/* dollmacro.txt */
/* JX^rdwcnkk */
/* }N` */

#ifndef _DOLLMACRO_TXT_
#define _DOLLMACRO_TXT_

#define RELEASE

#define DAM_LoadImage   701
#define DAM_LoadChara1  702
#define DAM_LoadChara2  703
#define DAM_LoadBG      704
#define DAM_ClearChara  710

#define DAM_EndSpecial   823

#include "_macro.txt"

/* ------------------------------------------------------------------------ */
/* tH_` */
#define _image_folder ".\\image\\"

/* witH_ */
#define _bg_folder    _image_folder "_bg\\"
/* }XNtH_ */
#define _mask_folder _image_folder "_mask\\"

/* Đ */
#ifdef RELEASE
#define _aya_voice_folder ".\\plugin\\v_ay.sdp|"
#else
#define _aya_voice_folder ".\\sound\\ay\\"
#endif
#define _svoice(n) &sound(2, _aya_voice_folder n ".mp3"); &play(2)

/* ------------------------------------------------------------------------ */
/*  */
#define _bgm_fo &timer_clear; Sound_FadeOut(0, 500); &timer_wait(500)

#define _fselect &fselect
#define _gcall(l) &gcall(l)
#define _wait(n) _showcursor(FALSE); &timer_clear; System_TimerWait((n)*100); _showcursor(TRUE)
#define _end  &end
#define _ol   &ol

/*  */
int Sound_Sync();
#define _ssync(n) Sound_Sync(n)

/*  */
#define DollGame_SendMessage(id, param) /*layer = System_GetScreen(IDS_Adv);*/ FrameLayer_SendMessage(adv, id, 0, param)

#define _showcursor(b) DollGame_SendMessage(DGSM_ShowCursor, b)
#define _rotor_on      DollGame_SendMessage(DGSM_RotorOn   , 0)
#define _vibrator_on   DollGame_SendMessage(DGSM_VibratorOn, 0)
#define _analvib_on    DollGame_SendMessage(DGSM_AnalVibOn , 0)
#define _off           DollGame_SendMessage(DGSM_Off       , 0)

/* BGM */
#define _bgm01 _bgm("01")
#define _bgm02 _bgm("02")
#define _bgm03 _bgm("03")
#define _bgm04 _bgm("04")
#define _bgm05 _bgm("05")
#define _bgm06 _bgm("06")
#define _bgm07 _bgm("07")
#define _bgm08 _bgm("08")
#define _bgm09 _bgm("09")
#define _bgm10 _bgm("10")
#define _bgm11 _bgm("11")
#define _bgm12 _bgm("12")
#define _bgm13 _bgm("13")
#define _bgm14 _bgm("14")
#define _bgm15 _bgm("15")

/* ʉ */
#define _se01 _se("se01"); _flash(COLOR_RED, 500); _shake(8, 100); _shake(4, 100); _shake(2, 100)
#define _se02 _se("se02"); _flash(COLOR_RED, 200); _shake(4, 100)
#define _se03 _se("se03"); _vibrator_on
#define _se04 _se("se04"); _analvib_on
#define _se05 _se("se05"); _rotor_on
#define _se06 _se("se06")
#define _se07 _se("se07")
#define _se08 _se("se08"); _showcursor(FALSE); _ssync(1); _showcursor(TRUE)

/* ----------------------------------------------------------------------- */
/* RX`[Ǘ */
#define MAX_PATH 128
//char doll_cos[MAX_PATH];
//char aya_cos[MAX_PATH];

//char asagao_cos[MAX_PATH];
//char yuki_cos[MAX_PATH];
//char haru_cos[MAX_PATH];
//char yurika_cos[MAX_PATH];
//char sakurako_cos[MAX_PATH];

/* ------------------------------------------------------------------------ */
/* cnkk */

#ifdef _BODY_S_
#define szDollShitagi "s_shitagi"
#define szDollSeifuku "s_seifuku"
#define szDollDress   "s_dress"
#endif /* _BODY_S_ */

#ifdef _BODY_N_
#define szDollShitagi "n_shitagi"
#define szDollSeifuku "n_seifuku"
#define szDollDress   "n_dress"
#endif /* _BODY_N_ */

#ifdef _BODY_G_
#define szDollShitagi "g_shitagi"
#define szDollSeifuku "g_seifuku"
#define szDollDress   "g_dress"
#endif /* _BODY_G_ */

#define exp_ol(cos, exp) System_TakeScreen(0); _loadchara(cos, exp); System_TakeScreen(1); Mask_Enable(FALSE); &ol; System_TakeScreen(2); Mask_Enable(FALSE)

#define malie_chara_folder "..\\Bluelight Magic\\Data\\Picture\\Chara\\"
//#define malie_char(name, ) 

//DollApp_SendMessage(msg, param1, param2)

#define _doll_cos_shitagi strcpy(doll_cos, szDollShitagi)
#define _doll_cos_seifuku strcpy(doll_cos, szDollSeifuku)
#define _doll_cos_dress   strcpy(doll_cos, szDollDress  )
#define _doll_yasashii    exp_ol(doll_cos, "yasashii")
#define _doll_utumuki     exp_ol(doll_cos, "utumuki")
#define _doll_innrann     exp_ol(doll_cos, "innrann")
#define _doll_jyuuzoku    exp_ol(doll_cos, "jyuuzoku")
#define _doll_naki        exp_ol(doll_cos, "naki")
#define _doll_niko        exp_ol(doll_cos, "niko")
#define _doll_makka       exp_ol(doll_cos, "makka")
#define _doll_nikkori     exp_ol(doll_cos, "nikkori")
#define _doll_sumashi     exp_ol(doll_cos, "sumashi")

/* ------------------------------------------------------------------------ */
/* L */
#define szAyaShitagi "aya_shitagi"
#define szAyaSeifuku "aya_seifuku"

#define _aya_cos_shitagi strcpy(aya_cos, szAyaShitagi)
#define _aya_cos_seifuku strcpy(aya_cos, szAyaSeifuku)
#define _aya_niko        exp_ol(aya_cos, "niko")
#define _aya_sumashi     exp_ol(aya_cos, "sumashi")
#define _aya_ayashii     exp_ol(aya_cos, "ayashii")

#define DAM_MalieGetChara  /* name */
#define DAM_MalieShowChara /*  */
#define DAM_MalieHideChara /*  */

/* ------------------------------------------------------------------------ */
/* wi */

//#define _bg_load(n) &image(_bg_folder n ".png"); &ol
#define _bg_load(n) System_TakeScreen(0); _loadbg(n); System_TakeScreen(1); _ol; System_TakeScreen(2)
#define _cg_load(n) System_TakeScreen(0); _loadcg(n); System_TakeScreen(1); _ol; System_TakeScreen(2)

#define _bg_seitokai _bg_load("seitokai")
#define _bg_hikae    _bg_load("hikae")
#define _bg_chika    _bg_load("chika")
#define _bg_kouenn   _bg_load("kouenn")
#define _fo          _bg_load("black")
#define _wfo         _bg_load("white")

/* ------------------------------------------------------------------------ */
/* ꖇG */
#define _cg_kizetu       _bg_load("black")
#define _cg_title        _bg_load("title")
#define _cg_c_ed1        _bg_load("a_ed1")
#define _cg_c_ed2        _custom_cg2("_ED2"); _ol
#define _cg_c_ed3        _custom_cg2("_ED3"); _ol
#define _cg_c_ed4_a      _bg_load("a_ed4_a")
#define _cg_c_ed4_b      _bg_load("a_ed4_b")
#define _cg_c_ed5        _bg_load("a_ed5")
#define _cg_end          _bg_load("end")
#define _cg_issyuukanngo _bg_load("issyuukanngo")

/* ----------------------------------------------------------------------- */
/* ʎʎq */
#define IDS_DollApp         440 /* AvP[V */
#define IDS_DollDatabase    450 /* Database         */
#define IDS_DollEdit        452 /* Edit Mode        */
#define IDS_DollEdit2       457 /* Edit Mode 2      */
#define IDS_DollSelMode     454 /* Select Mode      */

/*  */
#define SN_Back         650
#define SN_Next         651
#define SM_Wait         652
#define SN_DatabaseMode 653
#define SN_EditMode     654

/* ----------------------------------------------------------------------- */
/* C[WǗ */
#define IDL_DollImage 1000 /* C[WǗ   */

/* bZ[W */
#define DILM_Load       5000 /* C[W[h       */
#define DILM_LoadExp    5001 /* \̓ǂݍ       */
#define DILM_LoadChara  5002 /* L̓ǂݍ */
#define DILM_LoadBG     5003 /* wi̓ǂݍ       */
#define DILM_ClearChara 5004 /* L̃NA   */

/* Q[ */
#define DGSM_RotorOn    6501 /* [^[nm       */
#define DGSM_VibratorOn 6502 /* oCu[^[nm */
#define DGSM_AnalVibOn  6503 /* AioCunm   */
#define DGSM_Off        6510 /* nee             */

#define DGSM_ShowCursor 6520 /* J[\̕\ */

/* ----------------------------------------------------------------------- */
/* x[X̓ǂݍ */

/* DollApp ɃbZ[WM */
#define DollApp_SendMessage(msg, param1, param2) layer = System_GetScreen(IDS_DollApp); FrameLayer_SendMessage(layer, msg, param1, param2)

/* DollImage ɃbZ[WM */
//#define DollImage_SendMessage(msg, param) layer = System_GetScreen(IDS_Adv); layer = FrameLayer_GetItem(layer, IDL_DollImage); FrameLayer_SendMessage(layer, msg, 0, param)

#define DollImage_SendMessage(msg, param) 

/* C[Wǂݍ */
#define _loadbody(n) DollImage_SendMessage(DILM_Load, n)

/* \̓ǂݍ */
//#define _loadexp(n)  DollImage_SendMessage(DILM_LoadExp, n)
/* wi̓ǂݍ */
#define _loadbg(n)   DollApp_SendMessage(DAM_LoadBG, _bg_folder n ".png", 0);
#define _loadcg(n)   DollApp_SendMessage(DAM_LoadBG, _bg_folder n ".png", 0);
// DollImage_SendMessage(DILM_LoadBG, _bg_folder n ".png")
/* L̓ǂݍ */
//#define _loadchara(n) DollImage_SendMessage(DILM_LoadChara, n)
#define _loadchara(n, x) DollApp_SendMessage(DAM_LoadChara1, n, x)
/* L̃NA */
//#define _characlear _loadchara(0, 0); System_TakeScreen(3);  Mask_Enable(FALSE); &ol; Mask_Enable(FALSE)
#define _characlear System_TakeScreen(0); DollApp_SendMessage(DAM_ClearChara, 0, 0); System_TakeScreen(1); Mask_Enable(FALSE); &ol; Mask_Enable(FALSE); System_TakeScreen(2)

//#define _custom_cg(b, x) System_TakeScreen(0); _loadbody(_BODY_ b x); _loadexp("exp"); System_TakeScreen(3)
#define _custom_cg(b, x) System_TakeScreen(0); DollApp_SendMessage(DAM_LoadImage, _BODY_ b x, "exp"); System_TakeScreen(3)

#define _custom_cg2(b) System_TakeScreen(0); DollApp_SendMessage(DAM_LoadImage, _BODY_ b, "exp"); System_TakeScreen(3)
//#define _cg(b, x) _loadbody(b); _loadexp(x); System_TakeScreen(3)

int bInfo;
int bMsg;

/*  */
#define infolayer_show(b) System_TakeScreen(0); bInfo = b; AdvLayer_Show(IDL_DollParam, b); AdvLayer_Show(IDL_DollDate, b); System_TakeScreen(1); _ol; System_TakeScreen(2)
#define msglayer_show(b) System_TakeScreen(0); bMsg = b; AdvLayer_Show(IDL_DollMessage, b); System_TakeScreen(1); _ol; System_TakeScreen(2)
#define msglayer_showf(b) AdvLayer_Show(IDL_DollMessage, b)
#define AdvLayer_Show(id, b) _id = id; _ret = b; _gcall(ADVLAYER_Visible)

/* ----------------------------------------------------------------------- */
/* C[ */

static int app; /* AvP[V   */
static int adv; /* Ahx`[     */
int screen; /* XN[         */
int layer;  /* C[           */

/* ----------------------------------------------------------------------- */
/* C[ʎq */
#define IDS_Adv       300 /* Ahx`[ */
#define IDL_DollParam   1 /* p[^     */
#define IDL_DollDate    2 /* t           */
#define IDL_DollMessage 3 /* bZ[W */

/* ----------------------------------------------------------------------- */
/* ΐʂ̃NA */
CLEAR_BATTLE:
	
#define IDL_DollBattleVS    458 /* Battle Mode VS   */
#define IDL_DollFight       463 /* ΐ             */
#define IDL_DollBattleEnd   465 /* ΐI         */

//	screen = System_GetScreen(IDS_Adv);
	layer  = FrameLayer_GetItem(adv, IDL_DollFight);
	FrameLayer_SetVisible(layer, FALSE);
	layer  = FrameLayer_GetItem(adv, IDL_DollBattleVS);
	FrameLayer_SetVisible(layer, FALSE);
	layer  = FrameLayer_GetItem(adv, IDL_DollBattleEnd);
	FrameLayer_SetVisible(layer, FALSE);
	
	_end;

#endif /* _DOLLMACRO_TXT_ */

/* eof */