadgame 23
if %0==4 loadgame 24
if %0==5 loadgame 25
if %0==7 goto *load1
if %0==8 goto *load2
if %0==9 goto *load3
if %0==10 goto *load4
if %0==11 goto *load5
if %0==12 goto *load6
if %0==13 goto *load7
if %0==14 goto *load8

*load6

savefileexist %1,26
savefileexist %2,27
savefileexist %3,28
savefileexist %4,29
savefileexist %5,30

lsp 1,":a/2,0,3;img/sys/sl_n1.jpg",100,180
lsp 2,":a/2,0,3;img/sys/sl_n2.jpg",100,225
lsp 3,":a/2,0,3;img/sys/sl_n3.jpg",100,265
lsp 4,":a/2,0,3;img/sys/sl_n4.jpg",100,305
lsp 5,":a/2,0,3;img/sys/sl_n5.jpg",100,345
lsp 6,":a/2,0,3;img/sys/sl_n6.jpg",100,385
lsp 7,":a/2,0,3;img/sys/sl_n7.jpg",100,425
lsp 8,":a/2,0,3;img/sys/sl_n8.jpg",100,465

lsp 11,":c;savedata/save26.bmp",253,36
lsp 12,":c;savedata/save27.bmp",253,146
lsp 13,":c;savedata/save28.bmp",253,256
lsp 14,":c;savedata/save29.bmp",253,366
lsp 15,":c;savedata/save30.bmp",253,476

;혤ˡkg
lsp 16,":s/13,16,0;#ffffff#ffffff$951",380,58
lsp 17,":s/17,20,0;#ffffff#ffffff$952",380,78
lsp 18,":s/13,16,0;#ffffff#ffffff$953",380,168
lsp 19,":s/17,20,0;#ffffff#ffffff$954",380,188
lsp 20,":s/13,16,0;#ffffff#ffffff$955",380,278
lsp 21,":s/17,20,0;#ffffff#ffffff$956",380,298
lsp 22,":s/13,16,0;#ffffff#ffffff$957",380,388
lsp 23,":s/17,20,0;#ffffff#ffffff$958",380,408
lsp 24,":s/13,16,0;#ffffff#ffffff$959",380,498
lsp 25,":s/17,20,0;#ffffff#ffffff$960",380,518

lsp 26,":a/2,0,3;img/sys/sl_box.jpg",240,30
lsp 27,":a/2,0,3;img/sys/sl_box.jpg",240,140
lsp 28,":a/2,0,3;img/sys/sl_box.jpg",240,250
lsp 29,":a/2,0,3;img/sys/sl_box.jpg",240,360
lsp 30,":a/2,0,3;img/sys/sl_box.jpg",240,470

lsp 31,":a;img/sys/l_back06.jpg",0,0

print 10,300

if %1==1 spbtn 26,1
if %2==1 spbtn 27,2
if %3==1 spbtn 28,3
if %4==1 spbtn 29,4
if %5==1 spbtn 30,5
spbtn 1,7
spbtn 2,8
spbtn 3,9
spbtn 4,10
spbtn 5,11
spbtn 6,12
spbtn 7,13
spbtn 8,14

btnwait %0
repaint

if %0==-1 goto *load_end
if %0==0 skip -6
if %0==1 loadgame 26
if %0==2 loadgame 27
if %0==3 loadgame 28
if %0==4 loadgame 29
if %0==5 loadgame 30
if %0==7 goto *load1
if %0==8 goto *load2
if %0==9 goto *load3
if %0==10 goto *load4
if %0==11 goto *load5
if %0==12 goto *load6
if %0==13 goto *load7
if %0==14 goto *load8


*load7

savefileexist %1,31
savefileexist %2,32
savefileexist %3,33
savefileexist %4,34
savefileexist %5,35

lsp 1,":a/2,0,3;img/sys/sl_n1.jpg",100,180
lsp 2,":a/2,0,3;img/sys/sl_n2.jpg",100,225
lsp 3,":a/2,0,3;img/sys/sl_n3.jpg",100,265
lsp 4,":a/2,0,3;img/sys/sl_n4.jpg",100,305
lsp 5,":a/2,0,3;img/sys/sl_n5.jpg",100,345
lsp 6,":a/2,0,3;img/sys/sl_n6.jpg",100,385
lsp 7,":a/2,0,3;img/sys/sl_n7.jpg",100,425
lsp 8,":a/2,0,3;img/sys/sl_n8.jpg",100,465

lsp 11,":c;savedata/save31.bmp",253,36
lsp 12,":c;savedata/save32.bmp",253,146
lsp 13,":c;savedata/save33.bmp",253,256
lsp 14,":c;savedata/save34.bmp",253,366
lsp 15,":c;savedata/save35.bmp",253,476

;혤ˡkg
lsp 16,":s/13,16,0;#ffffff#ffffff$961",380,58
lsp 17,":s/17,20,0;#ffffff#ffffff$962",380,78
lsp 18,":s/13,16,0;#ffffff#ffffff$963",380,168
lsp 19,":s/17,20,0;#ffffff#ffffff$964",380,188
lsp 20,":s/13,16,0;#ffffff#ffffff$965",380,278
lsp 21,":s/17,20,0;#ffffff#ffffff$966",380,298
lsp 22,":s/13,16,0;#ffffff#ffffff$967",380,388
lsp 23,":s/17,20,0;#ffffff#ffffff$968",380,408
lsp 24,":s/13,16,0;#ffffff#ffffff$969",380,498
lsp 25,":s/17,20,0;#ffffff#ffffff$970",380,518

lsp 26,":a/2,0,3;img/sys/sl_box.jpg",240,30
lsp 27,":a/2,0,3;img/sys/sl_box.jpg",240,140
lsp 28,":a/2,0,3;img/sys/sl_box.jpg",240,250
lsp 29,":a/2,0,3;img/sys/sl_box.jpg",240,360
lsp 30,":a/2,0,3;img/sys/sl_box.jpg",240,470

lsp 31,":a;img/sys/l_back07.jpg",0,0

print 10,300

if %1==1 spbtn 26,1
if %2==1 spbtn 27,2
if %3==1 spbtn 28,3
if %4==1 spbtn 29,4
if %5==1 spbtn 30,5
spbtn 1,7
spbtn 2,8
spbtn 3,9
spbtn 4,10
spbtn 5,11
spbtn 6,12
spbtn 7,13
spbtn 8,14

btnwait %0
repaint

if %0==-1 goto *load_end
if %0==0 skip -6
if %0==1 loadgame 31
if %0==2 loadgame 32
if %0==3 loadgame 33
if %0==4 loadgame 34
if %0==5 loadgame 35
if %0==7 goto *load1
if %0==8 goto *load2
if %0==9 goto *load3
if %0==10 goto *load4
if %0==11 goto *load5
if %0==12 goto *load6
if %0==13 goto *load7
if %0==14 goto *load8


*load8

savefileexist %1,36
savefileexist %2,37
savefileexist %3,38
savefileexist %4,39
savefileexist %5,40

lsp 1,":a/2,0,3;img/sys/sl_n1.jpg",100,180
lsp 2,":a/2,0,3;img/sys/sl_n2.jpg",100,225
lsp 3,":a/2,0,3;img/sys/sl_n3.jpg",100,265
lsp 4,":a/2,0,3;img/sys/sl_n4.jpg",100,305
lsp 5,":a/2,0,3;img/sys/sl_n5.jpg",100,345
lsp 6,":a/2,0,3;img/sys/sl_n6.jpg",100,385
lsp 7,":a/2,0,3;img/sys/sl_n7.jpg",100,425
lsp 8,":a/2,0,3;img/sys/sl_n8.jpg",100,465

lsp 11,":c;savedata/save36.bmp",253,36
lsp 12,":c;savedata/save37.bmp",253,146
lsp 13,":c;savedata/save38.bmp",253,256
lsp 14,":c;savedata/save39.bmp",253,366
lsp 15,":c;savedata/save40.bmp",253,476

;혤ˡkg
lsp 16,":s/13,16,0;#ffffff#ffffff$971",380,58
lsp 17,":s/17,20,0;#ffffff#ffffff$972",380,78
lsp 18,":s/13,16,0;#ffffff#ffffff$973",380,168
lsp 19,":s/17,20,0;#ffffff#ffffff$974",380,188
lsp 20,":s/13,16,0;#ffffff#ffffff$975",380,278
lsp 21,":s/17,20,0;#ffffff#ffffff$976",380,298
lsp 22,":s/13,16,0;#ffffff#ffffff$977",380,388
lsp 23,":s/17,20,0;#ffffff#ffffff$978",380,408
lsp 24,":s/13,16,0;#ffffff#ffffff$979",380,498
lsp 25,":s/17,20,0;#ffffff#ffffff$980",380,518

lsp 26,":a/2,0,3;img/sys/sl_box.jpg",240,30
lsp 27,":a/2,0,3;img/sys/sl_box.jpg",240,140
lsp 28,":a/2,0,3;img/sys/sl_box.jpg",240,250
lsp 29,":a/2,0,3;img/sys/sl_box.jpg",240,360
lsp 30,":a/2,0,3;img/sys/sl_box.jpg",240,470

lsp 31,":a;img/sys/l_back08.jpg",0,0

print 10,300

if %1==1 spbtn 26,1
if %2==1 spbtn 27,2
if %3==1 spbtn 28,3
if %4==1 spbtn 29,4
if %5==1 spbtn 30,5
spbtn 1,7
spbtn 2,8
spbtn 3,9
spbtn 4,10
spbtn 5,11
spbtn 6,12
spbtn 7,13
spbtn 8,14

btnwait %0
repaint

if %0==-1 goto *load_end
if %0==0 skip -6
if %0==1 loadgame 36
if %0==2 loadgame 37
if %0==3 loadgame 38
if %0==4 loadgame 39
if %0==5 loadgame 40
if %0==7 goto *load1
if %0==8 goto *load2
if %0==9 goto *load3
if %0==10 goto *load4
if %0==11 goto *load5
if %0==12 goto *load6
if %0==13 goto *load7
if %0==14 goto *load8


*load_end
csp 1:csp 2:csp 3:csp 4:csp 5:csp 6:csp 7:csp 8:csp 9:csp 10:csp 11:csp 12:csp 13:csp 14:csp 15:csp 16:csp 17:csp 18:csp 19:csp 20:csp 21:csp 22:csp 23:csp 24:csp 25:csp 26:csp 27:csp 28:csp 29:csp 30:csp 31
vsp 2,1 : vsp 3,1
if %12==0 vsp 0,1
if %12==1 vsp 1,1

if %199==0 goto *load_end_2	;`ر

vsp 830,1
vsp 802,1
vsp 500,1
print 10,300    			 ;ץ饤Ȥiz
print 1

erasetextwindow 0
texton
return
;`ر
;%1990ʤȥåץ˥`飨ʼޤäƤʤ

*load_end_2
print 1
deletescreenshot
erasetextwindow 0
textoff

*con_back2

if %clear0==1 goto *lbk_title_2_bb
if %clear0==0 goto *lbk_title_2

;----------  ȥХå`?ãǼã  ----------

*lbk_title_2_bb
goto *title_2_1_bb

*lbk_title_2
goto *title_2_1


*dateset
;ո򥻥åȤ٥

date %7,%8,%9
time %10,%11,%6
mov $3,""

for %6=7 to 11 step 1

if %%6==0  mov $2,""
if %%6==1  mov $2,""
if %%6==2  mov $2,""
if %%6==3  mov $2,""
if %%6==4  mov $2,""
if %%6==5  mov $2,""
if %%6==6  mov $2,""
if %%6==7  mov $2,""
if %%6==8  mov $2,""
if %%6==9  mov $2,""
if %%6==10 mov $2,""
if %%6==11 mov $2,""
if %%6==12 mov $2,""
if %%6==13 mov $2,""
if %%6==14 mov $2,""
if %%6==15 mov $2,""
if %%6==16 mov $2,""
if %%6==17 mov $2,""
if %%6==18 mov $2,""
if %%6==19 mov $2,""
if %%6==20 mov $2,""
if %%6==21 mov $2,""
if %%6==22 mov $2,""
if %%6==23 mov $2,""
if %%6==24 mov $2,""
if %%6==25 mov $2,""
if %%6==26 mov $2,""
if %%6==27 mov $2,""
if %%6==28 mov $2,""
if %%6==29 mov $2,""
if %%6==30 mov $2,""
if %%6==31 mov $2,""
if %%6==32 mov $2,""
if %%6==33 mov $2,""
if %%6==34 mov $2,""
if %%6==35 mov $2,""
if %%6==36 mov $2,""
if %%6==37 mov $2,""
if %%6==38 mov $2,""
if %%6==39 mov $2,""
if %%6==40 mov $2,""
if %%6==41 mov $2,""
if %%6==42 mov $2,""
if %%6==43 mov $2,""
if %%6==44 mov $2,""
if %%6==45 mov $2,""
if %%6==46 mov $2,""
if %%6==47 mov $2,""
if %%6==48 mov $2,""
if %%6==49 mov $2,""
if %%6==50 mov $2,""
if %%6==51 mov $2,""
if %%6==52 mov $2,""
if %%6==53 mov $2,""
if %%6==54 mov $2,""
if %%6==55 mov $2,""
if %%6==56 mov $2,""
if %%6==57 mov $2,""
if %%6==58 mov $2,""
if %%6==59 mov $2,""
if %%6==60 mov $2,""
if %%6==61 mov $2,""
if %%6==62 mov $2,""
if %%6==63 mov $2,""
if %%6==64 mov $2,""
if %%6==65 mov $2,""
if %%6==66 mov $2,""
if %%6==67 mov $2,""
if %%6==68 mov $2,""
if %%6==69 mov $2,""
if %%6==70 mov $2,""
if %%6==71 mov $2,""
if %%6==72 mov $2,""
if %%6==73 mov $2,""
if %%6==74 mov $2,""
if %%6==75 mov $2,""
if %%6==76 mov $2,""
if %%6==77 mov $2,""
if %%6==78 mov $2,""
if %%6==79 mov $2,""
if %%6==80 mov $2,""
if %%6==81 mov $2,""
if %%6==82 mov $2,""
if %%6==83 mov $2,""
if %%6==84 mov $2,""
if %%6==85 mov $2,""
if %%6==86 mov $2,""
if %%6==87 mov $2,""
if %%6==88 mov $2,""
if %%6==89 mov $2,""
if %%6==90 mov $2,""
if %%6==91 mov $2,""
if %%6==92 mov $2,""
if %%6==93 mov $2,""
if %%6==94 mov $2,""
if %%6==95 mov $2,""
if %%6==96 mov $2,""
if %%6==97 mov $2,""
if %%6==98 mov $2,""
if %%6==99 mov $2,""

if %6==7  add $3,$2 : add $3,""
if %6==8  add $3,$2 : add $3,""
if %6==9  add $3,$2 : add $3,""
if %6==10 add $3,$2 : add $3,""
if %6==11 add $3,$2

next
return
;=====================================================
;ƥ५ޥ
;=====================================================

;==========  ``x  ==========
;----------  csp  ----------
*csp
;ӳԪȡ
getparam %CspParam

;ӳԪǣָƤ顢ȫƤΥץ饤ȤƗᡢr_Υץ饤ȤٶxƽK
if %CspParam=-1 _csp -1:gosub *def_sp:return

;ӛʤӳԪָΥץ饤ȷŤƗƽK
_csp %CspParam:return

*def_sp
;å󥹥ץ饤ȵh
lsph TextCCPageSpNum,":a/6,100,0;img/sys/icn.jpg",750,583
lsph TextCCAutoSpNum,":a/6,100,0;img/sys/icn.jpg",750,583
;ƥȥɥץ饤ȵh
lsph 830,":a;img/sys/window.jpg",0,428
;ǰʾɥץ饤ȵh
;ץ饤802ǰХץ饤
notif $TextName="" lsp 803,":a;img/sys/name.jpg",30,318
if $TextName="" lsp 803,":a;img/sys/name.jpg",803,0
;ץ쥤ܥ󥹥ץ饤ȵh
lsph 811,":a;img\sys\save2.jpg",360,580
lsph 812,":a;img\sys\load2.jpg",412,580
lsph 813,":a;img\sys\log2.jpg",570,580
lsph 814,":a;img\sys\auto2.jpg",518,580
lsph 815,":a;img\sys\skip2.jpg",466,580
lsph 816,":a;img\sys\system2.jpg",612,580
lsph 821,":a;img\sys\save.jpg",360,580
lsph 822,":a;img\sys\load.jpg",412,580
lsph 823,":a;img\sys\log.jpg",570,580
lsph 824,":a;img\sys\auto.jpg",518,580
lsph 825,":a;img\sys\skip.jpg",466,580
lsph 826,":a;img\sys\system.jpg",612,580




return
;----
;----------  texton  ----------
*texton
_texton
spstr "P830P821P822P823P824P825P826P851P852P853P854P861P862P863P864"
print 5,10
return
;----
;----------  textoff  ----------
*textoff
_textoff
vsp TextCCPageSpNum,0
spstr "C802C803C811C812C813C814C815C816C821C822C823C824C825C826C830C851C852C853C854C861C862C863C864"
print 5,10
return
;----
;----------






;==========  ƥ५ޥᥤ  ==========
;==========  ƥȱʾӹ  ==========
*pretext

textspeeddefault    ;ƥȱʾٶȤָٶȤˤ

;ץ饤ȱʾvB
;ƥȥɥץ쥤ܥʾ
;ͨåס`ȥ`ɤǱʾץ饤Ȥ
isskip %0
if %0=0 spstr "P821P822P823P824P825P826P830"
if %0=1 spstr "P815P821P822P823P824C825P826P830"
if %0=2 spstr "P814P821P822P823C824P825P826P830"
;----
;إƥȥɥϡץ饤ȤǵhƤ뤿ᡢʾ״BˤҪ롣ʤȡƥȤʾ椬ƤԤ롣
;----


;ݤȡ
gettag $TextName,$1

;ХååХåեƤ
mov $3,$TextName:add $3,"/":add $3,$1
mov $BacklogTagPretextbuffer,$3

;csp 1
;itoa2 $10,%BacklogTotalNum
;itoa2 $11,%BacklogTagHouseNum
;mov $20,":s/10,16,1;#FFFFFF"
;add $20,$10
;add $20,""
;add $20,$11
;add $20,""
;add $20,$BacklogTagPretextbuffer
;lsp 1,$20,0,0
;print 1

;----  ǰȡ
*pretext_tag1
;ǰХץ饤Ȥڻ
csp 802

;ǰoǰɥرܤƴΤΥ
if $TextName="" amsp 803,818,0:goto *pretext_tag2
;----
;Έϡ極640480붨ƤΤǡXˣ641ȤƿƤ롣極ʤϡΤޤޤǤϻڤäƤޤԤ뤿ᡢע⤷Ɖ롣
;----

;ǰȡäХץ饤ȵh
mov $2,":s/21,21,0;#5ae3ed"    ;Хץ饤ָ^
add $2,$TextName    ;Хץ饤ָ^ǰФY
lsp 802,$2,71,487    ;ץ饤ȵh

;ǰλäˤ
amsp 803,60,500    ;ǰɥλäƄӤ
vsp 803,1    ;ǰɥʾ״Bˤ

;----  ܥI
*pretext_tag2
print 7
;ܥָoϡprintĤǥƥȥɥץ쥤ܥǰʾӳƤi
if $1="" return
;ܥ
dwavestop 0    ;ܥֹͣ
mov $2,"voice\"    ;ܥΥեФ^
add $2,$1    ;ܥեȤָǤ褦ФYϤ
dwave 0,$2    ;ܥ

print 1    ;ƥȥɥץ쥤ܥǰʾӳ

return
;----------







;==========  ֣ک`ͤΥ֥`  ==========
;----  ֣ک`ͤΥ֥`O  ----
*text_cw

ispage %ClickType

;FڤΥƥȤȡã`ֻʹä룩
gettext $TextLogNow

btndef ""    ;ܥx򥯥ꥢƤ
getpage    ;ܥ󥦥ȤPageUpPageDown`ȡä
getfunction    ;ܥ󥦥Ȥǥե󥯥󥭩`ȡä
getskipoff    ;åס`ȥ`ɤνܥ󥦥Ȥȡ

;åס`ȥ`ɤˤäƸܥxץ饤ȱʾO
isskip %0
if %0=0 vsp TextCCPageSpNum,1:vsp TextCCAutoSpNum,0:gosub *c_menu_btndef
if %0=1 vsp TextCCPageSpNum,0:vsp TextCCAutoSpNum,0:vsp 815,1:vsp 825,0
if %0=2 vsp TextCCPageSpNum,0:vsp TextCCAutoSpNum,1:vsp 814,1:vsp 824,0
print 1

;֣ک`ͤΥܥ`פ
goto *text_cwlp

;----  ֣ک`ͤΥܥO  ----
*c_menu_btndef
exbtn_d "C811C812C813C814C815C816P821P822P823P824P825P826"
exbtn 821,101,"P811C821S1,(SE/cursor.wav)"
exbtn 822,102,"P812C822S1,(SE/cursor.wav)"
exbtn 823,103,"P813C823S1,(SE/cursor.wav)"
exbtn 824,104,"P814C824S1,(SE/cursor.wav)"
exbtn 825,105,"P815C825S1,(SE/cursor.wav)"
exbtn 826,106,"P816C826S1,(SE/cursor.wav)"
return
;----

;----  ƥȥåΥܥ`ף״B
*text_cwlp
saveon    ;`ֿܤ״Bˤ

;ƥȥåbtnwait
textbtnwait %BtnRes

;åס`ȥ`ɤ줿*text_cwؑ
if %BtnRes<=-60 & %BtnRes>=-61 goto *text_cw

;֡ک`ͤꥯå󥯥åޥۥ`¡PegeDownEnter`
if %BtnRes=0 goto *text_cw_next
if %BtnRes=-3 goto *text_cw_next
if %BtnRes=-13 goto *text_cw_next

;ƥȥɥȥҥåEsc`Scace`
if %BtnRes=-1 gosub *textwindow_hide:goto *text_cw
if %BtnRes=-10 gosub *textwindow_hide:goto *text_cw
if %BtnRes=-11 gosub *textwindow_hide:goto *text_cw

;`ֻ桹`֥ܥF1`
if %BtnRes=101 :dwave 1,"SE/decide.wav":print 1 gosub *c_save:goto *text_cw
if %BtnRes=-21 gosub *c_save:goto *text_cw

;`ɻ桹`ɥܥF2`
if %BtnRes=102 :dwave 1,"SE/decide.wav":print 1 gosub *c_load:goto *text_cw
if %BtnRes=-22 gosub *c_load:goto *text_cw

;Хå桹Хåܥ󡢥ޥۥ`PageUp
if %BtnRes=103 gosub *c_log1:goto *text_cw
if %BtnRes=-2 gosub *c_log1:goto *text_cw
if %BtnRes=-12 gosub *c_log1:goto *text_cw

;`ȥ`ɡ`ȥ`ɥܥ
if %BtnRes=104 systemcall automode:wait 100

;åץ`ɡåץ`ɥܥ
if %BtnRes=105 systemcall skip

;˥`˥`ܥ
if %BtnRes=106 :dwave 1,"SE/decide.wav":print 1 gosub *menu:goto *text_cw

;----

;----  ƥȥå󥯥åIͨΥåI  ----
*text_cw_next

;åǱʾ
vsp TextCCPageSpNum,0:vsp TextCCAutoSpNum,0
print 1

;ĥک`ʤ顢%BacklogTotalNum1㡢BacklogpageMax򳬤Фʤʤ
if %ClickType = 1 & %BacklogTotalNum < BacklogpageMax inc %BacklogTotalNum
if %ClickType = 1 gosub *text_tagsave

texec    ;ĥک`ΈϥƥȤȥ

return
;----

;----  Хååݤ򱣴  ----
*text_tagsave
;Хåå%BacklogTagHouseNum+BacklogTagSecureNumЉ˸{
inc %BacklogTagHouseNum
if %BacklogTagHouseNum > BacklogpageMax mov %BacklogTagHouseNum,1
mov %BacklogTagNumDummy,%BacklogTagHouseNum+BacklogTagSecureNum-1
mov $%BacklogTagNumDummy,$BacklogTagPretextbuffer
return
;----









;==========  xk֫ޥΥ`  ==========
;----  xk֫ޥO  ----
;xk֫ΥޥǤ
;ФΡcselġǡ*customselwǤޤ
;Ǥxk֫4ǽMǤޤ

*customsel
skipoff    ;åפֹ
vsp TextCCPageSpNum,0:vsp TextCCAutoSpNum,0

;`֥ǩ`Υƥȥץӥ`
;xk֫1ΥƥȤƤ
getcselstr $0,0
mov $TextLogNow,$0




;----------  xk֫ȡ  ----------
*csel_st
getcselnum %TextSelectionNum    ;cselxk֫ȡ

;xk֫ˤäxk֫ɥˤ
;%x,%y äΉˣ
if %TextSelectionNum=1 mov %x,110:mov %y,258    ;xk֫1Έ
if %TextSelectionNum=2 mov %x,110:mov %y,198    ;xk֫2Έ
if %TextSelectionNum=3 mov %x,110:mov %y,178    ;xk֫3Έ
if %TextSelectionNum=4 mov %x,110:mov %y,163    ;xk֫4Έ

;xk֫бʾˤȡ
;%x1,%y1 äΉˣ
mov %x1,%x+95
mov %y1,%y+16


;----------  xk֫Υץ饤ȵh  ----------
*csel_st1

;----  xk֫ɥФΥץ饤ȵhܥh
for %0=1 to %TextSelectionNum

    ;----  xk֫%0-1%0Ŀxk֫εh
    ;getcselstr Ǥ 1Ŀ 0 ʤΤ-1Ƥ
    mov %1,%0-1
    
    ;xk֫Фȡ
    getcselstr $0,%1:mov $1,":s/22,22,1;#FFFFFF":add $1,$0

    ;xk֫ФΥץ饤ȷ
    mov %1,%0+850

    ;xk֫ФХץ饤ȵh
    lsp %1,$1,%x1,%y1


    ;xk֫ɥΥץ饤ȷ
    mov %2,%0+860

    ;xk֫ɥ򥹥ץ饤ȵh
    lsp %2,":a/2,0,3;img/sys/csel_window.jpg",%x,%y

    ;Τxk֫yˤƄ
    add %y,60:add %y1,60

next

;----

;----  xk֫ޥɥ˥`Υܥh  ----
*csel_st2

btndef clear    ;ܥx򥯥ꥢ
getpage    ;ܥ󥦥ȤPageUpPageDown`ȡä

;xk֫ɥΥܥh
for %0=1 to %TextSelectionNum

    ;xk֫ɥΥץ饤ȷ
    mov %1,%0+860

    ;xk֫ɥhܥ󷬺Ťȡ
    mov %2,%0+200

    spbtn %1,%2
next

;ץ쥤Υܥh
gosub *c_menu_btndef
print 1

;----
;ץ饤ȵhȥܥheΥ٥ˤƤΤϡץ饤ȤƗλƄӤϤΌǤ
;ޤxk֫ˤϱؤäƤΤǡxk֫Qʤޤꥹץ饤ȤƗҪʤȤɤ⤢ޤ
;----


;----------  xk֫ޥΥܥ`  ----------
*csel_lp

selectbtnwait %BtnRes    ;xk֫ܥ󥦥

;xk֫
if %BtnRes>=201 & %BtnRes<=204 goto *csel_lp_go

;o󥯥åޥۥ`¡PageDown
if %BtnRes=0 goto *csel_lp
if %BtnRes=-3 goto *csel_lp
if %BtnRes=-13 goto *csel_lp

;ƥȥɥȥҥåEsc`Scace`
if %BtnRes=-1 gosub *textwindow_hide2:goto *csel_lp
if %BtnRes=-10 gosub *textwindow_hide2:goto *csel_lp
if %BtnRes=-11 gosub *textwindow_hide2:goto *csel_lp

;`ֻ桹`֥ܥ
if %BtnRes=101 gosub *save:goto *csel_st2

;`ɻ桹`
if %BtnRes=102 gosub *load:goto *csel_st2

;Хå桹Хåܥ󡢥ޥۥ`PageUp
if %BtnRes=103 gosub *c_log2:goto *csel_st2
if %BtnRes=-2 gosub *c_log2:goto *csel_st2
if %BtnRes=-12 gosub *c_log2:goto *csel_st2

;`ȥ`ɡ`ȥ`ɥܥ
if %BtnRes=104 systemcall automode:wait 100

;åץ`ɡåץ`ɥܥ
if %BtnRes=105 systemcall skip

;ꥻåȡꥻåȥܥ
if %BtnRes=106 gosub *menu:goto *csel_st2

;xk֫btnwaitˑ
goto *csel_lp

;----


;==========  ޥɥ˥`  ==========
;----------  ޥɥ˥`饻`ֻӳr  ----------
*c_save

saveoff

;`ֻ
gosub *save

return


;----------  ޥɥ˥``ɻӳr  ----------
*c_load

;`ɻإ֥`󥳩`
gosub *load

return

;----------  xkȤw
*csel_lp_go
;xk֫xk֫ɥ
csp 851:csp 852:csp 853:csp 854
csp 861:csp 862:csp 863:csp 864
print 1
saveon    ;`֥ˤƤ
sub %BtnRes,201
cselgoto %BtnRes

;----


;----------  ^ȥ  ----------
;----  ƥȱʾ
*c_log1
;ХåoСΤ⤻
if %BacklogTotalNum = 0 return

texthide    ;ƥȤL
;å`롢ǰʾL
vsp TextCCPageSpNum,0:vsp 802,0

;ХåEΥ֥`
gosub *backlogmode

textshow    ;ƥȤʾ
;å`롢ǰʾʾ
vsp TextCCPageSpNum,1:vsp 802,1
print 4,100
return

;----  xk֫xk
*c_log2

;ХåoСΤ⤻
if %BacklogTotalNum = 0 return

;ƥȤLƤ
texthide

gosub *backlogmode
textshow
print 4,100
return



;==========  楯ꥢI  ==========
;----  ƥȱʾ
*textwindow_hide
texthide
vsp 500,0	;եȥ
spstr "C800C802C803C811C812C813C814C815C816C821C822C823C824C825C826C830"
print 5,100
lrclick
spstr "P800P802P803C811C812C813C814C815C816P821P822P823P824P825P826P830"
vsp 500,1	;եʾ
print 5,100
textshow

return
;----

;----  xk֫xk
*textwindow_hide2
texthide
vsp 500,0	;եȥ
spstr "C811C812C813C814C815C816C830C821C822C823C824C825C826C851C852C853C854C861C862C863C864"
print 5,100
lrclick
spstr "C811C812C813C814C815C816P830P821P822P823P824P825P826P851P852P853P854P861P862P863P864"
vsp 500,1	;եʾ
print 5,100
textshow
return


;----





;==========  Хå  ==========
*backlogmode
erasetextwindow 1
textoff
vsp 500,0
print 4,100

;O
;ڥץ饤ȵh
;`Щ`ʸӡϡ¡ܥå󣨥ޥ`Щ`
lsp 499,":a;b_log\log_back.jpg",0,0
lsp 498,":a;b_log\b_bar.jpg",752,32
lsph 497,":a/2,0,3;b_log\up.jpg",690,64
lsph 496,":a/2,0,3;b_log\under.jpg",690,480
lsp 429,":c/7,100,2;img\sys\backlog_voice_onm.bmp",840,0


;ʾӳ
print 4,100


;ӳ줿rϡХåαʾ
;%BacklogNumNow λСΥХå
mov %BacklogNumNow,1

;Хåt%BacklogTotalNum4ϤΤȤeI
if %BacklogTotalNum > 3 goto *backlogmode_refresh

;----  Хåt%BacklogTotalNum3¤ΤȤ
;¤ΤȤϻϤΉo
;ХåһY

;һϣŤۤΥ󥫩`ˤڻ
mov %x,23:mov %y,51

;ܥڻ
btndef clear    ;ܥx򥯥ꥢƤ
btndown 1    ;åжѺȤˤ
exbtn_d "P421P422P423M429,641,0"

;ץ饤ȵh
;ƥСǰСܥå
;ŤΤ혤˄I
;`פϡ%BacklogTotalNum-1_ʼƤǽK
for %Loop = %BacklogTotalNum - 1 to 0 step -1
    ;ХåvBΥץ饤ȡܥh򥵥֥`Ǻӳ
    gosub *backlog_logspbt
    add %y,135
next

;Щ`h
barclear:bar 1,1,751,32,16,540,1,#999999
;ʾӳ
print 1

;ܥ`פw
goto *backlogmode_btlp_under3


;ĂϤΤȤΤߥ`ǉФ
;äȤ

;----  Хåt%BacklogTotalNum4¤ΤȤ
*backlogmode_refresh

amsp 429,840,0	;ؤϥܥoǱʾ

;ܥڻ
btndef clear    ;ܥx򥯥ꥢƤ
btndown 1    ;åжѺȤˤ
getpage    ;ܥ󥦥ȤPageUpPageDown`ȡä

exbtn_d "P421P422P423M429,641,0"

;ץ饤ȳڻ
;ƥСǰСܥå
for %0 = 401 to 423
     csp %0
next

;һϣŤۤΥ󥫩`ˤڻ
mov %x,23:mov %y,51

;ŤΤ혤˄I
;`פϣ_ʼƤǽK
for %Loop=2 to 0 step -1
    ;ХåvBΥץ饤ȡܥh򥵥֥`Ǻӳ
    gosub *backlog_logspbt
    ;󥫩`ˤΤػؤ
    add %y,135
next


;Щ`h
gosub *backlogmode_barset

;`Щ`ک`ܥ󡢥ک`ͤܥh
vsp 497,0:vsp 496,0
spbtn 498,1
if %BacklogNumNow + 2 < %BacklogTotalNum vsp 497,1:spbtn 497,2
if %BacklogNumNow > 1 vsp 496,1:spbtn 496,3

;ʾӳ
print 1

;ܥ`פw
goto *backlogmode_btlp_above4




;----  Хåץ饤ȡܥhΥ֥`  ----
;%Loopǰ
*backlog_logspbt

;----  ȡ
;IХåΥŤȡ
;IХåƥȤΥɥץ饤ȷŤȡ
;IХåǰФΥץ饤ȷŤȡ
;IХåܥäΥץ饤ȷŤȡ
;IХåƥȤΥץ饤ȷŤȡ
;IХåܥäЉŤȡ
;IХåܥäΥܥ󷬺Ťȡ
mov %BacklogNumDummy,%BacklogNumNow+%Loop
mov %BacklogWindowSpNum,431+%Loop
mov %BacklogNameSP,411+%Loop
mov %BacklogVoiceSP,421+%Loop
mov %BacklogSpNum,401+%Loop
mov %BacklogVoiceFileNumDummy,BacklogVoiceFile+%Loop
mov %BacklogVoiceBtn,11+%Loop

;ХåƥȤΥɥ򥹥ץ饤ȵh
lsp %BacklogWindowSpNum,":a;b_log\gp06_2.jpg",%x+25,%y+70

;Хåå{ƤЉŤȡ
if %BacklogTotalNum < BacklogpageMax mov %BacklogTagNumNow,%BacklogTotalNum-%BacklogNumDummy+1
if %BacklogTagHouseNum = BacklogpageMax mov %BacklogTagNumNow,BacklogpageMax-%BacklogNumDummy+1
if %BacklogTotalNum = BacklogpageMax & %BacklogTagHouseNum != BacklogpageMax mov %BacklogTagNumNow,(BacklogpageMax-%BacklogNumDummy+1+%BacklogTagHouseNum) mod BacklogpageMax
if %BacklogTagNumNow = 0 mov %BacklogTagNumNow,BacklogpageMax
mov %BacklogTagNumDummy,%BacklogTagNumNow+BacklogTagSecureNum-1

;Хååݤȡ
split $%BacklogTagNumDummy,"/",$1,$2

;----  ǰI
*backlog_logtag
;ǰoдΤΥ΄I
if $1="" goto *backlog_logtag2

;ǰäΥץ饤ˤȡ
mov %x1,%x+85:mov %y1,%y+88
;ǰȡäХץ饤ȵh
mov $0,":s/21,21,0;#5ae3ed"
add $0,"":add $0,$1:add $0,""
lsp %BacklogNameSP,$0,%x1,%y1

;----  ܥI
*backlog_logtag2
;ܥʤдΤ΄I
if $2="" goto *backlog_logtag3

;ܥäΥץ饤ˤȡ
;ܥץ饤Ȥʾ
;ܥåץ饤ȥܥhܥϥƥȥɥ
mov %x1,%x+495:mov %y1,%y+11
lsp %BacklogVoiceSP,":c;img\sys\backlog_voice.bmp",%x1,%y1
mov $0,"voice\":add $0,$2
mov $%BacklogVoiceFileNumDummy,$2

;----  ܥФΤȤܥh
mov %BacklogVoiceBtn,11+%Loop
if %y = 51 & %Loop = 0 exbtn %BacklogWindowSpNum,%BacklogVoiceBtn,"C421M429,518,62"
if %y = 51 & %Loop = 1 exbtn %BacklogWindowSpNum,%BacklogVoiceBtn,"C422M429,518,62"
if %y = 51 & %Loop = 2 exbtn %BacklogWindowSpNum,%BacklogVoiceBtn,"C423M429,518,62"

if %y = 186 & %Loop = 0 exbtn %BacklogWindowSpNum,%BacklogVoiceBtn,"C421M429,518,197"
if %y = 186 & %Loop = 1 exbtn %BacklogWindowSpNum,%BacklogVoiceBtn,"C422M429,518,197"

if %y = 321 & %Loop = 0 exbtn %BacklogWindowSpNum,%BacklogVoiceBtn,"C421M429,518,332"


;----  ХåƥȤ΄I
*backlog_logtag3
;ХåƥȤȡ
;ХåƥȤХץ饤ˤȡ
;ХåƥȤХץ饤Ȥh
getlog $LogText,%BacklogNumDummy
mov %x1,%x+93:mov %y1,%y+115
logsp %BacklogSpNum,$LogText,%x1,%y1,#DCDCDC

return



;----  Хåå`Щ`ʾ֥`  ----
;Хåt%BacklogTotalNum4ϤΤȤ
*backlogmode_barset

;Щ`Ygλ
mov %GapY,460/%BacklogTotalNum

;Щ`Yˣ%BacklogBarYȡ
;ХåŤʤ顢һ
if %BacklogNumNow >= %BacklogTotalNum - 2 mov %BacklogBarY,0:goto *backlogmode_barsetB
;Хå¤ʤ顢һ
if %BacklogNumNow = 1 mov %BacklogBarY,460-%GapY*3:goto *backlogmode_barsetB
;ʤ顢%BacklogNumNowʹäж
mov %BacklogBarY,460-(%BacklogNumNow+2)*%GapY:goto *backlogmode_barsetB

;----  Щ`h
*backlogmode_barsetB
;Хå`Щ`θߤY
mov %BacklogBarVal,%GapY*3
add %BacklogBarY,69

;Щ`h
barclear
bar 1,1,751,%BacklogBarY,16,%BacklogBarVal,1,#555555
return


;----  ХåΥܥ`  ----

;----  t3¤ΤȤ
*backlogmode_btlp_under3

btnwait2 %BtnRes

if %BtnRes = 0 goto *backlogmode_btlp_under3

;ƥȥɥ򥯥å
if %BtnRes >= 11 & %BtnRes <= 13 gosub *backlogmode_voiceplay:goto *backlogmode_btlp_under3

;Хåi롹ҥåEsc`Space`
if %BtnRes = -1 goto *backlogmode_end
if %BtnRes=-10 goto *backlogmode_end
if %BtnRes=-11 goto *backlogmode_end

goto *backlogmode_btlp_under3

;----
;----  t4ϤΤȤ
*backlogmode_btlp_above4

btnwait2 %BtnRes


if %BtnRes=-2 gosub *backlogmode_pageup:goto *backlogmode_refresh
if %BtnRes=-12 gosub *backlogmode_pageup:goto *backlogmode_refresh

if %BtnRes=-3 gosub *backlogmode_pagedown:goto *backlogmode_refresh
if %BtnRes=-13 gosub *backlogmode_pagedown:goto *backlogmode_refresh

;Хåi롹ҥåEsc`Space`
if %BtnRes = -1 goto *backlogmode_end
if %BtnRes=-10 goto *backlogmode_end
if %BtnRes=-11 goto *backlogmode_end


wait 30

if %BtnRes = 0 goto *backlogmode_btlp_above4


;ƥȥɥ򥯥å
if %BtnRes >= 11 & %BtnRes <= 13 gosub *backlogmode_voiceplay:goto *backlogmode_btlp_above4


if %BtnRes=1 gosub *logmome_barclick:goto *backlogmode_refresh

;ک`꡹ϥܥ󡢥ޥۥ`ϡPageUp`
if %BtnRes=2 gosub *backlogmode_pageup:goto *backlogmode_refresh

;ک`ͤ꡹¥ܥ󡢥ޥۥ`¡PageDown`
if %BtnRes=3 gosub *backlogmode_pagedown:goto *backlogmode_refresh

goto *backlogmode_btlp_above4
;----



*backlogmode_end

btndef clear    ;ܥڻ
btndown 0    ;åжͨˑ
barclear
for %0 = 401 to 499
    csp %0
next

vsp 830,1
vsp 802,1
vsp 500,1
print 10,300    			 ;ץ饤Ȥiz
print 1
erasetextwindow 0
texton




return

*backlogmode_voiceplay
dwavestop 0
mov %BacklogVoiceFileNumDummy,BacklogVoiceFile+%BtnRes-11
mov $0,"voice\"
add $0,$%BacklogVoiceFileNumDummy
dwave 0,$0
wait 100
return

;----  `Щ`򥯥årж
*logmome_barclick
btndef clear
getmousepos %x,%y    ;ޥ`λäȡ
sub %y,49
if %y < %GapY mov %BacklogNumNow,%BacklogTotalNum-2
if %y >= %GapY & %y < 400-%GapY*3 mov %BacklogNumNow,(400-%y)/%GapY-1
if %y >= 400-%GapY*3 mov %BacklogNumNow,1

return

;----  ک`꡹
*backlogmode_pageup
wait 30
if %BacklogNumNow + 2 < %BacklogTotalNum inc %BacklogNumNow
return

;----  ک`ͤ꡹
*backlogmode_pagedown
wait 30
if %BacklogNumNow > 1 dec %BacklogNumNow
return




*text_lb
    erasetextwindow 0
    ispage %mn0
    isskip %mn1
    btndef clear
    if %mn0=0 goto *curP
    getcursorpos %mn0,%mn2
    if %mn1=2 lsp 0,":l/3,200,2;cursor1.bmp",%mn0,%mn2
    if %mn1=0 lsp 0,":l/3,200,2;cursor1.bmp",%mn0,%mn2
    goto *tbloop
  *curP
    getcursorpos %mn0,%mn2
    if %mn1=2 lsp 0,":l/3,200,2;cursor1.bmp",%mn0,%mn2
    if %mn1=0 lsp 0,":l/3,200,2;cursor1.bmp",%mn0,%mn2
  *tbloop
    getskipoff
    textbtnwait %mn0
    if %mn0=  0 goto *text_end              ; ͨΥå
    if %mn0= -1 gosub *menu:goto *text_lb   ; ҥå
    if %mn0= -2 gosub *past:goto *text_lb   ; ۥ`
    if %mn0=-60 goto *text_lb
    if %mn0=-61 goto *text_lb
goto *tbloop

*text_end
    csp 0
    print 1
    texec
    saveon
    erasetextwindow 1
return

*menu


    exec_dll "MenuE.dll/mdeloff"
    btndef clear

    lsp 0,":a/2,0,3;img/sys/m_save.jpg"  ,392,249
    lsp 1,":a/2,0,3;img/sys/m_load.jpg"  ,393,275
    lsp 2,":a/2,0,3;img/sys/m_config.jpg",378,301
    lsp 3,":a/2,0,3;img/sys/m_gback.jpg"  ,377,327
    lsp 4,":a/2,0,3;img/sys/m_tback.jpg" ,366,354
    lsp 5,":a/2,0,3;img/sys/m_exit.jpg"   ,377,380
    lsp 6,":a;img/sys/menuback.jpg",0,175





print 10,250


    print 1
    texton
    exbtn 0,mb01,"S1,(SE/cursor.wav)"
    exbtn 1,mb02,"S1,(SE/cursor.wav)"
    exbtn 2,mb03,"S1,(SE/cursor.wav)"
    exbtn 3,mb04,"S1,(SE/cursor.wav)"
    exbtn 4,mb05,"S1,(SE/cursor.wav)"
    exbtn 5,mb06,"S1,(SE/cursor.wav)"




  *me1
    btnwait %mn0
    if %mn0=-2 goto *me1
    if %mn0=-3 goto *me1
    if %mn0=mb05 :dwave 1,"SE/decide.wav": gosub *resetdal:goto *menu
    if %mn0=mb06 :dwave 1,"SE/decide.wav": gosub *enddal:goto *menu
    for %mn1=0 to 6
        csp %mn1
    next
    if %mn0=mb01 :dwave 1,"SE/decide.wav":print 10 : gosub *save:goto *menu
    if %mn0=mb02 :dwave 1,"SE/decide.wav":print 10 : gosub *load:goto *menu
    if %mn0=mb03 :dwave 1,"SE/decide.wav":print 10 : gosub *configset:print 10,300:goto *menu
    print 1

exec_dll "MenuE.dll/mdelon,2000"

return

*resetdal
    okcancelbox %mn0,"ر⻭","ȷ"
    if %mn0=0 return
reset

*enddal
    okcancelbox %mn0,"ҪϷ","ȷ"
    if %mn0=0 return
end

;--------------- եO ------------------
*configset

vsp 500,0

    exec_dll "MenuE.dll/ispage"
    getret %mn1
    mov %mn4,0
    textoff
  *con0
    btndef clear
    isfull %mn0

    if %mn0=0 lsp 3,":a;menu/window2.jpg",127,176:lsp 4,":a/2,0,3;menu/full.jpg",127,267
    if %mn0=1 lsp 3,":a;menu/full2.jpg",127,267:lsp 4,":a/2,0,3;menu/window.jpg",127,176
    lsp 5,":a/2,0,3;menu/font.jpg"  ,574,136
    lsp 6,":a/2,0,3;menu/back.jpg"  ,127,502
    if %mn1=0    lsp 7,":a/2,0,3;menu/check0.bmp",559,242
    notif %mn1=0 lsp 7,":a/2,0,3;menu/check1.bmp",559,242
    lsp 8,":a;menu/circle.jpg",531+%mgn0,212
    lsp 9,":a;menu/circle.jpg",521+%mgn1,310
    lsp 10,":a;menu/circle.jpg",%mgn2*5/2+685,435
    lsp 11,":a;menu/circle.jpg",%mgn3*5/2+685,480
    lsp 12,":a;menu/circle.jpg",%mgn4*5/2+685,525
    csp 13
    itoa2 $mc0,%mgn0+20
    len %mn0,$mc0
    lsp 13,":s/8,16,-2;#AAAAAA$mc0",700+6*(3-%mn0/2),218
    csp 14
    itoa2 $mc0,(%mgn1+10)/10
    itoa2 $mc1,(%mgn1+10) mod 10
    mov $mc0,$mc0+""+$mc1
    len %mn0,$mc0
    lsp 14,":s/8,16,-2;#AAAAAA$mc0",700+6*(4-%mn0/2),315
    csp 15
    itoa2 $mc0,%mgn2+100
    len %mn0,$mc0
    lsp 15,":s/8,16,-2;#AAAAAA$mc0",709+6*(3-%mn0/2),440
    csp 16
    itoa2 $mc0,%mgn3+100
    len %mn0,$mc0
    lsp 16,":s/8,16,-2;#AAAAAA$mc0",709+6*(3-%mn0/2),485
    csp 17
    itoa2 $mc0,%mgn4+100
    len %mn0,$mc0
    lsp 17,":s/8,16,-2;#AAAAAA$mc0",709+6*(3-%mn0/2),530
    setmenu
    lsp 18,":a/2,0,3;menu/default.jpg"   ,127,444
    lsp 19,":a;menu/configM.jpg",0,0     ;α
    print 10,300    			 ;ץ饤Ȥiz
    print 1
    textoff
    if %mn1=0 && %mn4=1 menu_click_def:mov %mn4,0
    if %mn1=1 && %mn4=1 menu_click_page:mov %mn4,0
    exbtn 4,mb01,"S1,(SE/dummy.wav)"
    exbtn 5,mb02,"S1,(SE/dummy.wav)"
    exbtn 6,mb03,"S1,(SE/dummy.wav)"
    exbtn 7,mb04,"S1,(SE/dummy.wav)"
    exbtn 8,mb05,"S1,(SE/dummy.wav)"
    exbtn 9,mb06,"S1,(SE/dummy.wav)"
    exbtn 10,mb07,"S1,(SE/dummy.wav)"
    exbtn 11,mb08,"S1,(SE/dummy.wav)"
    exbtn 12,mb09,"S1,(SE/dummy.wav)"
    exbtn 18,mb10,"S1,(SE/dummy.wav)"
    btndown 1
  *con1
    btnwait2 %mn0
    if %0=-1  goto *conreturn		;ҥåǑ
    if %mn0=0 goto *speedcheck
    if %mn0=-3 goto *con1
    if %mn0=-2 goto *con1
    if %mn0=mb01 goto *scch
    if %mn0=mb02 goto *fosl
    if %mn0=mb03 goto *conreturn
    if %mn0=mb04 goto *chch
    if %mn0=mb05 goto *speedcheck
    if %mn0=mb06 goto *autocheck
    if %mn0=mb07 goto *bgmcheck
    if %mn0=mb08 goto *secheck
    if %mn0=mb09 goto *vocheck
    if %mn0=mb10 goto *condef
goto *con1
    
;--------------- ե椫 ------------------
*conreturn
    gosub *upclickcheck
    if %mn3=1 goto *con1
    btndown 0
    for %mn0=3 to 19
        csp %mn0
    next

print 1
if %199==0 goto *con_back2

vsp 830,1
vsp 802,1
vsp 500,1
print 10,300    			 ;ץ饤Ȥiz
print 1


erasetextwindow 0


texton
return
;`ر
;%1990ʤȥåץ˥`飨ʼޤäƤʤ

;------------------ ¥ԩ`O ------------------
*speedcheck
    getmousepos %mn2,%mn3
    if %mn0=mb05 goto *sp1
    if %mn2<519 goto *autocheck
    if %mn2>689 goto *autocheck
    if %mn3<212 goto *autocheck
    if %mn3>232 goto *autocheck
    cell 8,1
  *sp1
    wait 1
    isdown %mn2
    if %mn2=0 goto *con0
    getmousepos %mn2,%mn3
    if %mn2<519 mov %mn2,519
    if %mn2>689 mov %mn2,689
    mov %mgn0,%mn2-539
    amsp 8,%mn2-8,212,255
    csp 13
    itoa2 $mc0,%mgn0+20
    len %mn0,$mc0
    lsp 13,":s/8,16,-2;#FFFFFF$mc0",700+6*(3-%mn0/2),218
    print 1
    goto *sp1

;------------------ AUTOԩ`O ------------------
*autocheck
    getmousepos %mn2,%mn3
    if %mn0=mb06 goto *au1
    if %mn2<519 goto *bgmcheck
    if %mn2>689 goto *bgmcheck
    if %mn3<309 goto *bgmcheck
    if %mn3>329 goto *bgmcheck
    cell 9,1
  *au1
    wait 1
    isdown %mn2
    if %mn2=0 goto *con0
    getmousepos %mn2,%mn3
    if %mn2<519 mov %mn2,519
    if %mn2>689 mov %mn2,689
    mov %mgn1,%mn2-529
    amsp 9,%mn2-8,310,255
    csp 14
    itoa2 $mc0,(%mgn1+10)/10
    itoa2 $mc1,(%mgn1+10) mod 10
    mov $mc0,$mc0+""+$mc1
    len %mn0,$mc0
    lsp 14,":s/8,16,-2;#FFFFFF$mc0",700+6*(4-%mn0/2),315
    print 1
    goto *au1

;------------------ BGMܥ`O ------------------
*bgmcheck
    getmousepos %mn2,%mn3
    if %mn0=mb07 goto *bg1
    if %mn2<443 goto *secheck
    if %mn2>693 goto *secheck
    if %mn3<439 goto *secheck
    if %mn3>459 goto *secheck
    cell 10,1
  *bg1
    wait 1
    isdown %mn2
    if %mn2=0 goto *con0
    getmousepos %mn2,%mn3
    if %mn2<443 mov %mn2,443
    if %mn2>693 mov %mn2,693
    mov %mgn2,(%mn2-443)*2/5-100
    amsp 10,%mn2-8,435,255
    csp 15
    itoa2 $mc0,%mgn2+100
    len %mn0,$mc0
    lsp 15,":s/8,16,-2;#FFFFFF$mc0",709+6*(3-%mn0/2),440
    print 1
    bgmvol %mgn2+100
    goto *bg1

;------------------ SEܥ`O ------------------
*secheck
    getmousepos %mn2,%mn3
    if %mn0=mb07 goto *se1
    if %mn2<443 goto *vocheck
    if %mn2>693 goto *vocheck
    if %mn3<483 goto *vocheck
    if %mn3>503 goto *vocheck
    cell 11,1
  *se1
    wait 1
    isdown %mn2
    if %mn2=0 sevol %mgn3+100:goto *con0  ; gotoǰ˥ץ
    getmousepos %mn2,%mn3
    if %mn2<443 mov %mn2,443
    if %mn2>693 mov %mn2,693
    mov %mgn3,(%mn2-443)*2/5-100
    amsp 11,%mn2-8,480,255
    csp 16
    itoa2 $mc0,%mgn3+100
    len %mn0,$mc0
    lsp 16,":s/8,16,-2;#FFFFFF$mc0",709+6*(3-%mn0/2),485
    print 1
    sevol %mgn3+100
    goto *se1

;------------------ Voiceܥ`O ------------------
*vocheck
    getmousepos %mn2,%mn3
    if %mn0=mb07 goto *vo1
    if %mn2<443 goto *con1
    if %mn2>693 goto *con1
    if %mn3<527 goto *con1
    if %mn3>547 goto *con1
    cell 12,1
  *vo1
    wait 1
    isdown %mn2
    if %mn2=0 voicevol %mgn4+100:goto *con0 ; gotoǰ˥ץܥ
    getmousepos %mn2,%mn3
    if %mn2<443 mov %mn2,443
    if %mn2>693 mov %mn2,693
    mov %mgn4,(%mn2-443)*2/5-100
    amsp 12,%mn2-8,525,255
    csp 17
    itoa2 $mc0,%mgn4+100
    len %mn0,$mc0
    lsp 17,":s/8,16,-2;#FFFFFF$mc0",709+6*(3-%mn0/2),530
    print 1
    voicevol %mgn4+100
    goto *vo1

;---------- åжܥxrˤ -------
*upclickcheck
    for %mn2=0 to 20
      wait 10
      isdown %mn3
      if %mn3=0 break
    next
return

;---------------------- O -----------------------
*scch
    gosub *upclickcheck
    if %mn3=1 goto *con1
    isfull %mn0
    if %mn0=0 menu_full
    if %mn0=1 menu_window
goto *con0

;------------------- ک`O --------------------
*chch
    gosub *upclickcheck
    if %mn3=1 goto *con1
    if %mn1=0 mov %mn1,2
    sub %mn1,1
    mov %mn4,1
goto *con0

;---------------- ConfigǥեȤ -----------------
*condef
    gosub *upclickcheck
    if %mn3=1 goto *con1
    mov %mgn0,0
    mov %mgn1,0
    mov %mgn2,0
    mov %mgn3,0
    mov %mgn4,0
    mov %mn1,0
    mov %mn4,1
    font "ͣ å"
    mov $mgc0,"ͣ å"
goto *con0

;--------------------- եO ---------------------
*fosl
    gosub *upclickcheck
    if %mn3=1 goto *con1
    btndef clear
    btndown 0
    lsp 0,":a/2,0,3;menu/ok.bmp"    ,282,383
    lsp 1,":a/2,0,3;menu/cancel.bmp",408,383
    lsp 2,":c;menu/fontM.jpg" ,254,152
    print 1    
    exec_dll "MenuE.dll/fontsel,264,186,510,314,264,324,510,372"
    spbtn 0,mb01
    spbtn 1,mb02
  *fos1
    btnwait %mn0
    if %mn0=-3 goto *fos1
    if %mn0=-2 goto *fos1
    if %mn0=-1 goto *fos1
    if %mn0=0  goto *fos1
    exec_dll "MenuE.dll/fontdel"
    if %mn0=mb01  getret $mc0:len %mn0,$mc0:if %mn0>0 font $mc0:mov $mgc0,$mc0
    csp 0
    csp 1
    csp 2
    btndown 1
goto *con0


;------------------ bgmdefault ------------------
*bgmdefault
    bgmvol %mgn2+100
return

;------------------ fontdefault ------------------
*fontdefault
    font $mgc0
return
;------------------ sedefault ------------------
*semdefault
    sevol %mgn3+100
return

;------------------ textspeeddefault ------------------
*textspeeddefault
    textspeed %mgn0+20
return

;----------------------- rmode  ------------------------
*rmode
    getparam %mn0
    if %mn0=0 mov %mn5,1
    if %mn0=1 mov %mn5,0
return

;-------------------- setmenu ------------------------
*setmenu
    textspeed %mgn0+20
    automode_time (%mgn1+10)*100
    bgmvol %mgn2+100
    sevol %mgn3+100
    voicevol %mgn4+100
    font $mgc0
return