
#SCENARIO_START_RELEASE


	
	
	\LOGO.NOSAVE



	\FOUT(0,0)

	
	
	
	\BG(white, 200, 0, 0, , , 1) 

	\FIN(500)

	\LOGO.VOICE



	\SP.ANMV(logo)
	\SP.ZA(256,0)
	\SP.ZXY(0,0,0)
	\SP.ANLP(1)
	\SP.GO(LOGOMV)


	\WA(4500)

	
	
	


	
	
	

	\SP.2A(256,0,1000)
	\SP.GO(LOGOMV)


	\WA(1500)




	
	\SP.CGSYS(caution_1)
	
	
		\SP.2A(0,256,500)
		\SP.ZXYZ(0,0,200,0)
	\SP.GO(CAUTION1)


	
	
	\WA(0100,,1,1)

	\WA(4000)




/*
	

	\SP.CGSYS(attention)
	
	
		\SP.2A(0,256,400)

		\SP.2XYZ(0,0,190,0,0,200,400)
	\SP.GO(CAUTION2)


	
	
	\WA(0100,,1,1)
	\LOGO.WAIT(4000)
*/


	
	
	

	

	
	
	\FOUT(1000, 0)



	\LOGO.SVOEND

	\WA(1000)


\LOGO.FLAG








#SCENARIO_OPMOVIE



/*
IF[@_DEBUGMODE==0]
{
	
	\MOVIE(pac/op_movie.ypf)
	\BGM.SET("op2_short") 
}
IFEND[]
*/





\WA(500,,,1)





#SCENARIO_START_DEBUG





#SCENARIO_TITLE  


\TITLE


\GO.G.IF(1, "==", 1, SCENARIO_MAIN)
\GO.G.IF(1, "==", 2, A_WE_KURT01)
\GO.G.IF(1, "==", 3, A_WE_KURT02)

\GO(SCENARIO_MAIN)


/*

\GO.IF(@L(4001)==0, SCENARIO_LOGO) 
\GO.IF(@L(4001)==1, SCENARIO_MAIN)

\GO.IF(@L(4001)==2, E_KT_TRU01)
\GO.IF(@L(4001)==3, SCENARIO_INFO)
*/


\END

