trial=0 // ̌ł̎1
// ADVj[It
adv.menu.off()

// OP -----------------------------------------------------------------------------
layer.movie.play(50,"movie\op.ogv")
screen.white.out(60)
wait.frame(60)
layer.release.all()
screen.white.in(60)

// x ---------------------------------------------------------------------------
cg		"system\attention\attention.png"
wait.key.frame(120)

if trial=1 {
cg		"system\attention\attention_taiken.png"
wait.key.frame(60)
}
screen.white.out(60)
wait.frame(60)
//////////////////////////////////////////////////////////////////////////////////////
// ^Cg
//////////////////////////////////////////////////////////////////////////////////////

label	title
trial=0 // ̌ł̎1
SceneTitle	""
// ADVj[It
adv.menu.off()

label	title_loop
screen.white()
network.news.open("http://update.digitalcute.com/cuteresort/news.txt",0,670,24)
screen.white.in(120)
// BGM
bgm.play("bgm\cr_bgm01.ogg",429974)
// wi
layer.load.legacy(0,"system\title\back_hanabira_off.png",0,-900)
layerMove	0,240,0,0
// S
layer.load.legacy(4,"system\title\logo.png",854,297)
// ̌ŕ\L
if trial=1 then layer.load.legacy(10,"system\title\taikenban.png",1105,159)
// NWbg
layer.load.legacy(5,"system\title\credit.png",1006,7)
// [J[S
layer.load.legacy(6,"system\title\DC_logo.png",6,7)
// Ԃт
layer.load.legacy(1,"system\title\back_hanabira.png",0,600)
layer.load.legacy(2,"system\title\back_hanabira.png",0,1200,150,150)
layer.load.legacy(3,"system\title\back_hanabira.png",0,1800,200,200)
layerMove	1,240,0,0
layerMove	2,240,0,-900
layerMove	3,240,0,-1200
voice.random.play(0,"system\title\[Ƃ肼[_01.ogg","system\title\[Ƃ肼[_02.ogg","system\title\[Ƃ肼[_03.ogg")
wait.key.frame(240)
wait.key.frame(30)
layerMove	1,6000,0,600
layerMove	2,5000,0,900
layerMove	3,4000,0,1200
layerMove	0,2000,0,-300

label	title_loop2


addButton			0,4,603,"system\title\button_01.png","system\title\button_01_over.png"
addButton			1,187,603,"system\title\button_02.png","system\title\button_02_over.png"
addButton			2,369,603,"system\title\button_03.png","system\title\button_03_over.png"
addButton			3,552,603,"system\title\button_04.png","system\title\button_04_over.png"
addButton			4,734,603,"system\title\button_05.png","system\title\button_05_over.png"
addButton			5,917,603,"system\title\button_06.png","system\title\button_06_over.png"
addButton			6,1099,603,"system\title\button_07.png","system\title\button_07_over.png"

getButton	sel
if sel=1 then goto title_continue
if sel=2 then goto title_load
if sel=3 then goto title_quickload
if sel=4 then goto title_extra				// GLXg
if sel=5 then goto title_config
if sel=6 then goto title_exit
goto title_start

// ReBj[ -----------------------
label title_continue
	screen.black.out(60)
	wait.frame(60)
	network.news.close()
	autoLoadSystem
	screen.black.in(60)
	goto	title
// [h -------------------------------
label title_load
	wait.frame(15)
	loadsystem
	goto	title_loop2
// ݒ ---------------------------------
label title_config
	wait.frame(15)
	configSystem
	goto	title_loop2
// GLXg -----------------------
label title_extra
	screen.black.out(60)
	wait.frame(60)
	network.news.close()
	goto extra
	screen.black.in(60)
	goto	title
// NCbN[h -----------------------
label title_quickload
	screen.black.out(60)
	wait.frame(60)
	network.news.close()
	qLoadSystem
	screen.black.in(60)
	goto	title
// I ---------------------------------
label title_exit
	screen.black.out(60)
	wait.frame(60)
	quit
// X^[g -----------------------------
label title_start
screen.black.out(60)

wait	60
// ׂẴC
layer.release.all()
network.news.close()

screen.black.in(60)

addButton			0,0,0,"system\title\select_musume_OFF.png","system\title\select_musume_On.png"
addButton			1,422,0,"system\title\select_otome_OFF.png","system\title\select_otome_ON.png"
addButton			2,422*2,0,"system\title\select_ttf_OFF.png","system\title\select_ttf_ON.png"

getButton	title_sel

// BGMtF[hAEg
bgm.fadeout(120)
wait.frame(60)
// ADVj[I
adv.menu.on()
if title_sel=0 then gosub m00_01
if title_sel=1 then gosub o00_01
if title_sel=2 then gosub t00_01

reset



