*text_lb
;ܥOƄIMzळȤޤ`ϥץ饤ȤǌgװƤ
btndef clear


*tbloop
textbtnwait %0
if %0=0 goto *text_end
if %0=-3 goto *text_end		;ͨΥåȥۥ`
if %0=-1 gosub *rclk:goto *text_lb	;ҥå
if %0=-2 systemcall lookback:goto *tbloop	;ۥ`
goto *tbloop


*text_end
texec
saveon
return


*customsel
skipoff


*csel_st
btndef clear
getcselnum %0
getcursorpos %1,%2
cselbtn 0,500,%1,%2
add %2,21
cselbtn 1,501,%1,%2
if %0>2 add %2,21:cselbtn 2,502,%1,%2
if %0>3 add %2,21:cselbtn 3,503,%1,%2
if %0>4 add %2,21:cselbtn 4,504,%1,%2


*csel_loop
selectbtnwait %0
if %0=-2 systemcall lookback:goto *csel_loop
if %0=-1 gosub *rclk:goto *csel_st
if %0>=500 & %0<=504 saveon:sub %0,500:cselgoto %0
goto *csel_loop







*rclk	;ҥåI
systemcall rmenu	;ܥIǥ˥`MळȤޤsystemcallĤsavegameĤʤɤ򤦤ޤʹäƤ
return





*define

	savename "","ȡ","ǩ"	;save name

	mousecursor "cur\pointa.cur"	;mouse

	nsa	;use to arc

	defaultfont "ͣ "		;font

;{automode setting}
	automode
	automode_time 1000

;{Music & SE setting}
	lookbackvoice "SE\system\lookback.wav"		
	;clickvoice , 	after@\
	selectvoice "SE\system\open.wav","SE\system\select.wav","SE\system\click.wav"
	menuselectvoice "SE\system\open.wav","SE\system\cancel.wav","SE\system\select.wav","SE\system\open.wav","SE\system\select.wav","SE\system\click.wav","SE\system\cancel.wav"


	versionstr "£ߣߣߣ填","汾 "
	clickstr "",5
	caption "£ߣߣߣ填"
;	killmenu 1
	killmenu 7
	defaultspeed 40,20,10
	globalon


	effect 2,10,1000	;cross feed(normal)
	effect 3,17,3000	;mozaic in(kaisou)
	effect 4,6,3000		;right cirtain
	effect 5,11,3000	;scroll
	effect 10,10,5000	;OP
	


	numalias mwait,10
	numalias opwait,11
	numalias erwait,12
	numalias bitwait,13
	numalias mwaitS,14
	numalias mwaitL,15

	

	numalias xa,20
	numalias ya,21
	numalias xb,23
	numalias yb,24

	numalias SPslow,31
	numalias SPop,32

	numalias story,40
	numalias scene,41
	

	numalias title,100
	numalias subtitle,101
	numalias lines,102


	numalias clear,200

	;stralias hikari_n "character\hikari\n"



rmenu "رմ",WINDOWERASE,"",SAVE,"ȡ",LOAD,"ر",RESET
menusetwindow 18,18,1,1,1,1,#885522
humanz 100
windowback

usewheel


game

*start
	rmode 0
	csp -1
	print 4
	stop
	textclear
	erasetextwindow 1
	mov %bitwait,100
	mov %mwait,1000
	mov %mwaitS,1000
	mov %mwaitL,3000

	mov %opwait,3000
	mov %SPop,200
	mov %SPslow,100
	mov %story,0
	mov %scene,0


play "sound\dark\mosi_ue.mid"
bg "bg\ilust\rouka00anight.JPG",2	;ȥݳ
lsp 30,"image\DA2_500_200.bmp",60,0
lsp 20,":s#ff5050塱",50,430
lsp 31,"image\kitakituneLaboratotry_banner_200_40.bmp",430,380
print 2


	;ץ饤ȱʾޤ
	mov %xa,50	:	mov %ya,220	;point x,y
lsp 10,":c/2,0,3;image\select\kaisi2.bmp",%xa,%ya
lsp 11,":c/2,0,3;image\select\yomikomi2.bmp",%xa+200,%ya
if %clear>=1  lsp 12,":c/2,0,3;image\select\kaisou2.bmp",%xa,%ya+60
if %clear>=20  lsp 13,":c/2,0,3;image\select\huroku2.bmp",%xa+200,%ya+60
lsp 14,":c/2,0,3;image\select\syuuryou2.bmp",%xa+400,%ya+60
print 2


;ܥڻ
btndef ""
;ʾޤ
;Фܥˤޤ
	wave "SE\system\open.wav"


for %0=10 to 14
spbtn %0,%0	;ܥˤʤޤäxk֫ޤ
next

*else

btnwait %0

if %0=0  goto *else
if %0=-1 goto *else
if %0=10  gosub *selectE:rmode 1:mov %story,1:goto *break
if %0=11  gosub *selectE:mov %story,1:goto *load
if %0=12  gosub *selectE:goto *lookback
if %0=13  gosub *selectE:goto *alpha
if %0=14  gosub *selectE:end

*load
	systemcall LOAD

*save
	systemcall SAVE


*lookback
	mov %xa,250	:	mov %ya,150	;point x,y
lsp 1,":s#1515ff#ff0000ǩһ",%xa,%ya
lsp 2,":s#1515ff#ff0000ط",%xa,%ya+50
print 2	;ʾޤФܥˤޤ
	wave "SE\system\open.wav"

for %0=1 to 2
spbtn %0,%0	;ܥˤʤޤäxk֫ޤ
next

*else2
btnwait %0
if %0=0  goto *else2
if %0=-1 goto *else2
if %0=1  gosub *selectE:goto *break_scene_start
if %0=2  gosub *selectE:goto *start



*end
csp -1
end


		;{sub rootin}


;[effect]
;	[text]
*lines
	\
	textspeed %SPop:locate 1,8
	$lines
	\
	!sd
	return

;	mov $lines,""
;	gosub *lines	

;	[window]
*csp
	csp -1:print 2	;delete sprite
	return
;	gosub *csp	

*quakey
	quakey 5,1000	;tateyure
	return

*quakex
	quakex 5,1000	;yokoyure
	return

*blood
	\
	bg #ff1010,2
	return

*blue
	\
	bg #3030ff,4
	return

*black
	\
	bg black,2
	return


*nega1
	nega 1:print 2
	return
*nega0
	nega 0:print 2
	return

;[movie]
	;[effect]	
*sop
	stop:csp -1:print 1	;delete sprite
	textspeed %SPop
	bg black,2
	wave "SE\SOPSE.wav"
	locate 6,6
	$title
	wait %mwait
	locate 6,8
	$subtitle\
	!sd
	return

*sed
\
	stop:csp -1:print 1	;delete sprite
	bg black,1
	if %clear<%scene	mov %clear,%scene
	return


*wide
	lsp 1,":c;intro\black640_60.jpg",0,0
	lsp 2,":c;intro\black640_60.jpg",0,420
	print 2
	return

*EDeffect
	print 4
	wait %erwait
	csp -1
	return



*printop
	print 10
	wait %opwait
	return

*selectE
	wave "SE\system\click.wav"
	csp -1
	print 2
	return

*OP
	stop
	play "sound\sad\ginsekai.mid"	;suikou&OP
	btndef "intro\hikari_scrshot.jpg"
	gosub *wide
	print 1
	trap *OPa
for %0=100 to 0 step -1
blt 0,60,640,360,0,%0,640,360
wait 70
next
ofscpy


	lsp 10,"intro\hikari.bmp",20,100
	lsp 20,"character\hikari\n.bmp",391,640-628+60
	lsp 30,":c;bg\ilust\fence.jpg",0,60
	print 10
	wait %opwait

	lsp 20,"character\hikari\a.bmp",391,640-628+60
	gosub *printop
	wait %opwait

	lsp 20,"character\hikari\f.bmp",391,640-628+60
	gosub *printop
	wait %opwait
	trap off
*OPa
	csp -1:print 1
if %story=0 goto *start
if %story=1 goto *s3a



*break
	bg "bg\ilust\rouka00anight.JPG",2	;ȥݳ
	mov %xa,250	:	mov %ya,150	;point x,y
lsp 1,":s#1515ff#ff0000¡ǩһ",%xa,%ya
lsp 2,":s#1515ff#ff0000",%xa,%ya+50
lsp 3,":s#1515ff#ff0000ȡ",%xa,%ya+100
lsp 4,":s#1515ff#ff0000ط",%xa,%ya+150


print 2	;ʾޤФܥˤޤ
	wave "SE\system\open.wav"

for %0=1 to 4
spbtn %0,%0	;ܥˤʤޤäxk֫ޤ
next

*else5
btnwait %0
if %0=0  goto *else2
if %0=-1 goto *else2
if %0=1  gosub *selectE:goto *break_scene_start
if %0=2  gosub *selectE:systemcall SAVE
if %0=3  gosub *selectE:systemcall LOAD
if %0=4  gosub *selectE:goto *start







*break_scene_start
csp -1
bg "bg\ilust\rouka00anight.JPG",2	;ȥݳ
	mov %xa,50	:	mov %ya,50	;point x,y

if %clear>=0  lsp 1,":s#1515ff#ff0000֮һֻ",%xa,%ya
if %clear>=1  lsp 2,":s#1515ff#ff0000֮",%xa,%ya+30
if %clear>=2  lsp 3,":s#1515ff#ff0000֮ԱҪԼʼ",%xa,%ya+60
if %clear>=3  lsp 4,":s#1515ff#ff0000ҹ֮һƵ",%xa,%ya+90
if %clear>=4  lsp 5,":s#1515ff#ff0000ҹ֮֮ô",%xa,%ya+120
if %clear>=5  lsp 6,":s#1515ff#ff0000֮ġļз",%xa,%ya+150
if %clear>=6  lsp 7,":s#1515ff#ff0000֮塡ˮ֮һΪ",%xa,%ya+180
if %clear>=7  lsp 8,":s#1515ff#ff0000ˮ֮Ǿ",%xa,%ya+210
if %clear>=8  lsp 9,":s#1515ff#ff0000֮һʱܷ",%xa,%ya+240
if %clear>=9  lsp 10,":s#1515ff#ff0000֮뿴",%xa,%ya+270



if %story=0  lsp 11,":s#1515ff#ff0000ػ",%xa,%ya+330
if %story=1  lsp 12,":s#1515ff#ff0000Ϣ",%xa,%ya+330

if %clear>=10  lsp 13,":s#1515ff#ff0000ȥڶҳ",%xa+250,%ya+330



print 2	;ʾޤФܥˤޤ
	wave "SE\system\open.wav"

for %0=1 to 13
spbtn %0,%0	;ܥˤʤޤäxk֫ޤ
next

*else3
btnwait %0
if %0=0  goto *else2
if %0=-1 goto *else2
if %0=1  gosub *selectE:goto *s1
if %0=2  gosub *selectE:goto *s2
if %0=3  gosub *selectE:goto *s3
if %0=4  gosub *selectE:goto *s4
if %0=5  gosub *selectE:goto *s5
if %0=6  gosub *selectE:goto *s6
if %0=7  gosub *selectE:goto *s7
if %0=8  gosub *selectE:goto *s8
if %0=9  gosub *selectE:goto *s9
if %0=10  gosub *selectE:goto *s10
if %0=11  gosub *selectE:goto *lookback
if %0=12  gosub *selectE:goto *break
if %0=13  gosub *selectE:goto *break_scene_start2



*break_scene_start2
csp -1
bg "bg\ilust\rouka00anight.JPG",2	;ȥݳ
	mov %xa,50	:	mov %ya,50	;point x,y

if %clear>=10  lsp 1,":s#1515ff#ff0000ˮ֮",%xa,%ya
if %clear>=11  lsp 2,":s#1515ff#ff0000֮·׷ϵĻþ",%xa,%ya+30
if %clear>=12  lsp 3,":s#1515ff#ff0000ˮ֮ġҰ",%xa,%ya+60
if %clear>=13  lsp 4,":s#1515ff#ff0000ˮ֮塡ޱ޼ʵĺڰ",%xa,%ya+90
if %clear>=14  lsp 5,":s#1515ff#ff0000֮ߡǰйĵط",%xa,%ya+120
if %clear>=15  lsp 6,":s#1515ff#ff0000֮һռҫĹ",%xa,%ya+150
if %clear>=16  lsp 7,":s#1515ff#ff0000Ů֮һν˲",%xa,%ya+180
if %clear>=17  lsp 8,":s#1515ff#ff0000֮еĽ",%xa,%ya+210
if %clear>=18  lsp 9,":s#1515ff#ff0000֮ڲͬ",%xa,%ya+240
if %clear>=19  lsp 13,":s#1515ff#ff0000֮ġůĹâ",%xa,%ya+270
if %clear>=20  lsp 14,":s#1515ff#ff0000֮ġ",%xa,%ya+300

if %story=0  lsp 10,":s#1515ff#ff0000ػ",%xa,%ya+330
if %story=1  lsp 11,":s#1515ff#ff0000Ϣ",%xa,%ya+330

		lsp 12,":s#1515ff#ff0000ȥһҳ",%xa+250,%ya+330



print 2	;ʾޤФܥˤޤ
	wave "SE\system\open.wav"

for %0=1 to 15
spbtn %0,%0	;ܥˤʤޤäxk֫ޤ
next

*else4
btnwait %0
if %0=0  goto *else4
if %0=-1 goto *else4
if %0=1  gosub *selectE:goto *s11
if %0=2  gosub *selectE:goto *s12
if %0=3  gosub *selectE:goto *s13
if %0=4  gosub *selectE:goto *s14
if %0=5  gosub *selectE:goto *s15
if %0=6  gosub *selectE:goto *s16
if %0=7  gosub *selectE:goto *s17
if %0=8  gosub *selectE:goto *s18
if %0=9  gosub *selectE:goto *s19
if %0=10  gosub *selectE:goto *lookback
if %0=11  gosub *selectE:goto *break
if %0=12  gosub *selectE:goto *break_scene_start
if %0=13  gosub *selectE:goto *s20
if %0=14  gosub *selectE:goto *ED
if %0=15  gosub *selectE:goto *ED

	;[ED]
*ED
	mov %erwait,6000
	trap *start
erasetextwindow 0
	playonce "sound\dark\rekisi.mid"	;dark?light
	gosub *wide
	bg "bg\ilust\daidokoro00gold.JPG",2
lsp 10,":s#3040ffṩ",400,200
lsp 11,"link\bana.jpg",400,240
lsp 12,":s#803030졻ã",10,300
lsp 20,":s#803030",200,100
gosub *EDeffect




	gosub *wide
	bg "bg\ilust\koumon00.jpg",2
	ld c,"character\hikari\a.bmp",2
	
	lsp 10,":s#3040ffЧṩ",400,200
lsp 11,"link\WWL-banner.jpg",400,240
lsp 12,":s#803030ò׾һΡ",10,300
lsp 13,":s#803030ΪѾˡ",100,350
gosub *EDeffect


	gosub *wide
	bg "bg\photo\okujo1.jpg",2
	ld c,"character\asahi\a.bmp",2

	lsp 0,":s#3040ffɫṩ",400,200
lsp 11,"link\Landscape banner.jpg",400,240
lsp 12,"link\daifuku_h.jpg",400,280
lsp 13,":s#803030 ᣩ",400,320
lsp 15,":s#803030ˤ똔",400,350
lsp 14,":s#803030ֶϲŲҪ",10,380
gosub *EDeffect


	gosub *wide
	bg "bg\ilust\rouka00anight.JPG",2
	ld c,"character\hikari\a.bmp",2


lsp 10,":s#3040ffű",100,200
lsp 11,":s#3040ffΡӣ",350,240
lsp 12,":s#803030ȥ",10,300
gosub *EDeffect


	gosub *wide
	bg "bg\photo\okujo1.JPG",2
	ld l,"character\docter\n.jpg",2


lsp 10,":s#3040ffűο",100,200
lsp 11,":s#3040ffΡӣ",0,240
lsp 12,":s#3040ff䡡Σ򣨕",0,280
lsp 13,":s#803030Ϊ",10,320
gosub *EDeffect

	gosub *wide
	bg "bg\ilust\okujyou_night.JPG",2
	ld c,"character\asahi\n2.bmp",2

lsp 10,":s#3040ffṩ",400,200
lsp 11,"link\hokankai.jpg",400,240
lsp 12,"link\kobuta image2.jpg",400,280
lsp 13,":s#3040ff阔",310,320
lsp 14,":s#803030Ͱ",10,360
gosub *EDeffect


	gosub *wide
	bg "bg\photo\sora1.JPG",2
	ld c,"character\asahi\n2.bmp",2

lsp 10,":s#3040ffű?籾",300,200
lsp 11,"link\kitakituneLaboratotry_banner_200_40.bmp",400,240
lsp 12,":s#803030ҪҲڵĵط",10,300
gosub *EDeffect



	gosub *wide
	bg "bg\ilust\school03.JPG",2
	ld c,"character\hikari\n.bmp",2

lsp 10,":s#3040ffӰƬ",300,200
lsp 11,":s#3040ffӣ",300,240
lsp 12,":s#803030ҹѾˡ",10,300
gosub *EDeffect

	gosub *wide
	bg "bg\ilust\school03.JPG",2
lsp 10,":s#3040ffϷ",300,200
lsp 11,"link\b-n-07.JPG",300,240
lsp 12,":s#803030Сң",10,300
gosub *EDeffect

	gosub *wide
	bg "bg\photo\bed1.JPG",2
	ld c,"character\sasabe\f.bmp",2

lsp 10,":s#3040ffָṩ",300,200
lsp 11,":s#3040ff壨礦",300,240
lsp 12,":s#803030ӭҹ",10,300
gosub *EDeffect

	gosub *wide
	bg "bg\photo\sora1.JPG",2
	ld c,"character\hikari\n.bmp",2


lsp 10,":s#3040ffУ䡡",300,200
lsp 11,"link\kitakituneLaboratotry_banner_200_40.bmp",400,240
lsp 12,":s#803030ռҫĹ",10,300
lsp 13,":s#803030ĺƯ",240,340
gosub *EDeffect

	gosub *wide
	bg black,2

lsp 10,":s#3040ffӣ졡ԣ",250,200
lsp 11,":s#3040ffЭ",300,240
lsp 12,":s#3040ff䡡٣",300,280
lsp 13,":s#803030ǰ",10,300
gosub *EDeffect

	gosub *wide
	bg "bg\photo\sora1.JPG",2
	ld c,"character\hikari\f.bmp",2

lsp 12,":s#803030߽ůĹâ",10,300
gosub *EDeffect


trap *trapoff
wait %erwait
;[scene end]
	click
	if %story=0 gosub *csp : bg black,2 : goto *lookback
	if %story=1 goto *start
	;[plus_alpha]
*alpha
;[scene opening]
	mov $title,"֮һ"
	mov $subtitle,"ˣ"
		gosub *sop
;[scene start]
	stop:play "sound\akanearange.mid"	;akari
	bg "bg\photo\kyoushitu.JPG",2
	ld c,"character\asahi\n.bmp",2
Ŷˡѽ롪
	ld l,"character\sasabe\n.bmp",2
Ǻóóء
	ld r,"character\hikari\a.bmp",2
ôãĸɾ
⡭Ϸأ˵Ļɡ
	wait %mwait
ˣɲȥˣ
	cl r,2
	ld l,"character\sasabe\t.bmp",2
ΪʲôǹǻأΪ𣿡
	ld c,"character\asahi\s.bmp",2
GСⲻ԰ɡȻ󣬻ص⡣
	ld r,"character\hikari\a.bmp",2
ôʱΪʲô
ѽ
ǹȻˣ
	ld c,"character\asahi\n2.bmp",2
Ȳ˵ǸҪ̫æˡ顭
	ld l,"character\sasabe\n.bmp",2
ôãʲôı˰ɣ
	ld c,"character\asahi\n.bmp",2
ʵǺܾǰɵġдʱţҰɡ
Ϊֹ
һ롭
	ld r,"character\hikari\n.bmp",2
ôʱʱʱͱгء
ǰҲ˵⽴ûĹҲָֻء
	ld r,"character\hikari\a.bmp",2
䲻ԭµǣԽ뻭Ч͵ϾԽԡڸǣȫû仯𣡣
	cl a,2
	ld c,"character\asahi\n.bmp",2
ǰ˵ôĵĻ۸Ұ\

	ld c,"character\hikari\a.bmp",2
	lsp 1,"popup\unun_l.bmp",250,200,200:print 2	;unun center popup
	lsp 1,"popup\unun_r.bmp",250,200,200:print 2	;unun center popup
£ôԭ¡
	ld c,"character\hikari\n.bmp",2
	lsp 1,"popup\cir.bmp",250,200,200:print 2	;unun center popup
	lsp 1,"popup\cro.bmp",250,200,200:print 2	;unun center popup
ôԭ
	ld c,"character\hikari\f.bmp",2
	lsp 1,"popup\bre.bmp",250,200,200:print 2	;unun center popup
	lsp 1,"popup\ase.bmp",250,200,200:print 2	;unun center popup
ǡϲ\
	gosub *csp

	ld c,"character\docter\k.jpg",2
ԭôϲҰ԰Ĺ⽴Ҫǡ
	ld r,"character\hikari\a.bmp",2
㣡ι
	ld l,"character\asahi\s.bmp",2
˵̨ʺ͵ȫԲϰ
ֻĵԲ˵ҵĳΪʲôô
	ld c,"character\docter\s.jpg",2
	ld l,"character\asahi\f.bmp",2
ġ
˵ҳôٻôԴݵǺ˰
ΪҪ
ɶ񡪡ҪֱŤˡǱ
	cl a,2
	ld l,"character\docter\s.jpg",2
ٰͼƬɾؿٳ
	cl a,2
	ld c,"character\docter\s.jpg",2
ҼϷݡ
	cl a,2
	ld r,"character\docter\s.jpg",2
ΪʲôŮûл
	cl a,2
ǡϲ\
	ld c,"character\hikari\f.bmp",2
ã׹밮ӣ
	ld l,"character\asahi\s.bmp",2
ܽһ¡
	ld c,"character\hikari\a.bmp",2
µƳһ춼νˣ
	ld r,"character\sasabe\n.bmp",2
ʵǾÿˣܽһ°ɣ
	ld c,"character\hikari\n.bmp",2
ǰû˯۾أЦ
ǰʵϵͳǿˣԺŻʱ䡣
ȥŪӰ˵桢Ϣϵͳʲôġ
ǳɹԡͦġ
ܹGСҸпᡭ
Ȳ˵ǸҲиɾءúܶ˴иܵʲôͺˡ
ǰǲҪɱ˵Ҫúÿ
ԡǿ㣬ߣͨʼ͹
дʱ븽ǳƺҪõظĽɫ
Ȼͣ£籨Ҳǳӭ
Ȼ󡭡һƷԤ棡
Ŷأ\
	ld l,"character\asahi\f.bmp",2
Ȼ⡭ң填ս硫
ģһձŮǸ˿ܷɽѪֻǻеؽ롣ǹƽľûие־塣ȻҶǸԽԽȤȻ󡭡
һ¡
ɡѧˣ
Ȼ֪ʲôʱ򷢲һڴ
Ȼˣ\
	cl a,2
	ld c,"character\hikari\n.bmp",2
ôл桶\
	ld c,"character\hikari\f.bmp",2

	stop
	bg black,2
	ld c,"character\hikari\a.bmp",2
ڵĺڰһֱһֱɳҡ
ˡʹࡢܣҪ
	ld c,"character\hikari\n.bmp",2
ǣΪˣڹҫɼڣܱκ˶еҸ
ұκ˶ܹʹࡣ
ҾԲ˵ʲô͡ǡһҲãϣܿ⡣\
кܶͬյŶ
Ҳûϵֻͬļҹ
ҹҲ˵Լôνϣһȥ
ԣŵɾô򵥾ͺá\

ϣŵˣϸڣ

ҲİɣһΪһֱһֱôġ
ǣ˵仰
	mov $lines,"ϲ˼ŵ㡻"
	gosub *lines


Ϊ԰ɡһϷҵ뷨˵ڿ㣬ôܻ᲻ϲأ
ϷȲЦҲ˿ġֻһʹϷܱϷж㣬һܳΪˡ
	ld c,"character\hikari\f.bmp",2
	mov $lines,"šڡҸŶ"
	gosub *lines

;[scene end]
goto *start




*s1
	mov $title,"֮һ"
	mov $subtitle,"ֻ"
	mov %scene,1
	gosub *sop


	textspeed %SPop:locate 1,8
ֻʣһˡ\
	!sd
	play "sound\sad\genzitu_uedaver.mid"	;miya
	bg "bg\ilust\bedira.JPG",3
š
쿪ֱۣŤ塣
һȫûж糿
৵
еĳˬҫšһ
򿪴΢ᴵڲ
̫˰
ҼҸһܴĹƽʱŴҲᴫ˵Ļܳ
Ϊ׷ʧȥġ޿Ȼ
Ҽ֡
ĽֵȴܰҲ¡Ҿ⾰쳣
ôš
һʹ
ͷʹѡҵڴϡ
ءʲô벻
ǵǰ£ȴһҲ벻
·ֻļȫˡ
ˡԷ
벻Ҳû취\

	bg "bg\ilust\daidokoro00gold.JPG",2

ЩˡȻڣټ
ϿտҲҵġĸҲڡ
̾˿
þûеسԶ緹ˡ
ˮϻ𣬰Ȼƽ׹𣬰Ѽ˽ȥ
̵һƮ˵
糿ðеô롣
һˣ˾Ȼտˮ˺衣
ҿˡ
ƽʱ˵ֻ첻֪һ䡣
Ҳû
ұͲϲӡ
ֻʵݡ౻ŤԴáֻ׸Цˡ
ȻҲкýĿʵ̫ˡ
ౡ
СĽ
ҸϲЩ
ˡ
ʱӣȥеʱ䡣
ʰãȻУ
졻ãȥѧɡ
Ȼûѧĵزʱ᲻ȥѧУǲΪѧУϲϲҲϲ
ֻǾġֻǰڼҲѧϰ飬ƽɡȻΪˮƽû취˺˸Ͽá˷ģӦ
ΪӦýڵĲֻ֪ʶҪĵΪûҲŻ̫ᷢ౯Ҷĵ¼
޷ˡȻ̸
ȻⲻֻѧУΡѺƽȻ躢ӸĸĸúӾʹ澳󻹰ԼӵĽƸѧУ亦Լܵ˺
ĸĸĺӣֻԼڴ
Ҳûá
͵شš\
	wave "SE\DoorOpenC@11.wav"

ߵ棬ɺܰ
	bg "bg\ilust\tobira01.JPG",2

·ֻһˡ
ֻ£ֻΰɡ
һ΢˼ţһǰ




	gosub *sed
	if %story=0 goto *start
	if %story=1 goto *break
*s2
	mov $title,"֮"
	mov $subtitle,""
	mov %scene,2
		gosub *sop

	play "sound\akanearange.mid"	;akari
	bg "bg\ilust\jyuutakugai00.JPG",2
˭ڡ
ľΡ
ѧУҲһ˶ûСѧ·ҲһӰû
˽ĿҲ̫˰ɡ
ž
ݺݵشԼ

ʹʵСˣӦûΰɡ
Ȼ˭ڣѧУҲûð
뿪˽ҡ
ʵĻ
΢롣
Ҳ
˭ڣԼͲܵ˺
ҲûҪԱ˷ġ
Ҫǣϵﲻٱ˺
ŵǷۡ
ǸʡҲǰµĶԣˡ
	wave "SE\dog\Dog-M00@11.wav"


һعҸ߳Уţͱĳ˼ҵĹסˡ

	bg "bg\ilust\inaka_house00.jpg",2
ʲô
ԴǼҵţ̨
Ҳû˰ɡ
	ld c,"character\akari\st.bmp",2
	lsp 13,"character\akari\nor.jpg",350,100,200:print 2	;right popup

̨һֻ󹷣˩š
	wave "SE\dog\NoseA@16.wav"
ָֻʳ裬صؽš
Ӷ𣿡
ͷ
֪ʲôͷشˡ
һܡ
֪ΪδţұطǷ롣
ΰ
Ҷ϶
Ӹղſʼ̫˳ˡ·ҵ־ֱӴ硻Ρ

˷ҵ˹򿪱䣬й֭ƻҲ˳
õˡ
	lsp 13,"character\akari\lau.jpg",350,100,200:print 2	;right popup

ʳҡβͣñʹʳ衣
úá
̻
ҿרעʳĹ⿪Ȧ

ͷһӣȻͷ
һĻϿƻ
ܳζҲᱥ治˼顣
ȻżΣڸоĺʵ
ལཡ
ѹֽ֭ۺãվ
ݰݡ
ҳ֣׼뿪

	lsp 13,"character\akari\nor.jpg",350,100,200:print 2	;right popup

˳
ǹҧסҵ½ǲſ
ôͷŶ
Ұ£ǲ뿪
ѵһȥ𣿡
ͷ
ѽѽ
̾ʼһߡ
ţ˼š
	csp -1:print 2	;delete sprite
	bg "bg\ilust\koumon00.jpg",2
ǣȥأ
Ҳûʲôģ˯Ҳ̫ɵˡ
	ld c,"character\akari\st.bmp",2

˳˳
ʱ½Ǳˡ
ȥǱ𣿡
ͷͷ
Ҳš
ҸŹߡ
ǹܿͣڸողȥѧУ
ѧУʲô

ûлشҵ⣬ǶϷ
Ҳſ\
		cl a,2:csp -1:print 2
	stop:play "sound\sad\ginsekai.mid"

	btndef "intro\hikari_scrshot.jpg"
	gosub *wide
	print 1
for %0=100 to 0 step -1
blt 0,60,640,360,0,%0,640,360
wait 70
next
ofscpy
	wait 1000
	lsp 20,"character\hikari\n.bmp",391,640-628+60
	lsp 30,":c;bg\ilust\fence.jpg",0,60
	print 1
ˡ
һŮվڡݶıԵ

ȥˡ
Ҳ֪ʲôôǡޡɡûи顢ûůʲôҲ޷˼硣
ҲбµĶ
˵ɱǡˡҲζǱˡˡ
Ҿиĸ˵ֻԼġҼֻ
޶ȵѡ񡣡\
	wave "SE\WindA@08.wav"

ƮƮء
ʱŮĽ뿪˵档
ĵؿţһ
ֻǾעš
Ů۾˫һſ
·Ҫ硣

ӵʱŮ䵽˵档
վˡ\
	csp -1:gosub *wide:print 1
	bg "bg\ilust\koumon00.jpg",2
	ld c,"character\hikari\n.bmp",2


ŮĴ򱻷紵ҵ·˿
ʱǰŮḡȻ˫ŵءһȻӡ
ΪΣû취
Ҳ̾˿\
	ld c,"character\hikari\a.bmp",2
	lsp 10,"popup\que.bmp",360,50,200:print 2	;center popup

Ρ
ŮҵĻͷ
ѾΪеˡ\
	csp 10:print 2	;delete sprite

νˡô˰ɡ
ȷʵ粻ʵҲΡ
ʲô

һĬ
ʵ֮䡣Ŀռ䡣

ֵҳĬˡ
⺢˵ʲôء
һȷģĸ硣
	textspeed %SPslow
ڵκӰ졣Ҳ˵Ǹˡ
	!sd

Ůô¡ûɵ˻
ʶ𣿡
Զһ

ǣ԰ɡεʲôҲûʵʲô
ʲôҲû

Ҳ˵Ϊ̽
ֻû룬Ļˡ
ߡ
Ů˼עҡ\
硭
Ůһ
	wait %mwait
	textspeed %SPslow

㣬Ҳô𣿡
	!sd

ҡ𣿡
ͷһƬҡ\
ˡɡ
òôһΡ
	wait %mwait
	textspeed %SPslow
ΪѾˡ
	!sd

ŮĻصѹ
ƣ߰ɣ
	ld l,"character\akari\st.bmp",2
ŮһԱߵĹȥһ˲ͷƳһۣȻʧѧУ




		gosub *sed
	if %story=0 goto *start
	if %story=1 goto *break
*s3
	mov $title,"֮"
	mov $subtitle,"ԱҪԼʼ"
	mov %scene,3
	gosub *sop

select "鿴ǳڣͣļйۿ棩",*OP,"ǳУѡ",*s3a
goto *OP

*s3a
	play "sound\sad\genzitu_uedaver.mid"	;miya
	bg "bg\ilust\bedira.JPG",2

ԼҵĴϣš
ֻҺǸŮ
ȷǣﲻʵǣҲÿ˾Ͷ϶Ρ
˻
˸
ܵ־ĳӰ졣Żᷢչô˳Ҳȥһû˵簡
ǣĻǸŮôأ
ܾǰδ
ң˵ĻҵͲصĳԸ֮Ķ

ͷʼʹˡ˵ֻƲ⡣һֱƲֵȥҲǰ취
վ
εĻ
ԡ
ʵУȥҲ֪ĵط\
	wave "SE\DoorOpenC@11.wav"
	bg "bg\ilust\tobira01.JPG",2

뿪˷䡣\
	bg "bg\ilust\jyuutakugai00.JPG",2

֪ĵط𡭡
ﶼУȥɡ˳Ҳе¡
ֵһذҲᡣ
˵\
	bg "bg\ilust\inaka_house00.jpg",2

ѧУֻй⻧˼ңҲӦֻ֪۲Ŷԡ
ţӡ
ڲͨͥĸоִţߵķ䡣
	nega 1:print 2
һ˲䣬ҸоҰģһ¡
	nega 0:print 2
ţһʶȡ
ȷʵҵļ乹ɵġ
ԣŻóķ羰ƴա
ȷ֮ҹš
ִ˸ղſı䡣
Ҳûжණļá
žһš
ôɡ\
	bg "bg\ilust\koumon00.jpg",2

ѧУȥҪ״ֻǸŮ˵
һöĵط\
	bg "bg\ilust\fence.jpg",2
	ld c,"character\hikari\f.bmp",2
	ld r,"character\akari\st.bmp",2

ŮѧУݶΧϣȡͶղƵĹƿĵݶȥ
ǲ˼Ĺ⾰
һĻ߽Уᡣ\
	cl a,2
	bg "bg\ilust\raihin.jpg",2

û˵У󰡡\
	bg "bg\ilust\rouka00a.jpg",2

ҺȻô롣ŲУڻص
ֿտ˸еһȤ\
	bg "bg\ilust\okujyou_door000.jpg",2

ͨݶš
š\
	bg "bg\ilust\okujyou.jpg",2
	ld c,"character\hikari\f.bmp",2
	ld r,"character\akari\st.bmp",2

	
	lsp 2,"popup\hah.bmp",360,50,200:print 2	;center popup

á
Ůת߻˻֡
ֻһҲͲ֪˭˸ùϵ
ȥĵƿңС˹Ȼ£ҡβ͡
	csp -1	;delete sprite
	cl a,2:ld c,"character\akari\st.bmp",2:lsp 13,"character\akari\lau.jpg",350,100,150
	print 2	;akari right



еưɣ
ƵͷƸ˵ҡβ͡
	ld l,"character\hikari\n.bmp",2

šԶͿ԰
Ůǣ˵Զһ⡣
ʲô֣
룬Ҳ
ҪԱʱӦȱԼİɣ
ŮϷŪشȻô˵ˣҾֻȱˡ
ǡ\
	lsp 1,"popup\sup.bmp",180,50,200:print 2	;left popup

ҹߤ䣩԰ɡ

֪𡭡֪ҵҲͰˣȻֶ֪
Ҳϲߤ䡭
ΪЩȡ֡\
	lsp 1,"popup\que.bmp",180,50,200:print 2	;left popup
Ϊʲô᣿˵ֵֻļǺŻǰɣͲкöְ֮ɣ
˵һͷһ
֮ᡭ
̾˿\
	csp -1:print 2	;delete sprite
	cl a,2:ld c,"character\hikari\n.bmp",2

ǾͽСߤ䡻ɡèһɣ
㡣
㿴㶼á
Ůؿҡ
أ
Ϊ˱ܿߣת˻⡣
ˮ⡭ˮϹ⣬дˮ⡣
ˮ֮ⰡǸֵ֡
ôر֣Ӧûǵá
ԣĲʶӡ
ǰʶ㣬㲻ʶҡ
Ϊʲôˮʶңȴʶ
Ϊʲô
صѿڶ
Ϊʱʵм㡣

ȫˮ˵ʲô
磿
ʵҲ𣿡
ǰͬһŶ
	wait %mwait

ȫ޷⡣
ӣʲôǵء
ʲô
֮ǰ¡
ļ䡭ǻ֮ǰ
֪
˵ݶ

ˮӿڴȡʲôҡҡ
ҩƿ
ԡðҩƿӡ
ðҩ
Ƕƺ洦ɼҼҲиðҩ
ȷʵʣһϡ졭

ϥһ
	nega 1:print 2
	wave "SE\dog\NoseA@16.wav"
ء
ڿޡ
ûµġ
ˮǳ﷢أҲ֪



	nega 0
	gosub *sed
	if %story=0 goto *lookback
	if %story=1 goto *break
*s4
;[scene opening]
	mov $title,"ҹ֮һ"
	mov $subtitle,"Ƶ"
	mov %scene,4
		gosub *sop

;[scene start]
	play "sound\sad\genzitu_uedaver.mid"	;miya
	bg "bg\photo\kiti4.JPG",3	;lookback
ꡣ;ߵ쳣̶
˵Ұ
ﴫ׵Ц
ꡣ

ζ
ߡ
ǰվ
Ҫ𣿡
ԱߵŮʵ

һԲسȥ

ŮҲһԲؼ緹
һֱĹ
Ѹٰ緹ǽԵ뿪λ

ŮʲôҲû˵\

	bg "bg\photo\kyoushitu.JPG",3	;lookback
	ld c,"character\asahi\n.bmp",2
	stop:play "sound\light\thfy.mid"	;asahi

簡
硭\
	lsp 2,"popup\ase.bmp",360,50,200:print 2	;center popup

ۡõ䰡ôˣ
ѡաһȡ
ûʲô𣿡
ƽʱҪŶ
һ˵ţһǰλϡ
𡭡
	\
	lsp 2,"popup\unun_l.bmp",180,180,200:print 2	;center popup
û취
ʲôƵĵͷվ
ȥģ
߳ҡ
̫ˣȥ˯
Ŷ͡
Ŷ
ЦŶһӻ֣߳˽ҡ\
	cl a,2
	csp -1:print 2	;delete sprite

	wait %mwait
šȷʵǺ˵Ŀΰ
תתӡܾ鲻á
ݡ
Ҳ˯һɡ
	bg "bg\photo\school04.JPG",3	;lookback


ݶȥ
	wave "SE\FootStep.wav"

ડ\
ֻҵЬڻ졣ݶⰲôţַϡ
	wave "SE\HitB.wav"
	quakex 5,1
ˣ
ʱ͵һ

ŵˡ
ԷһˣȻôˡ
Ǹղ˵˵ĳա
졣
	wave "SE\HitA.wav"
	quakex 5,1
ˡ
֨ѽ졣
ء˵ٴˣҲͷ
졣
	wave "SE\DoorOpenC@11.wav"
飡
Ҵš\
	bg "bg\photo\okujo1.jpg",2
	ld c,"character\asahi\n2.bmp",2


һ˭
ô֪˳Ҳһõɡ
	ld c,"character\asahi\a.bmp",2
ҹң
òұ
ûаֻǿŶѡ
ƽʱһԴ
١ȻּһѰ
еһЦ˵
ֻҰˡ
ҵ۾˵
ֻԲѡ
Ҳͬ˵
Ǯ
˵ţһ֡
ǰ
ȡǮ
ҲȡǮ
ǣӵ
˵ţǮӵݶ档

ҲͬӵǮ
Ǯŵױҵɡ
ʲôڸʲô
˱ˡ
	wave "SE\HitA.wav"


ʶԶȥ
ô˵ġ
˵ţ¥ȥˡ
\
stop
һ
	lsp 2,"popup\ang.bmp",360,50,200:print 2	;center popup
һ
ŵûͷһԭµˣվ
ôˣ
ΪˡΪڣҲŻ£
˵ţĽųŵΪʲôš
	nega 1:print 2

ʱ·ڳѪ۾ĵ£Ľųҵͷ¡
	wave "SE\HitA.wav"
	quakex 5,1
ˡ
һƵͷ\
	textspeed %SPop:locate 1,8
ֶϲŲҪ\
	!sd

ŭ
	nega 0


;[scene end]
		gosub *sed
	if %story=0 goto *lookback
	if %story=1 goto *break
*s5
;[scene opening]
	mov $title,"ҹ֮"
	mov $subtitle,"֮ô"
	mov %scene,5
		gosub *sop
;[scene start]
	stop:play "sound\dark\mosi_ue.mid"	;dark
	bg "bg\photo\okujo1.JPG",2
ء
ͷʹұͷ
մ˸ɺԵѪᾧ
Ϊʲô
ӿͷѳ
̫Ѿȫɽˡ
ؼҰɡ
ųصĺ壬߳ݶ
ҹվ
оһ䣬ͷûС

	ld c,"character\hikari\n.bmp",2
һҹ᲻ɱء
ڼҹ뿪ݶӰˮš
	ld l,"character\akari\st.bmp",2
ء
Ҳˮš
վʱһͼҹַʽֱ𣬻ҲȻġ

վ
ˮ˵վ
վ
Ҳվ
߰ɣơ֪ࡣңҲüҹ

ǣˮ͵Ҳ׷żҹȥˡ\
	cl a,2

	bg "bg\photo\kiti3.JPG",3	;lookback
	play "sound\dark\rekisi.mid"	;dark?light

һŮ˵
ûкתҵľĺɫһҿŴ⣬ô롣
Ծͱˣ
Ůüҵ˵ţʼʰϵķˡ
ŶҲˡ
ҷ˿ӡ
˰
ա
ʱſˡ
Ҳǰλϡ
ţôˣ
ûʲô
Ů˵Ȼִֻ
ûʲô
Ҳһߣش
ʲô̬ȣ
ҵӣ˴ֱغţץסҵؿڡ
ˡ
̾˿
Цˣ
ұ͵˳ȥ
ʹ͸ղűʹ˹
ƽʱһ򣬵ȱȥ
ǣ쳣ȡû侲
ҧأ
ҧ촽ˡ
ȻҲֻԹ۵Ů

Ů˺һַǽϡ
ʲô񣿡
վ
ɶҵʲô
Ϊʲôǵñᣡ
Ϊʲôһ˵Ļ˵
Ϊʲôǵôּ
һ˵꣬˸ҡ
ΪҶӡ
޷ûѡȨú롣
ʲôҲȴŴѵǮվֻ׸
ֻǰ°ˡ
Ǿ仰ҹ̵˲ȴ
ء
˶ҳʤ׷
ҵĻȥˡ˶ѡ
˵꣬˻Լķ䡣
ɶ񡪡
һȭڵذϡ
ڵǡ
ǸûжִҡֻҲˡ
һֱҵŮˣǿһϢʧˡ
ɶ񣬿ɶ񡪡
ִŵذ塣
ֻѾͨˡ
ʲôҲˡֻǸ׸Ҽ޷ߣҲ޷ءֻǰ¡ҪȴǴš
ҵʲô
˵

ͷһղΪʧ˵Ůվ
Ѿ޷ٸǸˡԣҾ顣
㡣˵ν
ԣһ߰ɣ
Ů˵ʲô
Ī
ŮһȻ
Ϊһðɣ
ԣ
Ů¶׵ı顣
ҡһ˻ȥΪʲôΪʲôѡ񣡡
ô˵һ˻࣬еİɣ
ʲôЦ
Сң㲻Զ϶ҵҵûҾԾң˭Ҫ⣡
ŮƺԱС㡻Լ˵̸е
ҪǸһס
źûһ˳ȥǮ
˵׺ӲǸĸĸƷͯȨԼֻʽ㸸ĸʵҲ账
޺Ҳûȡ
޷ߡ
Ҳ޷ء\

ȻһǿŮ
šһһεءĸ֪Ǽ¡ǣ޷ֹ޿κΡֻһʹһߵȴһֱܡ\
	textspeed %SPop:locate 1,8
׼ֱǡΪΪ\
	!sd
֮ô¡Ϊ˷ġ\
	textspeed %SPop:locate 1,8
һ߰ɡҹ\
	!sd
Ҽҹ
ҹ˭ʲô
࡭
ġ
ôˣ
	nega 1:print 2
ʲôڿ
ÿ¡ÿ£

ʲôʲôһںĶҿ

Ż
̲סӿһġ

θҺεδ¡
öġ
ǸĶ˶õҡ
Ҫ
ҿǽƴվ
ÿ£
ս˼ϵĶ
Ⱦҡץסһ
ôˡ
Ҫûɡ

	wave "SE\Run.wav"
ҽ֣ӽԼķ䡣\
	bg "bg\photo\bed1.JPG",3	;lookback
ţѸֶӵǰ
Ϊ˲Ŵ򿪡žҵߡ

Żͣô¡\
	textspeed %SPop:locate 1,8
ҵʲô˭Ⱦң\
	!sd
ٴս֡ӸղſʼһֱšԲԲġġƿӣ
ڰŽҰ
ֻͨĸðҩ
򿪸ӿװͨͨҩƬ\
	wait %mwaitL
֨֨
ڳʲô
˭
̡
ʲôˡ
ȥ
ڳԣ
ԼڳԵһ֨֨سҩƬ
˵ĻҲǻʹ𡭡
ĳʵ
Ҳ֪ٱһʹࡣ
ҡ˭
תķȴ
Ѿˡ
ĵĸоѾʧˡ
	nega 0


;[scene end]
		gosub *sed
	if %story=0 goto *lookback
	if %story=1 goto *break
*s6
;[scene opening]
	mov $title,"֮"
	mov $subtitle,"ļз"
	mov %scene,6
		gosub *sop
;[scene start]
	play "sound\sad\genzitu_uedaver.mid"	;miya
	bg "bg\ilust\bedira.JPG",2
ʵʹɣƣ

ղŵˡ
ࡢˡܡ
ǣҲбЩġ֡Цʱ
Ѿ˵ĳվ⡻һ
⡭
ˮ⡭

ʱе쳣ء\
	ld c,"character\hikari\n.bmp",2

ǱȽϺáȻﲻʵȫû£Ӧ൱ʹࡣ
˵ţסҵ塣
һֱڽҵģˮ𣿡
ǰеҲǡ
	ld l,"character\akari\st.bmp",2



㿴ѿĶ
Ȼ¶㡣
ҹ㿴΢˿ӡ̫ˡ
˿ȷʵҲһĸоؿڵƺһЩ
֮ǰ𣿡
ˮͷ
ǵġʵҲֻǸողŷ¡
ԲԿġ
һܡԼҵĴϡ
ݶʧȥһʶǵˮⲻܰҰؼҡҲһ
ңûˡ
Ҳ˵ҵļˮ˽Һ㶼
ˮֻǱǿȿҵĶѰɣûҪǸ
ԡõǸӦҡ
Ȼ˽ҹҲʵ
ûƣҹҲͲǶļˡ
\
	textspeed %SPop:locate 1,8
ֻǣĻͻԶǻ\
	!sd
磿
ﵽʲô
ˮһ
󤷣ļз졣
ǡ
ˮشҵʡ
ȲţҲˡҪôԶǻ磬ҪôҪôȥⶼȡѡ
ңģļ乹ɵġҺ͵ƶǽļŴڵġ
ԭˡȻλϺ߼
ȡڽ𡭡
еˣ˯һ
ǰͻȻ״ЩȻۡ
ҲѾˣͺúϢɡ
šлл㡣
ټ
ˮȥˡ
	cl a,2
ڳȥˡѽѽ
Һ˿\
	ld c,"character\akari\st.bmp",2
	lsp 13,"character\akari\sad.jpg",350,100,150:print 2	;right popup

ſ

ҸеһߣǸȥ
һֻΪλõͣҸղûע⵽ƻڡ
۾ֱضҡ
ôˣ
վҡ
ҧס
Ȼҧסҵӡ

ſ
߶ץסҲš
𿿽ҡԼ¡
ǿ˦ֱۡΪ׵˵ʲô
Ťͷ
Ƶģȥ߿ˡ\
	cl a,2
	csp -1:print 2	;delete sprite
ͺáûйϵ
վ⣬ҹĺڰ
ʱ𣿡
Ҳô롣ǡ
ʵڣôνˡ
ǣ߽ҹĽֵ


;[scene end]
		gosub *sed
	if %story=0 goto *lookback
	if %story=1 goto *break
*s7
;[scene opening]
	mov $title,"֮塡ˮ֮һ"
	mov $subtitle,"Ϊ"
	mov %scene,7
		gosub *sop
;[scene start]
	play "sound\sad\genzitu_uedaver.mid"	;miya
	bg "bg\ilust\jyuutakugai00night.JPG",2

һߣһ߷ΪҲ˼¡
Ѿٻصʵˡ
ʵҲڴһȥ
ǰ
ǾǶ¡
\
	bg "bg\ilust\koumon_night.JPG",2

첻֪ڼεѧУݶϣһλðҫš·һ㡣\
	bg "bg\ilust\raihinnyou_genkan_night.JPG",2
ǡ

ǵ磬ֻһ
ʲôҲˡ\
	bg "bg\ilust\rouka00anight.JPG",2
Ǹ߽Уᡣ
ð
ȻУһƬڡ
ž
Ұ˵ƿء

žž

֡۰ٴοأƶ
	wave "SE\Run.wav"

ડ

Ҳһ
ˡ
ҷ¥ݷȥ
žડžડ
ҵĽŲģһŲҲƶ\
	textspeed %SPop:locate 1,8
Ҫ\
	!sd
ûлͷʵ
Ųͣˡ\
	textspeed %SPop:locate 1,8
ȥ\
	!sd
ˮصš
ݶ
Ϊʲô
ˮⲻ˼׷ʡ
	ld c,"character\hikari\a.bmp",2
һعͷ
ȥﶼҵɰɡ
ҪΨݶУ
ҵһˮ
ҲΪʲô
ݶʲô
ˡ
ˮ˵

ҵ鶯ҡˡǡ
ˣ
˵Ҳʡ
ȵȣվ
վգ
ؿڷȡ
ͷһƬհס
ô£\
	nega 1:print 2
˭
ҰŤˡ


\
	nega 0


	bg "bg\photo\building008.JPG",2
	stop:play "sound\sad\ginsekai.mid"	;suikou&OP
	ld l,"character\hikari\n.bmp",2

վ
	wave "SE\Run.wav"

ˮܡ
	ld r,"character\asahi\a.bmp",2


	wave "SE\Run.wav"

Ҫˮһƴ¥ݡ
ΪʲôҪұƵֵز
	bg "bg\photo\okujo1.JPG",2
	ld l,"character\hikari\n.bmp",2
	ld r,"character\asahi\a.bmp",2

ݶͣ£ͷȥóѪ۾ˮŭ
˵ʲôǡֻˮһˡ
ԡˮ⡣㲻ʶ𣿡
ˮʳա
ҹ˭˭ҵĵˡǸҹҲң
ôᡭ
ĳղǳա
ԣҹﳯվġվѼҹŹԶɳվȴͷһƬհף˺˼ҹվ˵𣡡
ԡҲΪΪԶŹ˵ֻġ
ǡ
ʱʹͿ־Ѿ塣
	ld r,"character\asahi\s.bmp",2
ԣҡҡ
ˮĻóնҡˡ
ҰѼҹ˾·ҹˡ
վѾˣ
ˮĻ˵ȥ
ҹɱˡɱ
	ld l,"character\hikari\a.bmp",2

ԣǳվĴ
ˮƴ񶨡\
	ld r,"character\asahi\a.bmp",2
	lsp 2,"popup\ang.bmp",500,50,200:print 2	;center popup

㵹˵ҹΪ˭ɱģ
	ld l,"character\hikari\n.bmp",2

ǡҲ֪
ֻǡ硣κ˵ĴֻѾһˡ
	csp -1:print 2	;delete sprite
ҽߣ

	ld l,"character\docter\n.jpg",2
	ld c,"character\hikari\n.bmp",2

ݶһվŰ״ҽͼʿ
ɶȻֻΪʱұϾ·
ǵġվΪʲô
ˮⱯ˵ᡣ
վ֪Ϊʲô𣿡
ҽº͵ءʵ
רҵʿ
£ô֪
ǰʹôˣҲ֪ӵ顣ΪӵֻԼ֪Ƿȷ޷ȷϵġ
۶ôųƻˣվֻ\
	textspeed %SPop:locate 1,8

Ϊ⡻\
	!sd

ѡ
㵽˵ʲô
ҵĳմҽĻɡ
㲻֪𣿹ӵ£
	ld r,"character\asahi\n2.bmp",2


΢˼һ¡鿴ƽһЩ
ٳվ޷ڿޡ
	ld r,"character\asahi\s.bmp",2

أҹңԼҹ
ԭˡˡȻֻǴŰ״ӣȷλҽѯʦ֮İɡ˵ʽƽʽԷķ涼ܳɫͨģ²ңǱеݶʡ
	ld l,"character\docter\a.jpg",2
Уվˣҹû
ֻǡûѰɣԲѣ֪ʲôʱŻ˵
𡭡ѿ
ҹ֮һҹûվʲôҶܡ
λҽûκθݾ˵ֻ𣿾ˣҽȴޱȼᶨ
졭ҪƭңҾɱ㣿
	ld l,"character\docter\f.jpg",2

ð
ҽ˵ͷûһ˿η塣
	ld r,"character\asahi\n.bmp",2
ҵš
ȫйˣ̱ڵϡ
̫ˡ
ҵҲʧȥȫ޷ܳΪȥΪݶһ
ңѾٿͳˮˡ

Ҵһ


;[scene end]
		gosub *sed
	if %story=0 goto *lookback
	if %story=1 goto *break
*s8
;[scene opening]
	mov $title,"ˮ֮"
	mov $subtitle,"Ǿ"
	mov %scene,8
		gosub *sop
;[scene start]
	stop:play "sound\sad\ginsekai.mid"	;suikou&OP
	bg "bg\photo\okujo1.JPG",2

Ҵһ
	ld l,"character\docter\a.jpg",2


ҽ·ͷҡ
Ҳ˳ҽߣͬһȥ
ҹ뿪
Ϊʲô
Ϊʲôҵķ򣬽ҵ֣ҲӦÿ

Ȼܣҽ˶һãȻ
˵ں˭˵
ҽԡǳҽͳˡ
	ld r,"character\asahi\n2.bmp",2
գܿ𣿡
	ld r,"character\asahi\s.bmp",2
տң
ҹԲ𡭡ء
գ
յֲԾˡ߽\

	lsp 1,"popup\sup.bmp",180,50,200:print 2	;left popup

У
ҽִ
ô£
Բ𡭡Ҫ
ǺƵˡ
ѵ
յıײΧ
Χͨĸߺܶࡣ
Ƿֹɱõİɡ
ҽԺݶҲо񼲲߰ɡ

	csp -1:print 2	;delete sprite

ͣ˽ŲڶĻܻ޷صĺ
Ҳô룬Զûжֻվ˲ֱͦͦģǰһֻ˰벽
ʱ׼ȥƷһ
Ҳѧǣɫذѽ˳
	ld c,"character\hikari\n.bmp",2


ĳĬˮ޷ܰ㿪ˡ
ǳվҰվˡҸô죿
	ld r,"character\asahi\a.bmp",2
	lsp 2,"popup\ang.bmp",500,50,200:print 2	;center popup

ˣ

ˣҲĶ
ǾһѡȨ
¡ô
ɵģ밴ԼԸȥ
ջû˵꣬ҾڵĳպΣաôһ룬ȻȻضˡ

ˮҲƴֹܽա
ͼǿзԽΧĳգݺݵصˮ⡣
Ȼ󡭡\
	csp -1:print 2	;delete sprite
	ld r,"character\asahi\f.bmp",2
	textspeed %SPop:locate 1,8
Ц\
	!sd
ʲôҲ˰ɡ
	wave "SE\WindA@08.wav"
ճųˮ߸Ծ
ʲô
	nega 1:print 2

Χ·
ԾĳյĽţۿҪߵˮϡ
ˡ
ֻǳյһֻŲˮļϡ

ˮ⺦µص
	quakey 2,1000	;tateyure
飡
Ȼһˮļ򣬽߷ɡ
ƮƮء
ո߸ߵط
յĺշյıƯӳ
յȻԽΧ\
	cl r,5,3000
	nega 0:print 2
	lsp 1,"popup\sup.bmp",360,50,200:print 2	;left popup

վ

߿ˮƴ
Ȼղ˾ͻ
ͳַʽֱˮ
ܡ

ˮ⣡£

֪ûҵˮ⾪ʧ룬ûж¡
û취ˣ
Һͳһ档
ҵǿ
ǣҲвòʱ
	quakey 2,1000	;tateyure
飡
ƯĶˮı
Ϊˮûб壬ƽܲ
ֻҪԽΧ͹ˡ
Уҹ
ͷһˮ֡\
	cl a,2
	csp -1:print 2	;delete sprite
	bg "bg\ilust\fence_night.JPG",3


ǡ
ѾûиղŵҽˡҲҽԺݶ
ǡ
ѧУݶ
ˡ
ұѽſΧķ϶跨ͣס
ǣĿɿڴû
ȥһͳһ\
	bg "bg\ilust\okujyou_night.JPG",2
գ
	ld c,"character\asahi\n.bmp",2
յӰ쳣ص·Ӱһ㡣
ҹԲ𰡡
ն˵ʱ·ֹͣˡ
ѾľˡΪȫˡ
ա
֪ղῪЦ
ҲˮļĻӰղſҲ޷ıʵ
š
Ѿˡ
ȻܶҲˣǾˡˮⶼϵˡ
ˮһֱԼʹࡣ
Ȼ硣
ܾˮֻˣҹ
Ϊʲôֻң
ɡֻмҹˮ͵ơ
׼ȷ˵ֻ־ڡңֻǿвġ
ԣȡǡ
ȡǰ
ǰҹ

ʵһһˡ
Ǹ\
	textspeed %SPop:locate 1,8
Ͱˡ\
	!sd

˵꣬ʧˡ





;[scene end]
		gosub *sed
	if %story=0 goto *lookback
	if %story=1 goto *break
*s9
;[scene opening]
	mov $title,"֮һ"
	mov $subtitle,"ʱܷ"
	mov %scene,9
		gosub *sop
;[scene start]
	bg "bg\ilust\okujyou_night.JPG",2
Ȼ̫룬ˤϣҴŻɡ
Ͱˡ
Ǿ仰лص
ҡʵǰʶˮ⡣\

	stop:play "sound\light\thfy.mid"	;asahi
	bg "bg\photo\kyoushitu.JPG",3
	ld c,"character\asahi\n2.bmp",2
ˮҰ⡣
ͻȻ˵
ʲô
ͻȻô˵Ҳ֪ô¡
Ҫˡ
Ŷ𡣡
ν£һȤҲûС

	lsp 2,"popup\hah.bmp",360,50,200:print 2	;center popup
	ld c,"character\asahi\f.bmp",2

ҵķӦЦóһֽƬ
Ƭ
ǵġҸղ˵ˡ
ƳһƬתȥ
ƬϵŮڴһЦ
Ȼأ

	lsp 2,"popup\que.bmp",360,50,200:print 2	;center popup
	ld c,"character\asahi\n2.bmp",2

ţ
ʲô
£϶ʲôĿİɡ

	csp -1:print 2	;delete sprite

ûʲôûб˼

	ld c,"character\asahi\f.bmp",2

տƬ΢Ц
ҿûȤҫ
ҶԳոе졣
żҲҫһ°ɡ
	mov $lines,"ң֪˳֣ʱҲ㡣"
	gosub *lines	

ǵġ
˵ʲôûб˼ĿĲ
治̹ʡ
ǽСˮҰ⡻ɣ
ҴӳƬʵ

	ld c,"character\asahi\n2.bmp",2

ǵġ

Ǹҹ
Ȼûб˼ΪʲôҪǸ
ҹѵʡ
ǱǸ
Ǹ𡭡յı˵ǡʱ˵ǡһᷢ԰ˡ



;[scene end]
		gosub *sed
	if %story=0 goto *lookback
	if %story=1 goto *break
*s10
;[scene opening]
	mov $title,"֮"
	mov $subtitle,"뿴"
	mov %scene,10
		gosub *sop
;[scene start]
	stop:play "sound\sad\genzitu_uedaver.mid"	;miya
	bg "bg\ilust\okujyou_night.JPG",2
	ld c,"character\hikari\n.bmp",2
	lsp 10,"popup\sup.bmp",360,50,200:print 2	;center popup

ҹ
ˮĽ
	gosub *quakey
飡

ˮڿз衣
ȻǷˡ
ҹץסҵ֣
ҽסˮֻ֡
ء
ˮһֻץסݶΧ

	gosub *csp	
	ld c,"character\hikari\a.bmp",2

ŮӵȻ޷άơ
ӺˮɿΧ
	gosub *quakey

ҵĽʲô
	bg "bg\ilust\school03.JPG",2
	gosub *nega1

ղŻҵϣڹˮ⡣
	ld c,"character\hikari\n.bmp",2

ĽŲһԼǽ͹ϡ
һֻѪ
ˮȥʱע⵽ǽ͹𣬱ס֧ˮ⣬̫ˡοơ鼱֮£ֱʹסǽڵĻҽĦתΪ֧\
	gosub *nega0
	lsp 10,"popup\que.bmp",360,50,200:print 2	;center popup

ҹû°ɡ
ҡҡͷ
ΪʲôΪʲôҪ

ҸܲʹֻǼ¡
	gosub *csp	
	ld c,"character\hikari\a.bmp",2

ΪѾٿȥˡ


ô롣
ͳյи޹ءֻϣˮҸ˶ѡ
Ҳ
ȥ
Ҫȥ
ذ
ˮ

	ld c,"character\hikari\f.bmp",2

ˮ΢Цˡ
ͳվʱһ

Ҳһеذˮ

ǽ˴Ѫ



;[scene end]
		gosub *sed
	if %story=0 goto *lookback
	if %story=1 goto *break
*s11
;[scene opening]
	mov $title,"ˮ֮"
	mov $subtitle,""
	mov %scene,11
		gosub *sop
;[scene start]
	stop:play "sound\dark\mosi_ue.mid"	;dark
	bg "bg\photo\okujo1.JPG",2
̫õҫţһƬտ
ҿŸ߸ߵΧա
Ѿܹˡ
תΧ
ͬĻʿ˹
ȵȣ
Ҫ
ýźݺ߿ʿͷ
˭ֹ⽴
⡭
Ǹˡ
һΧ

	gosub *quakey
	bg "bg\photo\sora1.JPG",2

ȻΧ˳ȥ
ƮƮġ

յĺӾһ

ָоֻһ˲ҵĽűһֻץסˡ

Ȼֹˡ


	gosub *quakey

͵һ
Ȼק
žડ
	wave "SE\HitA.wav"
	gosub *quakey
	bg "bg\photo\okujo1.JPG",2

ұˤڵذϡ

	ld c,"character\asahi\n2.bmp",2


ץסҽŵӯ䵽ݶϣԵؿҡ
£
Ǻð
˵Щն
ʲô
ҪҲڵĵط

	mov $lines,"ӱʲô˵ӡ¡"
	gosub *lines	
𡭡ҲĲ
Ҳɡ
⽴û°ɣ
ʿյߡ
Ǹ֣
ƿʿ\

	lsp 1,"popup\que.bmp",360,50,100	;center popup
	print 2

Ϊʲô᣿
ǻʵ
Ϊսġ⡻ܿɺޡˮҰ⡣ˮ֮⡻ҲˡѾӾˡ
ҽסֱۡ
Ϊܲġ
	gosub *csp

˵ֵֻļǺŻǡͲкö֮֡

˵һͷһ
ԣǹ⡣ûκ塣
ǡҲ
һǸ֡
ˮ⡭
С졣

ˮ⣿
֡
ˮ⽴Ǹ֡
ʿ΢ЦŸ͡
Ϊʲô
˵ˡûκ塣ԽʲôԡܹԳƹ֮ǰȽˮɡ
ˮ⡭ǡ
΢ת˵
ֲ࡭ա糿̫
ա𡭡
ǽ̸ɡ
ʿǴڡ




;[scene end]
		gosub *sed
	if %story=0 goto *lookback
	if %story=1 goto *break
*s12
;[scene opening]
	mov $title,"֮"
	mov $subtitle,"·׷ϵĻþ"
	mov %scene,12
		gosub *sop
;[scene start]
	play "sound\light\thfy.mid"	;asahi
	bg "bg\photo\bed1.JPG",2
	ld c,"character\docter\f.jpg",2

šѾûˡ
ҽ˵ͷ
ռң˳Ժˡ
ˮⰡ
ˮ⡣
ǰԴϵãסͬһ䲡󣬻ָþ˵ؿ졣
ǵġԴʶˮ÷ǳ֡
ֵۺϰ߶ƣҺˮһпվ졣
˽ҽסͬһ䲡
Ѿٿ·˭׷ϵĻþҲ˯úˡ
˳ҳԺˡ
ˮôˣ
ҪһԺͺˡ
ѾöˣȥܿܳԺ
ҽЦ˵
̽
Ȼ볣
Ǹˡ
չˡ
ʲôʱ
лл
ҽЦŶһ֡




;[scene end]
		gosub *sed
	if %story=0 goto *lookback
	if %story=1 goto *break
*s13
;[scene opening]
	mov $title,"ˮ֮"
	mov $subtitle,"Ұ"
	mov %scene,13
		gosub *sop
;[scene start]
	stop:play "sound\sad\ginsekai.mid"	;suikou&OP
	bg "bg\photo\bed.jpg",2

һ˵ĲҲɵ̾˿
վܳԺˣұ˲С
ǡҵ޷
ǰһȻģȴį
վ̽𣿡
Ժ죬˵һ᳣̽ġ˵ʵ˿أ
ಡֱӱˡҲȻİɡ
ؿһʹͷʹ
ܾúú¡վ
ˡ
졣
վ
ա
ſˣ˽\
	wave "SE\DoorOpenC@11.wav"
	ld r,"character\sasabe\f.bmp",2

ź
ڴ˲ڡ
ȡ֮һһˡ
ƣ

	ld c,"character\akari\st.bmp",2

Ϊ˲ŵң˽
СС
ȻҵĴòá
ǡ
ء
ͷؽһ
ɣأ
ʲô
ˮ⽴״
GСŵƵ۾
ſ
ҲŹGС۾
о񣬵ȴڱŶ
ȷʵָоء
GСĻһϹȻ
ǡȮֱǡȮ˼ҲǸסԺߴοĽɫ
ΪɫжҪˣҪƽȣ˱ϸѵ
Ҳǡܱ¶Ĵڡ
GСȮķߣҲ־Ը߻
ҽԺ
ĵط׼ȷ̽쵽
	mov $lines,"룬ܸо࿴ĳֶ"
	gosub *lines	


ǰGС˵ȷʵҾõӵв˼ҵȫƿˡָо
ټϹGС빷Ĺͨ໼ߣ򿵸
ŵơ
ôˣˮ⽴
ƿɰͷ
ƿ𣿡
ƵЩе·Ĳָо
ִֻб񡣽˶ѡ
ǰ
GС㱳ȥ˵
ǣҪơʵ
GСűκ˶˽Ƶ飬ԲŻᱯʹɡ


Һ͹GСȵĶ
ҽԺһƬӡ
ڴǰĹ̶λã߶û䡣
Ǽ𣿡
ǰɡ
ºܳ
ǳվɡ
ա
ûµġվˮ⽴ĵġ
ԡԲᡭ
GСĻҺܿġ
ˡ
űˡ

ա

	wave "SE\DoorOpenC@11.wav"

ʿ˽
оء
ôˣ
ʿ鿪ʣҷĵʵ
㣬ǳվûǸҪˡ治ǹGء
ʿԹGСգգۣ˵
Ųأ԰ɣƣˮ⽴Լܼǿ
ͷ
Ҳ˵ͷ
ǵ׷ʲôˣ
ˮ⽴֪ҿԸ㣬ԭǲ˵Ŷ
šʿ鷳Ҳð
ֻһ
ʲô
ʿ
ɱ𣿡
ԡɱüĸðҩ
Ŷ
Ȼɱ𡭡Ǹǻ¸ðҩء

ĳҪ˱
ǡ

Ҫҵ˼ƵĽһ
ν
GСѸݸңͬʱ˵
GС㡭лл㡣
ʲôҲûֻϣԼ˺͹֮˫ߣ룩һ˶ѡ
ˮ⽴
ʿԹGСһ΢ЦӦ
ʿ״ӿŲ߳ȡ
лл𡣡

GС㲻ؿҵ\

	bg black,2
	stop
лл
GСһҲòǮ
ƽʱջÿһΣȶõġȴͻȻˡ»ǵһΡ
ҽȫûʱ䡣һµؿʱ䣬һѲಡȫоæӡ
һΪһ˶ġֻô롣
ǡΪʲôأһҲģֲΪʲô
ʵڱǮŶ

Ҳԡ˾ǮҲաҾס\

	bg "bg\photo\bed.JPG",2
	ld c,"character\akari\st.bmp",2
	play "sound\akanearange.mid"	;akari

ſ
ۣ
عضҡ
	ld r,"character\sasabe\f.bmp",2

ˮ⽴̫ˡ
GС㿩Ц
һ
һ߸ŵƣһߺ˿
Ϊʲô԰ɣ

̫ˡǵġҾԼûͷûԵɵϡ
֪𣿡
ΪҲסΪزʶңΪʲôҪֵز

GСЦˡ
ǵȻ
Ϊʲô
ҾñСˣеػش

	ld r,"character\sasabe\n.bmp",2

ԲҲڳЦ㡣ΪԼҲףˣǲſء
ʲô˼
ڵı飬Ǳסһɡ
Ҳء
أûҽԺļƻ
ֻǺ͵ɢѡ
Ϊʲô
ҽԺǰʱͻȻͣˡʱҲû⣬첻һƶҽԺһȻקҵǣȥȻ˵šȵȡȴңһקǵƵһҵ
ʲô£ͽҽԺ

ˮ⽴ҽ˵վԺˡ룬ƴǵˮ⽴ɣ

Ŵ⡣
𣿡

Ƽįı飬롣
Ҿòֹˡܸоᷢʹࡢ˵¡ԵƲҵġָо
ˮ⽴ҲǵһΣԲסԭ򡣵ƾҡӣȴƿߡ
ҽԺ涨˵ĻҲˮ⽴˵\
	cl r,2
	stop:play "sound\dark\mosi_ue.mid"	;dark
	lsp 13,"character\akari\ang.jpg",350,100,150:print 2	;right popup

ৡ
ͻȻѷתһٰʮȣšҵһοݵĶ
ƣôˣ
GС߽

	wave "SE\dog\NoseA@16.wav"

ء
ǰǣGС㶼ÿ
ơ
ƲΪ
ȥ
һ˵
ƣôôɡ
GСįߵߣϡ
Ҫʲôƣ
ҵȷûдƵĶֻǵңͺ

ֻͷš
	wave "SE\dog\NoseA@16.wav"
	wave "SE\dog\Dog-J000@11.wav"

ء
Ȼź
Ǹǵư
ء
źСС
ǰѾˡûˡ˵
ǡ
վ
߽ſڡƲҹȥ
վôˣʲôˣûʲô˼

ûлش
ţôˣ㲻̽ҵ𣡣֮Ƚ̸̸ɣվ
ţƵ嵲Ŵ򲻿
ƣÿÿ
	lsp 13,"character\akari\sad.jpg",350,100,150:print 2	;right popup

飡
ǿţƵ巢Ƶ
Ƶıһ˲ָֻûи
ղŵĳһǳʹɡ
Ϊʲô
޷ƵΪ
վ
һֱŵĹGСվ

	ld l,"character\sasabe\n.bmp",2

𡭡ΪҪ֪˵Ƶ飬ͻֹɡԵʲôҲҡ

ѹԼ顭һʹɡ
ԣٽõưԼԸжɡ
ͷ
Ƶ˵ͷ
ǰơ뷨ǶԵġͰˡ
ʲô˼վվ
Ǽֱ񡭡
GС㡣ɣȻûʸ˵ֻ½ܲõɣƲǡߡϣڡǱߡҫGС㲻ô𣿡
ǰ˵öԡ
GСţ˵صͷ
⡣Ѿ
վ

ҪԲҪ
ҹⲻƣš

	wave "SE\dog\NoseA@16.wav"


ء
ʹؽˡ
ſ˸պҼȥĳ̶ȡ
ܡ
ʹ
Ƶݴ̽ҵĽš
ءվ
ڼ䣬վԽԽԶ
ء
	gosub *csp
	bg "bg\photo\byouin02.JPG",4

ţƵ°ѾˡǺľſڵϡ
Ѫ׷ųվ
	mov $lines,"Ұɡ"
	gosub *lines	

׷˵ĳվ




;[scene end]
		gosub *sed
	if %story=0 goto *lookback
	if %story=1 goto *break
*s14
;[scene opening]
	mov $title,"ˮ֮"
	mov $subtitle,"ޱ޼ʵĺڰ"
	mov %scene,14
		gosub *sop
;[scene start]
	stop:play "sound\dark\mosi_ue.mid"	;dark
	bg "bg\photo\bed.jpg",2
ˮ⽴
ʿƺڽҡ

Ѿ޷˵ˣҪǣҲ˵
ҽ
ʿҽѯʡ
ȫû쳣ǣˮ⽴־̫΢ˡȥ
ҽԱߵĲ
Ϻͼҹһ·
ҹͳվܵѡΪվ
ˡ
ô룬վˡʹڣҲûпԻع塣֡须ǳվ
룬ͷ
Ѿνˡ
νˡ
ҡ
ˮ⽴У⽴\

	bg black,4

ǰչޱ޼ʵĺڰƬڰ͸һ˿⡣ұǺڰ֮С




;[scene end]
		gosub *sed
	if %story=0 goto *lookback
	if %story=1 goto *break
*s15
;[scene opening]
	mov $title,"֮"
	mov $subtitle,"ǰйĵط"
	mov %scene,15
		gosub *sop
;[scene start]
	play "sound\dark\rekisi.mid"	;dark?light
	bg "bg\ilust\school03.JPG",2
	ld c,"character\hikari\n.bmp",2
ҹѾˡ

ˮ˵ʲô
Ҳ硣Ѿˡ
ˮʧȥƴ֧š
Ϊʲô
ҿʵ
Ϊʲôһμҵʱ򡣴ݶʱǸʱûֱ
ΪǺ񡭡
ΪҺͳաˮԲû԰ɣΪң
෴ˮȴһֱػҡҰɣ

ˮʲôҲû˵ֻᶯ˶ָ⡣
	gosub *blood
ء𡭡Сң
	bg "bg\ilust\school03.JPG",2
	ld c,"character\hikari\n.bmp",2

ˮָҵƣֲɿҿ־סˡҵ塭ҵģѪ
ҹӦúʹɣ
	mov $lines,"ڵκӰ졣Ҳ˵Ǹˡ"
	gosub *lines	
ˮʱô˵
ȷʵˡʱǸԼȲ˵ˡ
ڲͬͳաˮһҲֻؿ˭ȥұˮһҲˮ⣡
ˮָҵг

ˮͷ˼
ΪˣҲ
һ˵Լġ
ǣô죿֮ڱ档

	gosub *csp
	gosub *black
	ld c,"character\akari\st.bmp",2
	lsp 13,"character\akari\nor.jpg",350,100,150:print 2	;right popup

һӰƶ
ǵ𣿡
ڲע⵽ƺһֱУ԰￴šڵվʼ߶
ʲô
ӵ֮ǰΪ϶¡ԺͨĹͬ

һս֣һעŵơ
	cl a,2
	ld l,"character\akari\st.bmp",2
Сߡ
ƲŲæأжš
ơ
ߵ·ԡư忿ԵˮͰϣ
ǽõ𣿡
൱ˮͰƺװˮ

	cl a,2
	gosub *csp
	ld r,"character\akari\st.bmp",2
ˮͰٳٲƺ
	cl a,2
	ld c,"character\akari\st.bmp",2
	cl a,2
	ld l,"character\akari\st.bmp",2



	gosub *quakex
顣

	gosub *blue


ȫײˮͰ˴ˮ
ˮ
ˮ·¹⡣
Ư
һֱĬˮ˵
ڰй˽ˮ֮⡭Ư

û¡
	mov $lines,"ҫš"
	gosub *lines	

ǰ⻹ҫǱߵػȥ
ͷ
ǷƵĵͷˮݰںơ
	ld r,"character\akari\st.bmp",2
	cl a,2
	ld c,"character\akari\st.bmp",2
	cl a,2
	ld l,"character\akari\st.bmp",2



	cl a,2

һͷˮݣʧˡ
⡣߰ɡ

	ld c,"character\hikari\n.bmp",2

ǡ
ԥ
¡ƬâǡǡĹ⡣
𡭡֡һֱҵ𣿡
ֽסҵ֡
ֱ˵ΪֹҾɿ
ô
	ld c,"character\hikari\f.bmp",2

΢΢һЦ
Ź֣һµ档
	gosub *quakey
	mov $lines,"ȥɡȥйĵط"
	gosub *lines	




;[scene end]
		gosub *sed
	if %story=0 goto *lookback
	if %story=1 goto *break
*s16
;[scene opening]
	mov $title,"֮һ"
	mov $subtitle,"ռҫĹ"
	mov %scene,16
		gosub *sop
;[scene start]
	stop:play "sound\akanearange.mid"	;akari
	bg "bg\photo\sora1.JPG",2
	gosub *wide
ů͸Ҷҵ塣
ء
	mov $lines,"ûµġڸ"
	gosub *lines	
𡭡
	mov $lines,"Կ۾ɡ"
	gosub *lines	
š
	mov $lines,"ʱߵˡҪĻҿҪˣþɡ"
	gosub *lines	
𡭡ټˣա
	mov $lines,"šлл㡣"
	gosub *lines	
һۡ

ôۡΥӳĹܴۡգۣӦš\
	bg "bg\photo\bed1.JPG",2
	ld l,"character\sasabe\f.bmp",2
ӭҹж԰ɣ
ء
վһŮˣϥһֻ
	ld c,"character\akari\st.bmp",2
ȻӦûʶǡ
мҹͺáGС㡣
Ŷԭ˰
GС㸧ŵƵͷһ⡣
лл㡣ơ
ҲƵͷ
	lsp 13,"character\akari\ang.jpg",350,100,150:print 2	;right popup
Ťͷ
ҵƵģתȥ
	lsp 13,"character\akari\nor.jpg",350,100,150:print 2	;right popup

ء
ȻҪʲôñǼָԱߵĲ
û¡׵ģơ
Ӵ

ЩĪ·ж
ѾҪˡ
һһСĵذεȻ˴ԱߵĲ৵ϵӡ
	cl a,2
	gosub *csp
	gosub *wide
١١١
ĵͼйɵš
⡻һŲŷš
ɫƺš

סĬĹ֡
	mov $lines,"ֱ˵ΪֹҾɿ"
	gosub *lines	
ûӡ˵Ļ
⡣Ȼڰˡʹ࣬ǲп¡ǡ
	bg "bg\photo\bed.JPG",2
ৡ
һϡ򴰱ߣGСվ΢Цš

սĹڹϣ⡣
ǡֻһôĹڡԻɡһ𿴰ɣ
˫ֽŹ
ͷ
ԱߣưյĴߣ˵ͷ


\
	ld c,"character\hikari\n.bmp",2
ϻָ
áô̡ۡ
붯֣Ŷˡ
šҹ
š
ҶעҵĹ΢Ц
ӭ⽴
	ld c,"character\akari\st.bmp",2
	ld l,"character\hikari\n.bmp",2
	lsp 13,"character\akari\lau.jpg",350,100,150:print 2	;right popup

GСƵ֣Ƥػš
ƣ
ɿ˹֡⻹òָŵƵͷķǳĵҡβ͡
Եƺ͹GСͶذ
ۣ˭
ͻȻŵûعͷ
	gosub *csp
	cl a,2
	ld c,"character\docter\k.jpg",2
оҹǡ
ҽҵҽ
ͻȻָо˵˳
	ld c,"character\docter\a.jpg",2
ŶȻҲ˰

ߵ⡣
ҽһͷ
ʲôʱˣ
ղŻʿˣҾͷɱˡ
˭
˳ߵķȥơǹGСڻ֡
ȷʵǵˮ©
	ld c,"character\docter\f.jpg",2
ǰɣ
˵˵ͷ
漣ء
ҽһĻʿȵ˵š
֪ʲôʱˣȻôͬʱҼҹԼεйӣġ
εǸȻ𣿡
ֻҪ㾫񣬰Ҳûϵֻǡ
ʿҵֱۡ
˲ֹѪĻ̫ѿŶ
ۡ
ֱϵѪεδš
ݶ
ֱۣҲʲô
ҹû°ɣ
ҽҵ˼ʵ
ҺҪʲôˡ
ҽ΢롣
ĸо𣿡
Ȼʱʹ࣬ǷǳҪ¡ҺץסҪĶԲĸо
	ld l,"character\hikari\n.bmp",2
Ҳָо
˵ͷ
ⲻ漣Ŷ
ҽôһ˵ʿɴ۾
Ǻ͵Ƶ԰ɣƣ
	ld r,"character\akari\st.bmp",2
Ťͷ
ƶҽĻһνӣȥ
ء
ʿЦ˵
	ld c,"character\docter\k.jpg",2
ҲŮӻӭ
ҽҲһҲСЦš\
	cl a,2
	bg "bg\photo\sora1.JPG",2
	ld c,"character\hikari\f.bmp",2
Ư
⿴Ǿɫ
Ư𡭡
Ǿ仰˼һǡ
ֱֱؿҵ۾
Ҳͬ¡
ǵġ
	mov $lines,"ռҫĹĺƯ"
	gosub *lines	
˵




;[scene end]
		gosub *sed
	if %story=0 goto *lookback
	if %story=1 goto *break
*s17
;[scene opening]
	mov $title,"Ů֮һ"
	mov $subtitle,"ν˲"
	mov %scene,17
		gosub *sop
;[scene start]
	stop:play "sound\dark\mosi_ue.mid"	;dark
	bg "bg\photo\kiti3.JPG",2
ҹָʶˡ
ұͨ绰ѡ
𡭡
֮Ŷ
õġϹȥ
աͲڼлص
ȥˡ
	mov $lines,"ʲôأ"
	gosub *lines	
ҵ
ҹɱⲢǲŵ¡ţǺӵ۾˭ô롣˫۾һڱ
ǺӴǰЩͨ͡ӡһӵ۾ǿû˿ĵط΢еԶࡣϲ
ңټĸĸӻƫ롺硻ҲǱȻġ
衻ֳƺСţʵǷǳءǳѵ¡
̾˿
ȻҹþˣҺܸˡĸ׶ô룬Ҳǡ
ǣҲ֪ô졣
˳ǲǾͻǺӵ飿ǾǴ𣿡
Լʵ֪𰸣ȴš
ΪһֻǸӡ
ԣҼ޷˵飬ֻ沨ֵƫ
	mov $lines,"˵ףν˲ǴߡΪǵĺ"
	gosub *lines	
Ȼӽ˵ģȴһֱͣںͯʱڣֱսҲС
ҾãڡˡʵˣͲǴˡ
ʣֻڷʱŻᱻʹá
ҹǴʲôʱʼҵ۾أ
ǵͻȻġҺͼҹʱ˾ʲôʱ𣬼ҹͲٿҵ۾ˡ
ͺ̫Сҹֵþûһ
ȷʵҺС沨ֻڼװݡ衻
ҵѾûбˡ˺һ̨ϰСͬ顣ǣѾҪͬˡ
ҡ
ǰɡ
ϵЬ



;[scene end]
		gosub *sed
	if %story=0 goto *lookback
	if %story=1 goto *break
*s18
;[scene opening]
	mov $title,"֮"
	mov $subtitle,"еĽ"
	mov %scene,18
		gosub *sop
;[scene start]
	play "sound\dark\rekisi.mid"
	bg "bg\photo\okujo1.JPG",2
ҽԺݶûȴһֻĸо
˵ķ紵ҵ壬ůذҡ

	ld c,"character\hikari\n.bmp",2

ر𰡡
Ů
ǹɣ
Ϊʲô֪ӵ֣ܲ˼顣
ǵġûҹǤߤţ
ͷʡߤ䡻˭ҵţ
ôСǣ˵رʲô˼
ҵĻشЦˡ
ܵж
Ҳлʿں
ΪӦԡһʲô
һ𡭡£ĳطȷʵ
Ǽ°Ǹֵҽرҵġ
˵Ǻͱ˴һơ
֪ΪΣ׵ؾʹӦˡ
ҵĻɴ۾
Ҳȥ˵˵ɡҲӦ
ȻҲϲ
Ϊнġ
ʲô
ǡҳѹеǰ

	ld r,"character\akari\st.bmp",2

ƣ

ݶϺˣĵƱıعˡ
͵һ档
ưѵŵŵ
ظŵƵͷ
ǵܾղһˡ
ϸشŵơ
ûȦˣôˣ
ղڲһйGСȡˡ
˵Ļð¡
˹GСĻ˳˼
ǴǡζҲȦ˰ɡ

Ҳ̫ʲô˼ܾòǱ˵¡
ߵ£⡣
Ϊʲôءǵһκ͹棬ȴûָо֪ȴܾס
Զ
ƿĵȥ
ΪйԼɣ
˭˭ģ
ҹͳվġ
ô֪Ǽµģ
һΪ

	ld c,"character\hikari\a.bmp",2

ΪʲôҲСءȷʵջصʱҼҪǸˡǣеĽﻹųվ
ȫǵá
ߤǲΪǸֻһأ
Ǹ硣Ρģػ
ʵ룬ʵ
ǸҪǵʵ
ɱյ
硣
Ǹ硣
ˮ⡭
	ld c,"character\hikari\n.bmp",2

ԡˣ
ʵ֪ǲΡֻǣҲԼ˼ֿ硣ֻװˡ
̾˿
ҡҽⲻᳯյֱ֣ɵһ
ǰɡ֪ҶǳôģҲû˵
ⲻЦˡ
Ұɡ
˵ˣô˾
ȷʵˡ˵ƺõء
˵վƺõġס
ҪǣȻǲ뱻ǡǾ仰˼
΢΢ͷ
ղһֱĵվ
ˡ
ưѵŵ򶪸⡣
	gosub *quakey
	ld c,"character\hikari\a.bmp",2
	
ʹιƣ
֡
һҲȣעŹ۾

	ld c,"character\hikari\f.bmp",2

лл㡣
ѾŵƵͷϣʼ
ء
Ʒ
ô죿
⻹˵ҪȥѰҡ
ȥѰң
	bg "bg\photo\sora1.JPG",2
	ld c,"character\hikari\f.bmp",2
	mov $lines,"ԡȥйĵط"
	gosub *lines	

Цˡ



;[scene end]
		gosub *sed
	if %story=0 goto *lookback
	if %story=1 goto *break
*s19
;[scene opening]
	mov $title,"֮"
	mov $subtitle,"ڲͬ"
	mov %scene,19
		gosub *sop
;[scene start]
	stop:play "sound\light\thfy.mid"	;asahi
	bg "bg\photo\bed.JPG",2
ڷĸ̽ˡ
˵͵ʵ̸ȫüҲû취ġ
˵ǵ׼ͥ
ñͺܽţҪಡĹƷѡ˹ĸȫְ̽ʱ䶼Ѽӵ֪ͨ¹͸ˡ
ǰİ
ǵȻᵣİ֮ǰǲ֪ʲôʱ״̬ĵҶˡ

̾Ϣ߶õ
֮㾫˾ͺþ
Ц˵
Ҹ˵̨ʰɣ
𣿡
ǰ̫ˡ
һ\
	gosub *quakex
	wait %mwait

ˡ
űˡĵڶλߡ
Ҳ֪˭
ơԶһ㡣
˳ӵҵĻֻǣԶĵطţػһ
õĵġ
߽ˡ

	ld c,"character\docter\n.jpg",2

ҹ̽ĿˡǼҹġ
ҽ㡣
һ˴ҽĻ˵
û°ɣ
ҽСֹţҺǸŮ֮ؿ
šˡ

	ld c,"character\docter\k.jpg",2

ҽ˵ţգգۡ

ġ
	ld c,"character\docter\f.jpg",2

ҽҵĻЦˡ
Ǿû⡣
˵꣬š\
	cl a,2

ʲô
ƽɴ˵
ֻΪһͨˣ㡣˶ѡ
𡣡
ӳһŮˡоʶǸŮ˲һ
ô죿
ûȷֻǡ
Ů˵ҵһ仰ߴ١
ȥѰйĵط
йĵط

ҲֻǵŮ˵Ļ
⡭Ҳй𣿡
ԥŸôش仰ءʹ࣬ȴּǿǲǲ˵Ϊã
ûĹ⡣
һ˵ﻰҲ˵˺ˡ仰һ仰ͿܶŮ˵һ

ʼֻһ仰Ҳֻһ仰
	mov $lines,"лл"
	gosub *lines
	wait %mwait


ΪϵĻشȡ
Ϊ֪仰Ҳ˺Լɣʵϣڷǳգǳˣȴ˵仰
ΪΪ㡭Ҳңõġԡлл㡣

仰ܾõþˡ
𡭡
Ů˴Ӵİȡʲô
㸸׸ġ

ԱߵϷһۡ
룬ôáȻҲɡô˵ġ
𡭡
Ůתȥ
ңԼҲѾˡҹԸһԸ
ʲô
ҶıӰʡ
һҪҵҹĹ⡣ҲҵҵĹ⡣
š֪ˡлл㡣
ôټˡ\
	wait %mwait

ˡ
Ҫ뿪ŮˣԱߵĴϴš
˲ΪסͬһҲŽм˵ġҺ輸޷һȻҪ裬Ǽˡ롢ʲôĶν
ѪԵϵסһҲһǼˡ

	mov $lines,"෴ʹûѪԵʹڲͬ硻ҲܳΪ˵"
	gosub *lines

ǰʲô֣
ԱߴϢ
⡣ˮҰ⡣
⡭Ǹ֡лл㣬⽴ǡ㡣
ĸ׵ıӰǳߴ




;[scene end]
		gosub *sed
	if %story=0 goto *lookback
	if %story=1 goto *break
*s20
;[scene opening]
	mov $title,"֮"
	mov $subtitle,"ůĹâ"
	mov %scene,20
		gosub *sop
;[scene start]
	stop:play "sound\dark\rekisi.mid"	;dark?light
	bg "bg\photo\bed.JPG",2
GС㡣
ǳԺӣGСΪףԺ

	ld l,"character\sasabe\n.bmp",2

ʲô
ҰѴĸõĴ۵ݸGС㡣
GС㷭Ŵۡ
	ld l,"character\sasabe\a.bmp",2

ô°
GСߣСرı
ŶȦ
	ld l,"character\sasabe\f.bmp",2

ţǰСʱ΢ɵ
	ld l,"character\sasabe\s.bmp",2

ô£
Ǯ
ЦŻش𡣵ġ
ҵȻ֪ǡ
GСá˹GСչˡ
԰ɣƣ

	lsp 13,"character\akari\nor.jpg",350,100,150:print 2	;right popup

ͷ
Աߵ˵ͷ
	ld l,"character\sasabe\n.bmp",2

š˵ҪҲհɣ

GСŵ˳˼
޷ж󡭡ҹû𣿡
û¡ʱڹҴš\
	gosub *csp
	cl a,2	
	bg black,2

Һĸ̸Ĺĸףȥҡ˿٣ĸҲٻؼңȥĻҲˡȻӦˡľӵĲֻһˡ
еơ
GСҰѵƴϡ
ȥúɣһԼĹ
ǵҲ˹ҵļľߡְڹĸײڵʱҡô¡

	bg "bg\photo\bed.JPG",2
	ld l,"character\sasabe\n.bmp",2

ôһ߿ǣһЩʹðɡȻܲá
Ҳԡ
	ld l,"character\sasabe\s.bmp",2

ǰơ

	lsp 13,"character\akari\nor.jpg",350,100,150:print 2	;right popup

ء
ưתGС㡣

	ld l,"character\sasabe\f.bmp",2

ôټˣơһġ

	wave "SE\dog\Dog-J001@11.wav"


˶֮󣬽Ļţ˴˿һ޷ĸ顣\
	gosub *csp
	cl a,2	
	bg "bg\photo\bed.JPG",2
	ld c,"character\hikari\f.bmp",2

õˡ
׼ϣҽԺſڡ
ҹ͵ƶ׼𣿡
ĸ΢Цҡ
ǵġû⡣

Ҳͷ

	ld c,"character\docter\n.jpg",2

ôҹ⽴ټˡ
ҽС
ʵ⽴Ժ̫硣Թ⽴Ͱˡ
ҽҶߵ˵
	ld c,"character\docter\f.jpg",2

Ҳչ˼ҹˡ

ƾؽһ
ôչˡ
ĸ׾һ\

	bg "bg\photo\sora1.JPG",2
	gosub *wide

ա
ա
յĹ·ףǡ
	ld c,"character\hikari\n.bmp",2
ͣµң͵ƴ˹
߰ɡҹ

	ld c,"character\hikari\f.bmp",2
˿ĵЦš
ĸҲһĻĵЦˡ
	mov $lines,"ȥйĵط"
	gosub *lines
	mov $lines,"߽ůĹâС"
	gosub *lines		





;[scene end]
		gosub *sed
	if %story=0 goto *lookback
	if %story=1 goto *ED